<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-397228911893693939</id><updated>2012-02-16T04:20:28.658-08:00</updated><category term='8:21'/><title type='text'>moromarka</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>19</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-497405465752111874</id><published>2008-01-24T06:11:00.000-08:00</published><updated>2008-01-24T06:14:23.110-08:00</updated><title type='text'></title><content type='html'>&lt;h1 style="color: rgb(0, 0, 0);" class="firstHeading"&gt;Casino game&lt;/h1&gt;       &lt;h3 style="color: rgb(0, 0, 0);" id="siteSub"&gt;From Wikipedia, the free encyclopedia&lt;/h3&gt;              &lt;div style="color: rgb(0, 0, 0);" id="jump-to-nav"&gt;Jump to: &lt;a href="http://en.wikipedia.org/wiki/Casino_game#column-one"&gt;navigation&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Casino_game#searchInput"&gt;search&lt;/a&gt;&lt;/div&gt;   &lt;!-- start content --&gt;    &lt;p style="color: rgb(0, 0, 0);"&gt;&lt;a href="http://en.wikipedia.org/wiki/Game" title="Game"&gt;Games&lt;/a&gt; available in most &lt;a href="http://en.wikipedia.org/wiki/Casino" title="Casino"&gt;casinos&lt;/a&gt; are commonly called &lt;b&gt;casino games&lt;/b&gt;. In a casino game, the players &lt;a href="http://en.wikipedia.org/wiki/Gambling" title="Gambling"&gt;gamble&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Casino_token" title="Casino token"&gt;casino chips&lt;/a&gt; on various possible &lt;a href="http://en.wikipedia.org/wiki/Random" title="Random"&gt;random&lt;/a&gt; outcomes or combinations of outcomes. Casino games are available in &lt;a href="http://en.wikipedia.org/wiki/Online_casino" title="Online casino"&gt;online casinos&lt;/a&gt;, where permitted by law. Casino games can also be played outside of casinos for entertainment purposes, some on machines that simulate gambling.&lt;/p&gt;&lt;table style="color: rgb(0, 0, 0);" id="toc" class="toc" summary="Contents"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;br /&gt;&lt;br /&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;script type="text/javascript"&gt; /&lt;![CDATA[  if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); }  //]]&gt; &lt;/script&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;&lt;a name="House_advantage_or_edge" id="House_advantage_or_edge"&gt;&lt;/a&gt;&lt;span style="font-weight: bold;" class="mw-headline"&gt;House advantage or edge&lt;/span&gt;&lt;/p&gt;  &lt;p style="color: rgb(0, 0, 0);"&gt;Casino games generally provide a predictable long-term advantage to the casino, or "house", while offering the player the possibility of a large short-term payout. Some casino games have a skill element, where the player makes decisions; such games are called "random with a tactical element." While it is possible through skillful play to minimize the house advantage, it is extremely rare that a player has sufficient skill to completely eliminate his inherent long-term disadvantage (the &lt;b&gt;house edge&lt;/b&gt; or &lt;b&gt;house vigorish&lt;/b&gt;) in a casino game. Such a skill set would involve years of training, an extraordinary memory and numeracy, and/or acute visual or even aural observation, as in the case of &lt;a href="http://en.wikipedia.org/wiki/Eudaemons" title="Eudaemons"&gt;wheel clocking&lt;/a&gt; in Roulette.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The player's disadvantage is a result of the casino not paying winning wagers according to the game's "true odds", which are the payouts that would be expected considering the odds of a wager either winning or losing. For example, if a game is played by wagering on the number that would result from the roll of one die, true odds would be 5 times the amount wagered since there is a 5 to 1 probability of any single number appearing. However, the casino may only pay 4 times the amount wagered for a winning wager.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The house edge (HE) or vigorish is defined as the casino profit expressed as a percentage of the player's original bet. (In games such as &lt;a href="http://en.wikipedia.org/wiki/Blackjack" title="Blackjack"&gt;Blackjack&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Spanish_21" title="Spanish 21"&gt;Spanish 21&lt;/a&gt;, the final bet may be several times the original bet, if the player double and splits.)&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;Example: In American &lt;a href="http://en.wikipedia.org/wiki/Roulette" title="Roulette"&gt;Roulette&lt;/a&gt;, there are two zeroes and 36 non-zero numbers (18 red and 18 black). If a player bets $1 on red, his chance of winning $1 is therefore 18/38 and his chance of losing $1 (or winning -$1) is 20/38.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The player's expected value, EV = (18/38 x 1) + (20/38 x -1) = 18/38 - 20/38 = -2/38 = -5.26%. Therefore, the house edge is 5.26%. After 10 rounds, play $1 per round, the average house profit will be 10 x $1 x 5.26% = $0.53. Of course, it is not possible for the casino to win exactly 53 cents; this figure is the average casino profit from each player if it had millions of players each betting 10 rounds at $1 per round.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The house edge of casino games vary greatly with the game. Keno can have house edges up to 25%, slot machines can have up to 15%, while most &lt;a href="http://en.wikipedia.org/wiki/Pontoon_%28game%29" title="Pontoon (game)"&gt;Australian Pontoon&lt;/a&gt; games have house edges between 0.3% and 0.4%.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The calculation of the Roulette house edge was a trivial exercise; for other games, this is not usually the case. Combinatorial analysis and/or computer simulation is necessary to complete the task.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;In games which have a skill element, such as &lt;a href="http://en.wikipedia.org/wiki/Blackjack" title="Blackjack"&gt;Blackjack&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Spanish_21" title="Spanish 21"&gt;Spanish 21&lt;/a&gt;, the house edge is defined as the house advantage from optimal play (without the use of advanced techniques such as &lt;a href="http://en.wikipedia.org/wiki/Card_counting" title="Card counting"&gt;card counting&lt;/a&gt;), on the first hand of the shoe (the container that holds the cards). The set of the optimal plays for all possible hands is known as "&lt;a href="http://en.wikipedia.org/wiki/Blackjack#Basic_strategy" title="Blackjack"&gt;basic strategy&lt;/a&gt;" and is highly dependent on the specific rules, and even the number of decks used. Good &lt;a href="http://en.wikipedia.org/wiki/Blackjack" title="Blackjack"&gt;Blackjack&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Spanish_21" title="Spanish 21"&gt;Spanish 21&lt;/a&gt; games have house edges below 0.5%.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;&lt;a name="Standard_deviation" id="Standard_deviation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2 style="color: rgb(0, 0, 0);"&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Standard deviation&lt;/span&gt;&lt;/h2&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The luck factor in a casino game is quantified using standard deviation (SD). The standard deviation of a simple game like Roulette can be calculated using the &lt;a href="http://en.wikipedia.org/wiki/Binomial_distribution" title="Binomial distribution"&gt;binomial distribution&lt;/a&gt;. In the binomial distribution, SD = sqrt (&lt;i&gt;npq&lt;/i&gt; ), where &lt;i&gt;n&lt;/i&gt; = number of rounds played, &lt;i&gt;p&lt;/i&gt; = probability of winning, and &lt;i&gt;q&lt;/i&gt; = probability of losing. The binomial distribution assumes a result of 1 unit for a win, and 0 units for a loss, rather than -1 units for a loss, which doubles the range of possible outcomes. Furthermore, if we flat bet at 10 units per round instead of 1 unit, the range of possible outcomes increases 10 fold. Therefore,&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;SD (Roulette, even-money bet) = 2&lt;i&gt;b&lt;/i&gt; sqrt(&lt;i&gt;npq&lt;/i&gt; ), where &lt;i&gt;b&lt;/i&gt; = flat bet per round, &lt;i&gt;n&lt;/i&gt; = number of rounds, &lt;i&gt;p&lt;/i&gt; = 18/38, and &lt;i&gt;q&lt;/i&gt; = 20/38.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;For example, after 10 rounds at $1 per round, the standard deviation will be 2 x 1 x sqrt(10 x 18/38 x 20/38) = $3.16. After 10 rounds, the expected loss will be 10 x $1 x 5.26% = $0.53. As you can see, standard deviation is many times the magnitude of the expected loss.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The range is six times the standard deviation: three above the mean, and three below. Therefore, after 10 rounds betting $1 per round, your result will be somewhere between -$0.53 - 3 x $3.16 and -$0.53 + 3 x $3.16, i.e., between -$10.01 and $8.95. (There is still a 0.1% chance that your result will exceed a $8.95 profit, and a 0.1% chance that you will lose more than $10.01.) This demonstrates how luck can be quantified; we know that if we walk into a casino and bet $5 per round for a whole night, we are not going to walk out with $500.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;The standard deviation for Pai Gow poker is the lowest out of all common casinos games. Many games, particularly slots, have extremely high standard deviations. As the size of the potential payouts increase, so does the standard deviation.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;As the number of rounds increases, eventually, the expected loss will exceed the standard deviation, many times over. From the formula, we can see the standard deviation is proportional to the square root of the number of rounds played, while the expected loss is proportional to the number of rounds played. As the number of rounds increases, the expected loss increases at a much faster rate. This is why it is impossible for a gambler to win in the long term. It is the high ratio of short-term standard deviation to expected loss that fools gamblers into thinking that they can win.&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;It is important for a casino to know both the house edge and variance for all of their games. The house edge tells them what kind of profit they will make as percentage of turnover, and the variance tells them how much they need in the way of cash reserves. The mathematicians and computer programmers that do this kind of work are called &lt;a href="http://en.wikipedia.org/wiki/Gaming_mathematics" title="Gaming mathematics"&gt;gaming mathematicians&lt;/a&gt; and gaming analysts. Casinos do not have in-house expertise in this field, so outsource their requirements to experts in the gaming analysis field, such as &lt;a href="http://en.wikipedia.org/wiki/Michael_Shackleford" title="Michael Shackleford"&gt;Mike Shackleford&lt;/a&gt;, the "Wizard of Odds".&lt;/p&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;&lt;a name="Categories_of_casino_games" id="Categories_of_casino_games"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2 style="color: rgb(0, 0, 0);"&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Categories of casino games&lt;/span&gt;&lt;/h2&gt; &lt;p style="color: rgb(0, 0, 0);"&gt;There are three general categories of casino games: table games, &lt;a href="http://en.wikipedia.org/wiki/Slot_machines" title="Slot machines"&gt;electronic gaming machines&lt;/a&gt;, and random number ticket games such as &lt;a href="http://en.wikipedia.org/wiki/Keno" title="Keno"&gt;Keno&lt;/a&gt; and simulated racing. Gaming machines, such as &lt;a href="http://en.wikipedia.org/wiki/Slot_machine" title="Slot machine"&gt;slot machines&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Pachinko" title="Pachinko"&gt;pachinko&lt;/a&gt;, are usually played by one player at a time and do not require the involvement of casino employees to play. &lt;a href="http://en.wikipedia.org/wiki/Random_number" title="Random number"&gt;Random number&lt;/a&gt; games are based upon the selection of random numbers, either from a computerized &lt;a href="http://en.wikipedia.org/wiki/Random_number_generator" title="Random number generator"&gt;random number generator&lt;/a&gt; or from other gaming equipment. Random number games may be played at a table, such as &lt;a href="http://en.wikipedia.org/wiki/Roulette" title="Roulette"&gt;Roulette&lt;/a&gt;, or through the purchase of paper tickets or cards, such as &lt;a href="http://en.wikipedia.org/wiki/Keno" title="Keno"&gt;Keno&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Bingo" title="Bingo"&gt;Bingo&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Common_table_games" id="Common_table_games"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/h2&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-497405465752111874?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/497405465752111874/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=497405465752111874' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/497405465752111874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/497405465752111874'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2008/01/casino-game-from-wikipedia-free.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-1476434231919047905</id><published>2008-01-22T18:29:00.000-08:00</published><updated>2008-01-22T07:12:30.630-08:00</updated><title type='text'>Troubleshooting Resources</title><content type='html'>&lt;blockquote&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;The web is full of information sources on computers, but       frankly, not all of them are that great. To help you wade through the morass of choices,       I've put together my picks for some of the most informative computer sites I've seen.       You can start by checking out the &lt;a href="http://www.everythingcomputers.com/troubleg.htm"&gt;Troubleshooting       Guide&lt;/a&gt; available right here on &lt;a href="http://www.everythingcomputers.com/index.html"&gt;EverythingComputers.com&lt;/a&gt;,       which covers both PC- and Mac-related problems.&lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;All       of the sites listed on this page contain either answers to common computer problems or useful       information about how different aspects of computers work--some even have both. &lt;/span&gt;&lt;/p&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;Knowledge is truly power when it comes to computers, so       you may find that simply finding out how something really works can go a long way towards       solving problems on your own. Good luck.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;h3&gt;&lt;span style="font-family:Times New Roman;"&gt;PC Hardware&lt;/span&gt;&lt;/h3&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.pcguide.com/"&gt;&lt;span style="font-family:Times New Roman;"&gt;PC Guide&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;This site is a tremendous trove of information with       well-written explanations of PC technology, thorough troubleshooting procedures and       step-by-step instructions for common PC updates and upgrades.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.tomshardware.com/"&gt;&lt;span style="font-family:Times New Roman;"&gt;Tom's Hardware Guide&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;One of the Web's truly useful treasures, this       site has tons of great information about PCs, CPUs, and virtually any kind of hardware you       need to deal with. It's in desperate need of a good editor, but there's lots of good       stuff.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.sysopt.com/"&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;System         Optimization - PC Hardware and Performance Guide&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Another really useful site with lots of great       original material as well as links to other really good stuff all over the 'net.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://burks.brighton.ac.uk/burks/pcinfo/hardware/bios_sg/bios_sg.htm"&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;The BIOS Survival Guide&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;If you have any questions about your computer's       BIOS or its BIOS Setup program, this site is the definitive resource.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;h3&gt;&lt;span style="font-family:Times New Roman;"&gt;PC Operating Systems&lt;/span&gt;&lt;/h3&gt;     &lt;ul&gt;&lt;li&gt;&lt;img src="http://www.everythingcomputers.com/images/sm_new.gif" border="0" height="15" width="28" /&gt;&lt;a href="http://www.microsoft.com/technet/treeview/default.asp?url=/technet/itsolutions/howto/default.asp"&gt;Microsoft         How-Tos&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;A complete reference list of very well put-together online resources         that cover Windows 2000, XP, Office as well as general topics such as         Networking, Security and so on. This page serves as the starting point         to dive into any one of these topics at as deep a level as you could         ever want to go. A goldmine of tech support info.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;img src="http://www.everythingcomputers.com/images/sm_new.gif" border="0" height="15" width="28" /&gt;&lt;a href="http://www.microsoft.com/technet/treeview/default.asp?url=/technet/itsolutions/howto/winxphow.asp"&gt;Windows         XP Professional How-Tos&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;Straight from the source, this Microsoft TechNet site offers an         amazing wealth of practical articles on how to do (and solve) all kinds         of things under XP. If you use XP, you have to check this out.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.aumha.org/"&gt;Windows         Support Center&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;A wonderful find, this site features an extensive collection of         original support articles, links to other support sites, freeware         utilities, registry patches and a great &lt;a href="http://www.aumha.org./a/shutdown.htm"&gt;Shutdown         Troubleshooter&lt;/a&gt; that's worth a visit in and of itself.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www2.whidbey.net/djdenham/index.htm"&gt;Resource         Management&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;If you're trying to figure out Windows Resources really are and what         all those programs running in the background of your PC really are and         what they do, then you need to check this site out.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.pacs-portal.co.uk/startup_content.htm"&gt;Windows         Startup&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;This is another great site that has tips on getting around Windows         startup problems and an even more extensive list of &lt;a href="http://www.pacs-portal.co.uk/startup_content.htm#Select"&gt;programs         that run in the background&lt;/a&gt;.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.techsupportalert.com/index.html"&gt;TechSupport         Alert&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;A great site that offers lots of very well-written "How-To"         guides as well as links to many other excellent troubleshooting         resources on the web. Good stuff.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.infinisource.com/techfiles/index.html"&gt;Windows         TechFiles&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;This site offers many well-written articles explaining some common         but confusing Windows-related issues. The articles not only explain why         the problem is happening, they also tell you how to fix them.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.annoyances.org/win95/"&gt;&lt;span style="font-family:Times New Roman;"&gt;Windows 95         Annoyances&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:Times New Roman;"&gt;/&lt;a href="http://www.annoyances.org/win98/"&gt;Windows         98 Annoyances&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;Ever been annoyed by some aspect of Windows       95 or 98? (Who       hasn't?!) These cleverly named sites offer workarounds to lots of common and not-so-common       problems. They've also got a &lt;a href="http://www.annoyances.org/win98/features/tweakui.html"&gt;special       link to download TweakUI for Windows 98&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;a href="http://www.winplanet.com/winplanet/collections/814/?/"&gt;Windows         Planet Tips&lt;/a&gt;/&lt;a href="http://www.winplanet.com/winplanet/tutorials/"&gt;Tutorials&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;This slick, online magazine includes lots of useful tips       and tutorials for Windows 95/98/2000 and NT users.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.compuclinic.com/osr2faq/index.html"&gt;&lt;span style="font-family:Times New Roman;"&gt;Windows         95 OSR2 FAQ&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Ever wondered about new features included in       Windows 95B, such as FAT32? This site has tons of great info on the subject, including       directions on how to upgrade older versions of Windows 95 to OSR2.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;a href="http://www.zdnet.com/pccomp/features/excl1097/6tha/6tha.html"&gt;Windows SuperGuide&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;A great collection of tips for Win95,       98 and NT put       together by PC/Computing each year. I edited the 1995 version while working there.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.bhs.com/"&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Windows NT Resource         Center&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;If you're running NT at home or at work, you'll       want to look through this site's news, software and tips.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;       &lt;h3&gt;&lt;span style="font-family:Times New Roman;"&gt;PC Software&lt;/span&gt;&lt;/h3&gt;       &lt;ul&gt;&lt;li&gt;&lt;a href="http://chattanooga.net/%7Escochran/oe5faq.htm"&gt;Outlook           Express 5 FAQ&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;A simple, straightforward site with the critical information you need         on moving your Outlook Express 4 and 5 files between different computer         as well as answers to other common questions.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;h3&gt;&lt;span style="font-family:Times New Roman;"&gt;PC Drivers&lt;/span&gt;&lt;/h3&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.conitech.com/windows/"&gt;&lt;span style="font-family:Times New Roman;"&gt;Frank Condron's         World o' Windows&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;You'll find lots of drivers here, as well as interesting       news about all the various flavors of Windows.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.windrivers.com/"&gt;&lt;span style="font-family:Times New Roman;"&gt;WinDrivers.Com&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;You'll find a growing collection of drivers here, as well as some useful       troubleshooting tips for driver-related problems.&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.driverzone.com/"&gt;&lt;span style="font-family:Times New Roman;"&gt;The Driver Zone&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;Looking for a driver for an old add-in card? Or maybe the latest version for several       new cards? This is great resource, with lots of drivers that you can download for free.&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.fcc.gov/oet/fccid"&gt;FCC Product ID Database&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;Can't figure out who made a particular component in your PC? Just find the FCC ID       number, type it into this database and you'll get the company's name and contact       information.&lt;/p&gt;     &lt;/blockquote&gt;     &lt;h3&gt;&lt;span style="font-family:Times New Roman;"&gt;Home Networking&lt;/span&gt;&lt;/h3&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.practicallynetworked.com/"&gt;Practically Networked&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;This site includes product reviews,         tutorials and more on the burgeoning home networking/high-speed Internet         access sharing market.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://support.microsoft.com/support/ie/ie5/topics/ICS/icsHT.asp?LN=EN-US&amp;amp;SD=&amp;amp;FR=0"&gt;Internet Connection Sharing         How-To Guide&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;A subsection of Microsoft's support site, this page and its related         links has everything you'd ever want to know about the ICS features         built into Windows 98 2nd Edition, Windows Millenium and Windows 2000.&lt;/p&gt;       &lt;/blockquote&gt;       &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.dslreports.com/"&gt;DSL           Reports&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;If you want info about DSL products and services, as well as advice         on how to best take advantage of your DSL line, this site is a great         resource.&lt;/p&gt;       &lt;/blockquote&gt;       &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.cablemodeminfo.com/index.html-ssi"&gt;CableModemInfo.Com&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;If, instead, cable modem is your access means of choice, here's an         equally useful site.&lt;/p&gt;       &lt;/blockquote&gt;       &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.carricksolutions.com/pppoehardware.htm"&gt;PPPoE           Hardware&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;If you've had to deal with the dreaded PPP over Ethernet protocol         through your DSL or cable modem service, you'll be pleased to read this         page's how-to articles and FAQs.&lt;/p&gt;       &lt;/blockquote&gt;       &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.vicomsoft.com/knowledge/reference/nat.html"&gt;NAT           White Paper&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;       &lt;blockquote&gt;         &lt;p&gt;Trying to make sense of Network Address Translation and other shared         Internet connection technologies? This explanatory page from VicomSoft's         web site is bound to help.&lt;/p&gt;       &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.alaska.net/%7Eresearch/index.htm"&gt;&lt;span style="font-family:Times New Roman;"&gt;Network         Design and Research Center&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style="font-family:Times New Roman;"&gt;If you need explanations of some more complex networking       concepts, you'll find good information and good links here.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.linksys.com/support/faqs/howbuild/default.htm"&gt;&lt;span style="font-family:Times New Roman;"&gt;Networking         White Papers&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;While this page sits on the LinkSys site and has       some hype about their products, it's also got lots of articles that offer a great introduction to networking issues.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;h3&gt;&lt;span style="font-family:Times New Roman;"&gt;General Info&lt;/span&gt;&lt;/h3&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.webopedia.com/"&gt;PC Webopedia&lt;/a&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;A very thorough, accurate online computer dictionary that not only offers         well-written definitions of common (and not-so-common) technology-related terms, but also         provides useful links related to the words you look up.&lt;/span&gt;&lt;/p&gt;       &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.needanewpc.com/file_extentions.htm"&gt;File         Extensions&lt;/a&gt;&lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Ever try to figure out a file's type by looking at its three dot extension? If         so, this site is for you. It's got a comprehensive listing of extensions with a brief         description of what the different types of files are.&lt;/span&gt;&lt;/p&gt;       &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.bugnet.com/"&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;BugNet&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;If you're trying to find out whether an annoying       problem you keep running into is really a bug in one of your programs (or even your       hardware), then this is the place to go. These folks keep track of and report on all kinds       of different bugs. Note that some of the info they provide is free while other portions       require a paid subscription.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;h3&gt;&lt;span style="font-family:Times New Roman;"&gt;Graphics&lt;/span&gt;&lt;/h3&gt;     &lt;ul&gt;&lt;li&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;a href="http://www.fontsite.com/"&gt;The FontSite&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Interesting articles about typography and other       design issues, as well as lots of free fonts and other goodies make this a winner.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;     &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.scantips.com/"&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;A few scanning         tips&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;     &lt;blockquote&gt;       &lt;p&gt;&lt;span style=";font-family:Times New Roman;font-size:100%;"  &gt;Wayne Fulton's guide to scanning offers great       advice on how to buy and use scanners. Be sure to check out his very useful scanning tips       articles.&lt;/span&gt;&lt;/p&gt;     &lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-1476434231919047905?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/1476434231919047905/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=1476434231919047905' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/1476434231919047905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/1476434231919047905'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2008/01/troubleshooting-resources-web-is-full.html' title='Troubleshooting Resources'/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-3407883682641325042</id><published>2008-01-22T07:32:00.000-08:00</published><updated>2008-01-22T07:33:15.406-08:00</updated><title type='text'>"How to draw" free exercises for kids and child</title><content type='html'>&lt;h2 align="center"&gt;&lt;br /&gt;&lt;/h2&gt; &lt;p align="left"&gt;The big problem of drawing books is a boring description after description  but not enough actual illustrations and clear drawings. You practically had to be  a brain surgeon to figure it out. See this free online lessons. It is only pictures.  No boring description! You can draw figures, pets and people perfectly in any position.  Without a Model! &lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/house_index.html"&gt;How to draw houses&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/animals_index.html"&gt;How to draw an animals&lt;/a&gt;&lt;/li&gt;&lt;li&gt;  &lt;p align="left"&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/games_index.html"&gt;Drawing online games and trainings&lt;/a&gt;&lt;/p&gt;  &lt;/li&gt;&lt;li&gt;  &lt;p align="left"&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/bit-101/index.html"&gt;Fun drawing games&lt;/a&gt;&lt;/p&gt;  &lt;/li&gt;&lt;li&gt;  &lt;p align="left"&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/dino/index.html"&gt;How to draw a dino&lt;/a&gt;&lt;/p&gt;  &lt;/li&gt;&lt;li&gt;  &lt;p align="left"&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/swf_animals/index.html"&gt;How to draw animals&lt;/a&gt;&lt;/p&gt;  &lt;/li&gt;&lt;li&gt;  &lt;p align="left"&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/swf_objects/index.html"&gt;How to draw an objects&lt;/a&gt;&lt;/p&gt;  &lt;/li&gt;&lt;li&gt;  &lt;p align="left"&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/swf_peoples/index.html"&gt;How to draw a people&lt;/a&gt;&lt;/p&gt;  &lt;/li&gt;&lt;/ul&gt; &lt;h3 align="center"&gt;Drawing lessons&lt;/h3&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/index_fun.html"&gt;Fun animation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/games/davin.htm"&gt;Good memory eidetic game&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/games/eiden.htm"&gt;Eidetic game&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/mnemonic/index.html"&gt;Mnemonic game&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/kids/index.html"&gt;Kids online games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/speedreading/index.html"&gt;Speed reading is not magic software&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ababasoft.com/flash_games/index.html"&gt;Free flash online games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Free online &lt;a href="http://flashmusicgames.com/"&gt;music games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/how_to_draw/face/index.html"&gt;How to draw a   face.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/paint_online/index.html"&gt;Paint pictures online   (part 01)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/paint_pictures/index.html"&gt;Paint pictures   online (part 02). You do not need print this pictures. Paint it online.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/warrior/index.html"&gt;Online paint game for   boys.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;     &lt;a href="http://www.fun4child.com/draw_christmas/index.html"&gt;     draw Christmas pictures&lt;/a&gt;      &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.fun4child.com/draw_dogs/index.html"&gt;draw      dogs&lt;/a&gt;      &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.fun4child.com/draw_Easter/index.html"&gt;     draw Easter&lt;/a&gt;      &lt;/li&gt;&lt;li&gt;     &lt;a href="http://www.fun4child.com/draw_engineering/index.html"&gt;     draw engineering&lt;/a&gt;      &lt;/li&gt;&lt;li&gt;     &lt;a href="http://www.fun4child.com/draw_helloween/index.html"&gt;     draw Hellowen pictures&lt;/a&gt;      &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.fun4child.com/draw_nature/index.html"&gt;     draw nature&lt;/a&gt;      &lt;/li&gt;&lt;li&gt;&lt;a href="http://www.fun4child.com/draw_princess/index.html"&gt;     draw princess&lt;/a&gt;      &lt;/li&gt;&lt;li&gt;     &lt;a href="http://www.fun4child.com/draw_valentines_day/index.html"&gt;     draw valentine day pictures&lt;/a&gt;&lt;h3&gt;Fun kids games&lt;/h3&gt;  &lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/animals/index.html"&gt;How to draw animals&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/primitive/index.html"&gt;How to draw pictures   using primitives&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/people/index.html"&gt;How to draw people&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/hero/index.html"&gt;How to draw hero&lt;/a&gt;&lt;il&gt;  &lt;/il&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/hands/index.html"&gt;How to do a... Do it with   your child.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/paint/index.html"&gt;Print and paint pictures.   Print this pictures. Kids like painting. My little doter like paint this pictures.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/bible/index.html"&gt;Online Bible Jig saw. Research   bible and fun with this jig saw pictures for school kids.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/math/index.html"&gt;Math games for children and   kids&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/fun/index.html"&gt;Fun kids games. Music games   for schools children.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/alphabet/index.html"&gt;Alphabet letters A-Z   paint online. Learn abc with this online games.&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/articles/index.html"&gt;Articles about children&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/face/index.html"&gt;Check your face memory. free   online exercises&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://fun4child.com/checkers/index.html"&gt;Checkers games. Best   logic games. Chess. Checkers. Reverse. Tic Tac Toe.&lt;/a&gt;&lt;p&gt; &lt;/p&gt; &lt;h3 align="center"&gt;Simply drawing lessons:&lt;/h3&gt;  &lt;/li&gt;&lt;li&gt;Try to see skeleton of the object&lt;/li&gt;&lt;li&gt;Try to see the main idea (try to make a grotesque the nose for the pig,   long legs for girl).&lt;/li&gt;&lt;li&gt;Think how head &amp;amp; Neck connected with.&lt;/li&gt;&lt;li&gt;Try to draw by left hand&lt;/li&gt;&lt;li&gt;Draw the figure upside down (topsy-turvy).&lt;/li&gt;&lt;li&gt;Draw any free time.&lt;/li&gt;&lt;li&gt;Try to make circles&lt;/li&gt;&lt;li&gt;Try to make parallel lines&lt;/li&gt;&lt;li&gt;Have a proportion&lt;p&gt; &lt;/p&gt; &lt;p&gt;How to draw &lt;a href="http://www.ababasoft.com/how_to_draw/howtodrawgame.html"&gt;software&lt;/a&gt;. The best lesson from this  site&lt;/p&gt; &lt;p&gt;&lt;a href="http://www.ababasoft.com/how_to_draw/_index_ntm.html"&gt;The Site Map&lt;/a&gt; of How To Draw site.&lt;/p&gt;  &lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-3407883682641325042?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/3407883682641325042/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=3407883682641325042' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/3407883682641325042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/3407883682641325042'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2008/01/how-to-draw-free-exercises-for-kids-and.html' title='&quot;How to draw&quot; free exercises for kids and child'/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-7911287331502029692</id><published>2008-01-22T07:08:00.000-08:00</published><updated>2008-01-22T07:09:27.701-08:00</updated><title type='text'>Home Based Earnings</title><content type='html'>Another &lt;a class="tags" onclick="javascript:counttag(' Site', 1, 379356)" href="http://www.shvoong.com/tags/site/"&gt;site&lt;/a&gt; which gives you the garentee of earning online, well this one really pays. Why am so confident about this site, because i have got some cheques from this site. This site has written up every thing, you can know all the methods of earning, there are help pages, contact links, jobs link, and most of all it's having pages for web masters. All the methods of getting traffic to your websites are listed there. Also most of all there are &lt;a class="tags" onclick="javascript:counttag(' Online', 1, 379356)" href="http://www.shvoong.com/tags/online/"&gt;online&lt;/a&gt; &lt;a class="tags" onclick="javascript:counttag(' Games', 1, 379356)" href="http://www.shvoong.com/tags/games/"&gt;games&lt;/a&gt; for free, and the games run very well. you can even enjoy these games on a dial up internet connection. This is the most &lt;a class="tags" onclick="javascript:counttag(' Important', 1, 379356)" href="http://www.shvoong.com/tags/important/"&gt;important&lt;/a&gt; thing about these online games flash games, the first &lt;a class="tags" onclick="javascript:counttag('Time', 1, 379356)" href="http://www.shvoong.com/tags/time/"&gt;time&lt;/a&gt; you load, it takes time, but from the next time it loads very quickly. smoth playing fames and means entertainment and use of time. think for yourself, play games on one hand and earn money from the other. no other site gives you the information as this site. here you get all the help and support which makes a new person start earning lots of money in minutes. also for those how want to create websites, for &lt;a class="tags" onclick="javascript:counttag(' Free', 1, 379356)" href="http://www.shvoong.com/tags/free/"&gt;free&lt;/a&gt; and also for those who want a paid web solution, this is the perfect place. earning online is very easy but if you fall to wrong sites, you will never succed, so it's important to get the right &lt;a class="tags" onclick="javascript:counttag(' Sites', 1, 379356)" href="http://www.shvoong.com/tags/sites/"&gt;sites&lt;/a&gt; to start with, that no only helps you from fraud, also makes you confidence into these things. once i thought that every site that says earn online dose pays, but actually it's not so, actually most of the site dose not pays at all. some of the sites will vanish one day and you will not every find a way to catch that site. perhaps that why i suggest you to join only free to join sites. all the links in that site are free to join, perhaps this is the most important am suggesting every one to this site.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-7911287331502029692?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/7911287331502029692/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=7911287331502029692' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/7911287331502029692'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/7911287331502029692'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2008/01/home-based-earnings.html' title='Home Based Earnings'/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-5134615860078387609</id><published>2007-11-13T13:15:00.000-08:00</published><updated>2007-11-13T13:16:05.381-08:00</updated><title type='text'></title><content type='html'>CPU" redirects here. For other uses, see &lt;a href="http://en.wikipedia.org/wiki/CPU_%28disambiguation%29" title="CPU (disambiguation)"&gt;CPU (disambiguation)&lt;/a&gt;. &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 252px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:80486dx2-large.jpg" class="image" title="Die of an Intel 80486DX2 microprocessor (actual size: 12×6.75 mm) in its packaging"&gt;&lt;img alt="Die of an Intel 80486DX2 microprocessor (actual size: 12×6.75 mm) in its packaging" src="http://upload.wikimedia.org/wikipedia/commons/thumb/0/02/80486dx2-large.jpg/250px-80486dx2-large.jpg" class="thumbimage" border="0" height="187" width="250" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:80486dx2-large.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Die of an &lt;a href="http://en.wikipedia.org/wiki/Intel_80486DX2" title="Intel 80486DX2"&gt;Intel 80486DX2&lt;/a&gt; microprocessor (actual size: 12×6.75 mm) in its packaging&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;A &lt;b&gt;Central Processing Unit&lt;/b&gt; (&lt;b&gt;CPU&lt;/b&gt;), or sometimes just &lt;b&gt;processor&lt;/b&gt;, is a description of a certain class of logic machines that can execute &lt;a href="http://en.wikipedia.org/wiki/Computer_program" title="Computer program"&gt;computer programs&lt;/a&gt;. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage. However, the term itself and its initialism have been in use in the computer industry at least since the early 1960s &lt;span class="reference" id="ref_weik1961a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_weik1961a" title=""&gt;(Weik 1961)&lt;/a&gt;&lt;/span&gt;. The form, design and implementation of CPUs have changed dramatically since the earliest examples, but their fundamental operation has remained much the same.&lt;/p&gt; &lt;p&gt;Early CPUs were custom-designed as a part of a larger, usually one-of-a-kind, computer. However, this costly method of designing custom CPUs for a particular application has largely given way to the development of mass-produced processors that are suited for one or many purposes. This standardization trend generally began in the era of discrete &lt;a href="http://en.wikipedia.org/wiki/Transistor" title="Transistor"&gt;transistor&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Mainframe_computer" title="Mainframe computer"&gt;mainframes&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Minicomputer" title="Minicomputer"&gt;minicomputers&lt;/a&gt; and has rapidly accelerated with the popularization of the &lt;a href="http://en.wikipedia.org/wiki/Integrated_circuit" title="Integrated circuit"&gt;integrated circuit&lt;/a&gt; (IC). The IC has allowed increasingly complex CPUs to be designed and manufactured in very small spaces (on the order of &lt;a href="http://en.wikipedia.org/wiki/Millimeter" title="Millimeter"&gt;millimeters&lt;/a&gt;). Both the miniaturization and standardization of CPUs have increased the presence of these digital devices in modern life far beyond the limited application of dedicated computing machines. Modern microprocessors appear in everything from &lt;a href="http://en.wikipedia.org/wiki/Automobile" title="Automobile"&gt;automobiles&lt;/a&gt; to &lt;a href="http://en.wikipedia.org/wiki/Cell_phone" title="Cell phone"&gt;cell phones&lt;/a&gt; to children's toys.&lt;/p&gt; &lt;table id="toc" class="toc" summary="Contents"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt; &lt;div id="toctitle"&gt; &lt;h2&gt;Contents&lt;/h2&gt;  &lt;span class="toctoggle"&gt;[&lt;a href="javascript:toggleToc()" class="internal" id="togglelink"&gt;hide&lt;/a&gt;]&lt;/span&gt;&lt;/div&gt; &lt;ul&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#History_of_CPUs"&gt;&lt;span class="tocnumber"&gt;1&lt;/span&gt; &lt;span class="toctext"&gt;History of CPUs&lt;/span&gt;&lt;/a&gt; &lt;ul&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Discrete_transistor_and_IC_CPUs"&gt;&lt;span class="tocnumber"&gt;1.1&lt;/span&gt; &lt;span class="toctext"&gt;Discrete transistor and IC CPUs&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Microprocessors"&gt;&lt;span class="tocnumber"&gt;1.2&lt;/span&gt; &lt;span class="toctext"&gt;Microprocessors&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#CPU_operation"&gt;&lt;span class="tocnumber"&gt;2&lt;/span&gt; &lt;span class="toctext"&gt;CPU operation&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Design_and_implementation"&gt;&lt;span class="tocnumber"&gt;3&lt;/span&gt; &lt;span class="toctext"&gt;Design and implementation&lt;/span&gt;&lt;/a&gt; &lt;ul&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Integer_range"&gt;&lt;span class="tocnumber"&gt;3.1&lt;/span&gt; &lt;span class="toctext"&gt;Integer range&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Clock_rate"&gt;&lt;span class="tocnumber"&gt;3.2&lt;/span&gt; &lt;span class="toctext"&gt;Clock rate&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Parallelism"&gt;&lt;span class="tocnumber"&gt;3.3&lt;/span&gt; &lt;span class="toctext"&gt;Parallelism&lt;/span&gt;&lt;/a&gt; &lt;ul&gt;&lt;li class="toclevel-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Instruction_level_parallelism"&gt;&lt;span class="tocnumber"&gt;3.3.1&lt;/span&gt; &lt;span class="toctext"&gt;Instruction level parallelism&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Thread_level_parallelism"&gt;&lt;span class="tocnumber"&gt;3.3.2&lt;/span&gt; &lt;span class="toctext"&gt;Thread level parallelism&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Data_parallelism"&gt;&lt;span class="tocnumber"&gt;3.3.3&lt;/span&gt; &lt;span class="toctext"&gt;Data parallelism&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#See_also"&gt;&lt;span class="tocnumber"&gt;4&lt;/span&gt; &lt;span class="toctext"&gt;See also&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#Notes"&gt;&lt;span class="tocnumber"&gt;5&lt;/span&gt; &lt;span class="toctext"&gt;Notes&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#References"&gt;&lt;span class="tocnumber"&gt;6&lt;/span&gt; &lt;span class="toctext"&gt;References&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#External_links"&gt;&lt;span class="tocnumber"&gt;7&lt;/span&gt; &lt;span class="toctext"&gt;External links&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;script type="text/javascript"&gt; //&lt;![CDATA[  if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); }  //]]&gt; &lt;/script&gt; &lt;p&gt;&lt;a name="History_of_CPUs" id="History_of_CPUs"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=1" title="Edit section: History of CPUs"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;History of CPUs&lt;/span&gt;&lt;/h2&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/History_of_general_purpose_CPUs" title="History of general purpose CPUs"&gt;History of general purpose CPUs&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 252px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Edvac.jpg" class="image" title="EDVAC, one of the first electronic stored program computers."&gt;&lt;img alt="EDVAC, one of the first electronic stored program computers." src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Edvac.jpg/250px-Edvac.jpg" class="thumbimage" border="0" height="324" width="250" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Edvac.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;a href="http://en.wikipedia.org/wiki/EDVAC" title="EDVAC"&gt;EDVAC&lt;/a&gt;, one of the first electronic stored program computers.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;Prior to the advent of machines that resemble today's CPUs, computers such as the &lt;a href="http://en.wikipedia.org/wiki/ENIAC" title="ENIAC"&gt;ENIAC&lt;/a&gt; had to be physically rewired in order to perform different tasks. These machines are often referred to as "fixed-program computers," since they had to be physically reconfigured in order to run a different program. Since the term "CPU" is generally defined as a software (computer program) execution device, the earliest devices that could rightly be called CPUs came with the advent of the stored-program computer.&lt;/p&gt; &lt;p&gt;The idea of a stored-program computer was already present during ENIAC's design, but was initially omitted so the machine could be finished sooner. On June 30, 1945, before ENIAC was even completed, mathematician &lt;a href="http://en.wikipedia.org/wiki/John_von_Neumann" title="John von Neumann"&gt;John von Neumann&lt;/a&gt; distributed the paper entitled "&lt;a href="http://en.wikipedia.org/wiki/First_Draft_of_a_Report_on_the_EDVAC" title="First Draft of a Report on the EDVAC"&gt;First Draft of a Report on the EDVAC&lt;/a&gt;." It outlined the design of a stored-program computer that would eventually be completed in August 1949 &lt;span class="reference" id="ref_vonNeumann1945a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_vonNeumann1945a" title=""&gt;(von Neumann 1945)&lt;/a&gt;&lt;/span&gt;. EDVAC was designed to perform a certain number of instructions (or operations) of various types. These instructions could be combined to create useful programs for the EDVAC to run. Significantly, the programs written for EDVAC were stored in high-speed &lt;a href="http://en.wikipedia.org/wiki/Memory_%28computers%29" title="Memory (computers)"&gt;computer memory&lt;/a&gt; rather than specified by the physical wiring of the computer. This overcame a severe limitation of ENIAC, which was the large amount of time and effort it took to reconfigure the computer to perform a new task. With von Neumann's design, the program, or software, that EDVAC ran could be changed simply by changing the contents of the computer's memory.&lt;sup id="_ref-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-0" title=""&gt;[1]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;While von Neumann is most often credited with the design of the stored-program computer because of his design of EDVAC, others before him such as &lt;a href="http://en.wikipedia.org/wiki/Konrad_Zuse" title="Konrad Zuse"&gt;Konrad Zuse&lt;/a&gt; had suggested similar ideas. Additionally, the so-called &lt;a href="http://en.wikipedia.org/wiki/Harvard_architecture" title="Harvard architecture"&gt;Harvard architecture&lt;/a&gt; of the &lt;a href="http://en.wikipedia.org/wiki/Harvard_Mark_I" title="Harvard Mark I"&gt;Harvard Mark I&lt;/a&gt;, which was completed before EDVAC, also utilized a stored-program design using &lt;a href="http://en.wikipedia.org/wiki/Punched_tape" title="Punched tape"&gt;punched paper tape&lt;/a&gt; rather than electronic memory. The key difference between the von Neumann and Harvard architectures is that the latter separates the storage and treatment of CPU instructions and data, while the former uses the same memory space for both. Most modern CPUs are primarily von Neumann in design, but elements of the Harvard architecture are commonly seen as well.&lt;/p&gt; &lt;p&gt;Being &lt;a href="http://en.wikipedia.org/wiki/Digital" title="Digital"&gt;digital&lt;/a&gt; devices, all CPUs deal with discrete states and therefore require some kind of switching elements to differentiate between and change these states. Prior to commercial acceptance of the transistor, &lt;a href="http://en.wikipedia.org/wiki/Relay" title="Relay"&gt;electrical relays&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Vacuum_tube" title="Vacuum tube"&gt;vacuum tubes&lt;/a&gt; (thermionic valves) were commonly used as switching elements. Although these had distinct speed advantages over earlier, purely mechanical designs, they were unreliable for various reasons. For example, building &lt;a href="http://en.wikipedia.org/wiki/Direct_current" title="Direct current"&gt;direct current&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Sequential_logic" title="Sequential logic"&gt;sequential logic&lt;/a&gt; circuits out of relays requires additional hardware to cope with the problem of &lt;a href="http://en.wikipedia.org/wiki/Switch#Contact_bounce" title="Switch"&gt;contact bounce&lt;/a&gt;. While vacuum tubes do not suffer from contact bounce, they must heat up before becoming fully operational and eventually stop functioning altogether.&lt;sup id="_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-1" title=""&gt;[2]&lt;/a&gt;&lt;/sup&gt; Usually, when a tube failed, the CPU would have to be diagnosed to locate the failing component so it could be replaced. Therefore, early electronic (vacuum tube based) computers were generally faster but less reliable than electromechanical (relay based) computers. Tube computers like &lt;a href="http://en.wikipedia.org/wiki/EDVAC" title="EDVAC"&gt;EDVAC&lt;/a&gt; tended to average eight hours between failures, whereas relay computers like the (slower, but earlier) &lt;a href="http://en.wikipedia.org/wiki/Harvard_Mark_I" title="Harvard Mark I"&gt;Harvard Mark I&lt;/a&gt; failed very rarely &lt;span class="reference" id="ref_weik1961b"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_weik1961b" title=""&gt;(Weik 1961:238)&lt;/a&gt;&lt;/span&gt;. In the end, tube based CPUs became dominant because the significant speed advantages afforded generally outweighed the reliability problems. Most of these early synchronous CPUs ran at low &lt;a href="http://en.wikipedia.org/wiki/Clock_rate" title="Clock rate"&gt;clock rates&lt;/a&gt; compared to modern microelectronic designs (see below for a discussion of clock rate). Clock signal frequencies ranging from 100 &lt;a href="http://en.wikipedia.org/wiki/Hertz" title="Hertz"&gt;kHz&lt;/a&gt; to 4 MHz were very common at this time, limited largely by the speed of the switching devices they were built with.&lt;/p&gt; &lt;p&gt;&lt;a name="Discrete_transistor_and_IC_CPUs" id="Discrete_transistor_and_IC_CPUs"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=2" title="Edit section: Discrete transistor and IC CPUs"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Discrete transistor and IC CPUs&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 352px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:PDP-8i_cpu.jpg" class="image" title="CPU, core memory, and external bus interface of an MSI PDP-8/I."&gt;&lt;img alt="CPU, core memory, and external bus interface of an MSI PDP-8/I." src="http://upload.wikimedia.org/wikipedia/en/thumb/0/03/PDP-8i_cpu.jpg/350px-PDP-8i_cpu.jpg" class="thumbimage" border="0" height="263" width="350" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:PDP-8i_cpu.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; CPU, &lt;a href="http://en.wikipedia.org/wiki/Magnetic_core_memory" title="Magnetic core memory"&gt;core memory&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Computer_bus" title="Computer bus"&gt;external bus&lt;/a&gt; interface of an MSI &lt;a href="http://en.wikipedia.org/wiki/PDP-8" title="PDP-8"&gt;PDP-8&lt;/a&gt;/I.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The design complexity of CPUs increased as various technologies facilitated building smaller and more reliable electronic devices. The first such improvement came with the advent of the &lt;a href="http://en.wikipedia.org/wiki/Transistor" title="Transistor"&gt;transistor&lt;/a&gt;. Transistorized CPUs during the 1950s and 1960s no longer had to be built out of bulky, unreliable, and fragile switching elements like &lt;a href="http://en.wikipedia.org/wiki/Vacuum_tube" title="Vacuum tube"&gt;vacuum tubes&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Relay" title="Relay"&gt;electrical relays&lt;/a&gt;. With this improvement more complex and reliable CPUs were built onto one or several &lt;a href="http://en.wikipedia.org/wiki/Printed_circuit_board" title="Printed circuit board"&gt;printed circuit boards&lt;/a&gt; containing discrete (individual) components.&lt;/p&gt; &lt;p&gt;During this period, a method of manufacturing many transistors in a compact space gained popularity. The &lt;a href="http://en.wikipedia.org/wiki/Integrated_circuit" title="Integrated circuit"&gt;integrated circuit&lt;/a&gt; (&lt;b&gt;IC&lt;/b&gt;) allowed a large number of transistors to be manufactured on a single &lt;a href="http://en.wikipedia.org/wiki/Semiconductor" title="Semiconductor"&gt;semiconductor&lt;/a&gt;-based &lt;a href="http://en.wikipedia.org/wiki/Die_%28integrated_circuit%29" title="Die (integrated circuit)"&gt;die&lt;/a&gt;, or "chip." At first only very basic non-specialized digital circuits such as &lt;a href="http://en.wikipedia.org/wiki/NOR_gate" title="NOR gate"&gt;NOR gates&lt;/a&gt; were miniaturized into ICs. CPUs based upon these "building block" ICs are generally referred to as "small-scale integration" (&lt;b&gt;SSI&lt;/b&gt;) devices. SSI ICs, such as the ones used in the &lt;a href="http://en.wikipedia.org/wiki/Apollo_guidance_computer" title="Apollo guidance computer"&gt;Apollo guidance computer&lt;/a&gt;, usually contained transistor counts numbering in multiples of ten. To build an entire CPU out of SSI ICs required thousands of individual chips, but still consumed much less space and power than earlier discrete transistor designs. As microelectronic technology advanced, an increasing number of transistors were placed on ICs, thus decreasing the quantity of individual ICs needed for a complete CPU. &lt;b&gt;MSI&lt;/b&gt; and &lt;b&gt;LSI&lt;/b&gt; (medium- and large-scale integration) ICs increased transistor counts to hundreds, then thousands.&lt;/p&gt; &lt;p&gt;In 1964 &lt;a href="http://en.wikipedia.org/wiki/IBM" title="IBM"&gt;IBM&lt;/a&gt; introduced its &lt;a href="http://en.wikipedia.org/wiki/System/360" title="System/360"&gt;System/360&lt;/a&gt; computer architecture, which was used in a series of computers that could run the same programs with different speed and performance. This was significant at a time when most electronic computers were incompatible with one another, even those made by the same manufacturer. To facilitate this improvement, IBM utilized the concept of a &lt;a href="http://en.wikipedia.org/wiki/Microprogram" title="Microprogram"&gt;microprogram&lt;/a&gt; (often called "microcode"), which still sees widespread usage in modern CPUs &lt;span class="reference" id="ref_Amdahl1964a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_Amdahl1964a" title=""&gt;(Amdahl &lt;i&gt;et al.&lt;/i&gt; 1964)&lt;/a&gt;&lt;/span&gt;. The System/360 architecture was so popular that it dominated the &lt;a href="http://en.wikipedia.org/wiki/Mainframe_computer" title="Mainframe computer"&gt;mainframe computer&lt;/a&gt; market for the next few decades and left a legacy that is still continued by similar modern computers like the IBM &lt;a href="http://en.wikipedia.org/wiki/ZSeries" title="ZSeries"&gt;zSeries&lt;/a&gt;. In the same year (1964), &lt;a href="http://en.wikipedia.org/wiki/Digital_Equipment_Corporation" title="Digital Equipment Corporation"&gt;Digital Equipment Corporation&lt;/a&gt; (DEC) introduced another influential computer aimed at the scientific and research markets, the &lt;a href="http://en.wikipedia.org/wiki/PDP-8" title="PDP-8"&gt;PDP-8&lt;/a&gt;. DEC would later introduce the extremely popular &lt;a href="http://en.wikipedia.org/wiki/PDP-11" title="PDP-11"&gt;PDP-11&lt;/a&gt; line that originally was built with SSI ICs but was eventually implemented with LSI components once these became practical. In stark contrast with its SSI and MSI predecessors, the first LSI implementation of the PDP-11 contained a CPU composed of only four LSI integrated circuits &lt;span class="reference" id="ref_dec1975a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_dec1975a" title=""&gt;(Digital Equipment Corporation 1975)&lt;/a&gt;&lt;/span&gt;.&lt;/p&gt; &lt;p&gt;Transistor-based computers had several distinct advantages over their predecessors. Aside from facilitating increased reliability and lower power consumption, transistors also allowed CPUs to operate at much higher speeds because of the short switching time of a transistor in comparison to a tube or relay. Thanks to both the increased reliability as well as the dramatically increased speed of the switching elements (which were almost exclusively transistors by this time), CPU clock rates in the tens of megahertz were obtained during this period. Additionally, while discrete transistor and IC CPUs were in heavy usage, new high-performance designs like &lt;a href="http://en.wikipedia.org/wiki/SIMD" title="SIMD"&gt;SIMD&lt;/a&gt; (Single Instruction Multiple Data) &lt;a href="http://en.wikipedia.org/wiki/Vector_processor" title="Vector processor"&gt;vector processors&lt;/a&gt; began to appear. These early experimental designs later gave rise to the era of specialized &lt;a href="http://en.wikipedia.org/wiki/Supercomputer" title="Supercomputer"&gt;supercomputers&lt;/a&gt; like those made by &lt;a href="http://en.wikipedia.org/wiki/Cray_Inc." title="Cray Inc."&gt;Cray Inc.&lt;/a&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Microprocessors" id="Microprocessors"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=3" title="Edit section: Microprocessors"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Microprocessors&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Microprocessor" title="Microprocessor"&gt;Microprocessor&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 252px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Intel_80486DX2_bottom.jpg" class="image" title="Intel 80486DX2 microprocessor in a ceramic PGA package"&gt;&lt;img alt="Intel 80486DX2 microprocessor in a ceramic PGA package" src="http://upload.wikimedia.org/wikipedia/commons/thumb/e/e7/Intel_80486DX2_bottom.jpg/250px-Intel_80486DX2_bottom.jpg" class="thumbimage" border="0" height="205" width="250" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Intel_80486DX2_bottom.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;a href="http://en.wikipedia.org/wiki/Intel_80486DX2" title="Intel 80486DX2"&gt;Intel 80486DX2&lt;/a&gt; microprocessor in a ceramic &lt;a href="http://en.wikipedia.org/wiki/Pin_grid_array" title="Pin grid array"&gt;PGA&lt;/a&gt; package&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The introduction of the &lt;a href="http://en.wikipedia.org/wiki/Microprocessor" title="Microprocessor"&gt;microprocessor&lt;/a&gt; in the 1970s significantly affected the design and implementation of CPUs. Since the introduction of the first microprocessor (the &lt;a href="http://en.wikipedia.org/wiki/Intel_4004" title="Intel 4004"&gt;Intel 4004&lt;/a&gt;) in 1970 and the first widely used microprocessor (the &lt;a href="http://en.wikipedia.org/wiki/Intel_8080" title="Intel 8080"&gt;Intel 8080&lt;/a&gt;) in 1974, this class of CPUs has almost completely overtaken all other central processing unit implementation methods. Mainframe and minicomputer manufacturers of the time launched proprietary IC development programs to upgrade their older &lt;a href="http://en.wikipedia.org/wiki/Computer_architecture" title="Computer architecture"&gt;computer architectures&lt;/a&gt;, and eventually produced instruction set compatible microprocessors that were backward-compatible with their older hardware and software. Combined with the advent and eventual vast success of the now ubiquitous &lt;a href="http://en.wikipedia.org/wiki/Personal_computer" title="Personal computer"&gt;personal computer&lt;/a&gt;, the term "CPU" is now applied almost exclusively to microprocessors.&lt;/p&gt; &lt;p&gt;Previous generations of CPUs were implemented as discrete components and numerous small &lt;a href="http://en.wikipedia.org/wiki/Integrated_circuit" title="Integrated circuit"&gt;integrated circuits&lt;/a&gt; (ICs) on one or more circuit boards. Microprocessors, on the other hand, are CPUs manufactured on a very small number of ICs; usually just one. The overall smaller CPU size as a result of being implemented on a single die means faster switching time because of physical factors like decreased gate parasitic &lt;a href="http://en.wikipedia.org/wiki/Capacitance" title="Capacitance"&gt;capacitance&lt;/a&gt;. This has allowed synchronous microprocessors to have clock rates ranging from tens of megahertz to several gigahertz. Additionally, as the ability to construct exceedingly small transistors on an IC has increased, the complexity and number of transistors in a single CPU has increased dramatically. This widely observed trend is described by &lt;a href="http://en.wikipedia.org/wiki/Moore%27s_law" title="Moore's law"&gt;Moore's law&lt;/a&gt;, which has proven to be a fairly accurate predictor of the growth of CPU (and other IC) complexity to date.&lt;/p&gt; &lt;p&gt;While the complexity, size, construction, and general form of CPUs have changed drastically over the past sixty years, it is notable that the basic design and function has not changed much at all. Almost all common CPUs today can be very accurately described as von Neumann stored-program machines.&lt;/p&gt; &lt;p&gt;As the aforementioned Moore's law continues to hold true, concerns have arisen about the limits of integrated circuit transistor technology. Extreme miniaturization of electronic gates is causing the effects of phenomena like &lt;a href="http://en.wikipedia.org/wiki/Electromigration" title="Electromigration"&gt;electromigration&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Subthreshold_leakage" title="Subthreshold leakage"&gt;subthreshold leakage&lt;/a&gt; to become much more significant. These newer concerns are among the many factors causing researchers to investigate new methods of computing such as the &lt;a href="http://en.wikipedia.org/wiki/Quantum_computer" title="Quantum computer"&gt;quantum computer&lt;/a&gt;, as well as to expand the usage of &lt;a href="http://en.wikipedia.org/wiki/Parallel_computing" title="Parallel computing"&gt;parallelism&lt;/a&gt; and other methods that extend the usefulness of the classical von Neumann model.&lt;/p&gt; &lt;p&gt;&lt;a name="CPU_operation" id="CPU_operation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=4" title="Edit section: CPU operation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;CPU operation&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The fundamental operation of most CPUs, regardless of the physical form they take, is to execute a sequence of stored instructions called a program. Discussed here are devices that conform to the common &lt;a href="http://en.wikipedia.org/wiki/Von_Neumann_architecture" title="Von Neumann architecture"&gt;von Neumann architecture&lt;/a&gt;. The program is represented by a series of numbers that are kept in some kind of &lt;a href="http://en.wikipedia.org/wiki/Memory_%28computers%29" title="Memory (computers)"&gt;computer memory&lt;/a&gt;. There are four steps that nearly all von Neumann CPUs use in their operation: &lt;b&gt;fetch&lt;/b&gt;, &lt;b&gt;decode&lt;/b&gt;, &lt;b&gt;execute&lt;/b&gt;, and &lt;b&gt;writeback&lt;/b&gt;.&lt;/p&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 302px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Mips32_addi.svg" class="image" title="Diagram showing how one MIPS32 instruction is decoded. (MIPS Technologies 2005)"&gt;&lt;img alt="Diagram showing how one MIPS32 instruction is decoded. (MIPS Technologies 2005)" src="http://upload.wikimedia.org/wikipedia/en/thumb/2/2a/Mips32_addi.svg/300px-Mips32_addi.svg.png" class="thumbimage" border="0" height="108" width="300" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Mips32_addi.svg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Diagram showing how one &lt;a href="http://en.wikipedia.org/wiki/MIPS_architecture" title="MIPS architecture"&gt;MIPS32&lt;/a&gt; instruction is decoded. &lt;span class="reference" id="ref_MIPSTech2005a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_MIPSTech2005a" title=""&gt;(MIPS Technologies 2005)&lt;/a&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The first step, &lt;b&gt;fetch&lt;/b&gt;, involves retrieving an &lt;a href="http://en.wikipedia.org/wiki/Instruction_%28computer_science%29" title="Instruction (computer science)"&gt;instruction&lt;/a&gt; (which is represented by a number or sequence of numbers) from program memory. The location in program memory is determined by a &lt;a href="http://en.wikipedia.org/wiki/Program_counter" title="Program counter"&gt;program counter&lt;/a&gt; (PC), which stores a number that identifies the current position in the program. In other words, the program counter keeps track of the CPU's place in the current program. After an instruction is fetched, the PC is incremented by the length of the instruction word in terms of memory units.&lt;sup id="_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-2" title=""&gt;[3]&lt;/a&gt;&lt;/sup&gt; Often the instruction to be fetched must be retrieved from relatively slow memory, causing the CPU to stall while waiting for the instruction to be returned. This issue is largely addressed in modern processors by caches and &lt;a href="http://en.wikipedia.org/wiki/Pipeline_%28computer%29" title="Pipeline (computer)"&gt;pipeline&lt;/a&gt; architectures (see below).&lt;/p&gt; &lt;p&gt;The instruction that the CPU fetches from memory is used to determine what the CPU is to do. In the &lt;b&gt;decode&lt;/b&gt; step, the instruction is broken up into parts that have significance to other portions of the CPU. The way in which the numerical instruction value is interpreted is defined by the CPU's &lt;a href="http://en.wikipedia.org/wiki/Instruction_set_architecture" title="Instruction set architecture"&gt;instruction set architecture&lt;/a&gt; (&lt;b&gt;ISA&lt;/b&gt;).&lt;sup id="_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-3" title=""&gt;[4]&lt;/a&gt;&lt;/sup&gt; Often, one group of numbers in the instruction, called the &lt;a href="http://en.wikipedia.org/wiki/Opcode" title="Opcode"&gt;opcode&lt;/a&gt;, indicates which operation to perform. The remaining parts of the number usually provide information required for that instruction, such as operands for an &lt;a href="http://en.wikipedia.org/wiki/Addition" title="Addition"&gt;addition&lt;/a&gt; operation. Such operands may be given as a constant value (called an immediate value), or as a place to locate a value: a &lt;a href="http://en.wikipedia.org/wiki/Processor_register" title="Processor register"&gt;register&lt;/a&gt; or a &lt;a href="http://en.wikipedia.org/wiki/Memory_address" title="Memory address"&gt;memory address&lt;/a&gt;, as determined by some &lt;a href="http://en.wikipedia.org/wiki/Addressing_mode" title="Addressing mode"&gt;addressing mode&lt;/a&gt;. In older designs the portions of the CPU responsible for instruction decoding were unchangeable hardware devices. However, in more abstract and complicated CPUs and ISAs, a &lt;a href="http://en.wikipedia.org/wiki/Microprogram" title="Microprogram"&gt;microprogram&lt;/a&gt; is often used to assist in translating instructions into various configuration signals for the CPU. This microprogram is sometimes rewritable so that it can be modified to change the way the CPU decodes instructions even after it has been manufactured.&lt;/p&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 212px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:CPU_block_diagram.svg" class="image" title="Block diagram of a simple CPU"&gt;&lt;img alt="Block diagram of a simple CPU" src="http://upload.wikimedia.org/wikipedia/en/thumb/5/52/CPU_block_diagram.svg/210px-CPU_block_diagram.svg.png" class="thumbimage" border="0" height="291" width="210" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:CPU_block_diagram.svg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Block diagram of a simple CPU&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;After the fetch and decode steps, the &lt;b&gt;execute&lt;/b&gt; step is performed. During this step, various portions of the CPU are connected so they can perform the desired operation. If, for instance, an addition operation was requested, an &lt;a href="http://en.wikipedia.org/wiki/Arithmetic_logic_unit" title="Arithmetic logic unit"&gt;arithmetic logic unit&lt;/a&gt; (&lt;b&gt;ALU&lt;/b&gt;) will be connected to a set of inputs and a set of outputs. The inputs provide the numbers to be added, and the outputs will contain the final sum. The ALU contains the circuitry to perform simple arithmetic and logical operations on the inputs (like addition and &lt;a href="http://en.wikipedia.org/wiki/Bitwise_operation" title="Bitwise operation"&gt;bitwise operations&lt;/a&gt;). If the addition operation produces a result too large for the CPU to handle, an &lt;a href="http://en.wikipedia.org/wiki/Arithmetic_overflow" title="Arithmetic overflow"&gt;arithmetic overflow&lt;/a&gt; flag in a flags register may also be set (see the discussion of integer range below).&lt;/p&gt; &lt;p&gt;The final step, &lt;b&gt;writeback&lt;/b&gt;, simply "writes back" the results of the execute step to some form of memory. Very often the results are written to some internal CPU register for quick access by subsequent instructions. In other cases results may be written to slower, but cheaper and larger, &lt;a href="http://en.wikipedia.org/wiki/Random_access_memory" title="Random access memory"&gt;main memory&lt;/a&gt;. Some types of instructions manipulate the program counter rather than directly produce result data. These are generally called "jumps" and facilitate behavior like &lt;a href="http://en.wikipedia.org/wiki/Control_flow#Loops" title="Control flow"&gt;loops&lt;/a&gt;, conditional program execution (through the use of a conditional jump), and &lt;a href="http://en.wikipedia.org/wiki/Subroutine" title="Subroutine"&gt;functions&lt;/a&gt; in programs.&lt;sup id="_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-4" title=""&gt;[5]&lt;/a&gt;&lt;/sup&gt; Many instructions will also change the state of digits in a "flags" register. These flags can be used to influence how a program behaves, since they often indicate the outcome of various operations. For example, one type of "compare" instruction considers two values and sets a number in the flags register according to which one is greater. This flag could then be used by a later jump instruction to determine program flow.&lt;/p&gt; &lt;p&gt;After the execution of the instruction and writeback of the resulting data, the entire process repeats, with the next instruction cycle normally fetching the next-in-sequence instruction because of the incremented value in the program counter. If the completed instruction was a jump, the program counter will be modified to contain the address of the instruction that was jumped to, and program execution continues normally. In more complex CPUs than the one described here, multiple instructions can be fetched, decoded, and executed simultaneously. This section describes what is generally referred to as the "&lt;a href="http://en.wikipedia.org/wiki/Classic_RISC_pipeline" title="Classic RISC pipeline"&gt;Classic RISC pipeline&lt;/a&gt;," which in fact is quite common among the simple CPUs used in many electronic devices (often called &lt;a href="http://en.wikipedia.org/wiki/Microcontroller" title="Microcontroller"&gt;microcontrollers&lt;/a&gt;&lt;sup class="noprint Inline-Template"&gt;&lt;span title="The text in the vicinity of this tag needs clarification or removal of jargon since November 2007" style="white-space: nowrap;"&gt;[&lt;i&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Please_clarify" title="Wikipedia:Please clarify"&gt;clarify&lt;/a&gt;&lt;/i&gt;]&lt;/span&gt;&lt;/sup&gt;).&lt;sup id="_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-5" title=""&gt;[6]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Design_and_implementation" id="Design_and_implementation"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=5" title="Edit section: Design and implementation"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Design and implementation&lt;/span&gt;&lt;/h2&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/CPU_design" title="CPU design"&gt;CPU design&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;table style="border: 1px solid rgb(187, 187, 153); margin: 0pt 0pt 1em 1em; float: right; clear: both; font-size: 95%;" border="0" cellpadding="4"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th colspan="2" style="background: rgb(221, 221, 204) none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;" align="center"&gt;Prerequisites&lt;/th&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th&gt;&lt;a href="http://en.wikipedia.org/wiki/Computer_architecture" title="Computer architecture"&gt;Computer architecture&lt;/a&gt;&lt;/th&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th&gt;&lt;a href="http://en.wikipedia.org/wiki/Digital_circuit" title="Digital circuit"&gt;Digital circuits&lt;/a&gt;&lt;/th&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;a name="Integer_range" id="Integer_range"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=6" title="Edit section: Integer range"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Integer range&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;The way a &lt;b&gt;CPU&lt;/b&gt; represents numbers is a design choice that affects the most basic ways in which the device functions. Some early digital computers used an electrical model of the common &lt;a href="http://en.wikipedia.org/wiki/Decimal" title="Decimal"&gt;decimal&lt;/a&gt; (base ten) &lt;a href="http://en.wikipedia.org/wiki/Numeral_system" title="Numeral system"&gt;numeral system&lt;/a&gt; to represent numbers internally. A few other computers have used more exotic numeral systems like &lt;a href="http://en.wikipedia.org/wiki/Balanced_ternary" title="Balanced ternary"&gt;ternary&lt;/a&gt; (base three). Nearly all modern CPUs represent numbers in &lt;a href="http://en.wikipedia.org/wiki/Binary_numeral_system" title="Binary numeral system"&gt;binary&lt;/a&gt; form, with each digit being represented by some two-valued physical quantity such as a "high" or "low" &lt;a href="http://en.wikipedia.org/wiki/Volt" title="Volt"&gt;voltage&lt;/a&gt;.&lt;sup id="_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-6" title=""&gt;[7]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 252px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:MOS_6502AD_4585_top.jpg" class="image" title="MOS 6502 microprocessor in a dual in-line package, an extremely popular 8-bit design."&gt;&lt;img alt="MOS 6502 microprocessor in a dual in-line package, an extremely popular 8-bit design." src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/49/MOS_6502AD_4585_top.jpg/250px-MOS_6502AD_4585_top.jpg" class="thumbimage" border="0" height="91" width="250" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:MOS_6502AD_4585_top.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;a href="http://en.wikipedia.org/wiki/MOS_Technology_6502" title="MOS Technology 6502"&gt;MOS 6502&lt;/a&gt; microprocessor in a &lt;a href="http://en.wikipedia.org/wiki/Dual_in-line_package" title="Dual in-line package"&gt;dual in-line package&lt;/a&gt;, an extremely popular 8-bit design.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;Related to number representation is the size and precision of numbers that a CPU can represent. In the case of a binary CPU, a &lt;b&gt;bit&lt;/b&gt; refers to one significant place in the numbers a CPU deals with. The number of bits (or numeral places) a CPU uses to represent numbers is often called "&lt;a href="http://en.wikipedia.org/wiki/Word_%28computer_science%29" title="Word (computer science)"&gt;word size&lt;/a&gt;", "bit width", "data path width", or "integer precision" when dealing with strictly integer numbers (as opposed to floating point). This number differs between architectures, and often within different parts of the very same CPU. For example, an &lt;a href="http://en.wikipedia.org/wiki/8-bit" title="8-bit"&gt;8-bit&lt;/a&gt; CPU deals with a range of numbers that can be represented by eight binary digits (each digit having two possible values), that is, 2&lt;sup&gt;8&lt;/sup&gt; or 256 discrete numbers. In effect, integer size sets a hardware limit on the range of integers the software run by the CPU can utilize.&lt;sup id="_ref-7" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-7" title=""&gt;[8]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;Integer range can also affect the number of locations in memory the CPU can &lt;b&gt;address&lt;/b&gt; (locate). For example, if a binary CPU uses 32 bits to represent a memory address, and each memory address represents one &lt;a href="http://en.wikipedia.org/wiki/Octet_%28computing%29" title="Octet (computing)"&gt;octet&lt;/a&gt; (8 bits), the maximum quantity of memory that CPU can address is 2&lt;sup&gt;32&lt;/sup&gt; octets, or 4 &lt;a href="http://en.wikipedia.org/wiki/GB" title="GB"&gt;GB&lt;/a&gt; (&lt;a href="http://en.wikipedia.org/wiki/GiB" title="GiB"&gt;GiB&lt;/a&gt;). This is a very simple view of CPU &lt;a href="http://en.wikipedia.org/wiki/Address_space" title="Address space"&gt;address space&lt;/a&gt;, and many designs use more complex addressing methods like &lt;a href="http://en.wikipedia.org/wiki/Bank_switching" title="Bank switching"&gt;paging&lt;/a&gt; in order to locate more memory than their integer range would allow with a flat address space.&lt;/p&gt; &lt;p&gt;Higher levels of integer range require more structures to deal with the additional digits, and therefore more complexity, size, power usage, and general expense. It is not at all uncommon, therefore, to see 4- or 8-bit &lt;a href="http://en.wikipedia.org/wiki/Microcontroller" title="Microcontroller"&gt;microcontrollers&lt;/a&gt; used in modern applications, even though CPUs with much higher range (such as 16, 32, 64, even 128-bit) are available. The simpler microcontrollers are usually cheaper, use less power, and therefore dissipate less heat, all of which can be major design considerations for electronic devices. However, in higher-end applications, the benefits afforded by the extra range (most often the additional address space) are more significant and often affect design choices. To gain some of the advantages afforded by both lower and higher bit lengths, many CPUs are designed with different bit widths for different portions of the device. For example, the IBM &lt;a href="http://en.wikipedia.org/wiki/System/370" title="System/370"&gt;System/370&lt;/a&gt; used a CPU that was primarily 32 bit, but it used 128-bit precision inside its &lt;a href="http://en.wikipedia.org/wiki/Floating_point" title="Floating point"&gt;floating point&lt;/a&gt; units to facilitate greater accuracy and range in floating point numbers &lt;span class="reference" id="ref_Amdahl1964b"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_Amdahl1964b" title=""&gt;(Amdahl &lt;i&gt;et al.&lt;/i&gt; 1964)&lt;/a&gt;&lt;/span&gt;. Many later CPU designs use similar mixed bit width, especially when the processor is meant for general-purpose usage where a reasonable balance of integer and floating point capability is required.&lt;/p&gt; &lt;p&gt;&lt;a name="Clock_rate" id="Clock_rate"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=7" title="Edit section: Clock rate"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Clock rate&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Clock_rate" title="Clock rate"&gt;Clock rate&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Most CPUs, and indeed most &lt;a href="http://en.wikipedia.org/wiki/Sequential_logic" title="Sequential logic"&gt;sequential logic&lt;/a&gt; devices, are synchronous in nature.&lt;sup id="_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-8" title=""&gt;[9]&lt;/a&gt;&lt;/sup&gt; That is, they are designed and operate on assumptions about a synchronization signal. This signal, known as a &lt;b&gt;clock signal&lt;/b&gt;, usually takes the form of a periodic &lt;a href="http://en.wikipedia.org/wiki/Square_wave" title="Square wave"&gt;square wave&lt;/a&gt;. By calculating the maximum time that electrical signals can move in various branches of a CPU's many circuits, the designers can select an appropriate &lt;a href="http://en.wikipedia.org/wiki/Frequency" title="Frequency"&gt;period&lt;/a&gt; for the clock signal.&lt;/p&gt; &lt;p&gt;This period must be longer than the amount of time it takes for a signal to move, or propagate, in the worst-case scenario. In setting the clock period to a value well above the worst-case propagation delay, it is possible to design the entire CPU and the way it moves data around the "edges" of the rising and falling clock signal. This has the advantage of simplifying the CPU significantly, both from a design perspective and a component-count perspective. However, it also carries the disadvantage that the entire CPU must wait on its slowest elements, even though some portions of it are much faster. This limitation has largely been compensated for by various methods of increasing CPU parallelism (see below).&lt;/p&gt; &lt;p&gt;However architectural improvements alone do not solve all of the drawbacks of globally synchronous CPUs. For example, a clock signal is subject to the delays of any other electrical signal. Higher clock rates in increasingly complex CPUs make it more difficult to keep the clock signal in phase (synchronized) throughout the entire unit. This has led many modern CPUs to require multiple identical clock signals to be provided in order to avoid delaying a single signal significantly enough to cause the CPU to malfunction. Another major issue as clock rates increase dramatically is the amount of heat that is dissipated by the CPU. The constantly changing clock causes many components to switch regardless of whether they are being used at that time. In general, a component that is switching uses more energy than an element in a static state. Therefore, as clock rate increases, so does heat dissipation, causing the CPU to require more effective cooling solutions.&lt;/p&gt; &lt;p&gt;One method of dealing with the switching of unneeded components is called &lt;a href="http://en.wikipedia.org/wiki/Clock_gating" title="Clock gating"&gt;clock gating&lt;/a&gt;, which involves turning off the clock signal to unneeded components (effectively disabling them). However, this is often regarded as difficult to implement and therefore does not see common usage outside of very low-power designs.&lt;sup id="_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-9" title=""&gt;[10]&lt;/a&gt;&lt;/sup&gt; Another method of addressing some of the problems with a global clock signal is the removal of the clock signal altogether. While removing the global clock signal makes the design process considerably more complex in many ways, asynchronous (or clockless) designs carry marked advantages in power consumption and heat dissipation in comparison with similar synchronous designs. While somewhat uncommon, entire CPUs have been built without utilizing a global clock signal. Two notable examples of this are the &lt;a href="http://en.wikipedia.org/wiki/ARM_architecture" title="ARM architecture"&gt;ARM&lt;/a&gt; compliant &lt;a href="http://en.wikipedia.org/wiki/AMULET_microprocessor" title="AMULET microprocessor"&gt;AMULET&lt;/a&gt; and the &lt;a href="http://en.wikipedia.org/wiki/MIPS_architecture" title="MIPS architecture"&gt;MIPS&lt;/a&gt; R3000 compatible MiniMIPS. Rather than totally removing the clock signal, some CPU designs allow certain portions of the device to be asynchronous, such as using asynchronous &lt;a href="http://en.wikipedia.org/wiki/Arithmetic_logic_unit" title="Arithmetic logic unit"&gt;ALUs&lt;/a&gt; in conjunction with superscalar pipelining to achieve some arithmetic performance gains. While it is not altogether clear whether totally asynchronous designs can perform at a comparable or better level than their synchronous counterparts, it is evident that they do at least excel in simpler math operations. This, combined with their excellent power consumption and heat dissipation properties, makes them very suitable for &lt;a href="http://en.wikipedia.org/wiki/Embedded_computer" title="Embedded computer"&gt;embedded computers&lt;/a&gt; &lt;span class="reference" id="ref_Garside1999a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_Garside1999a" title=""&gt;(Garside &lt;i&gt;et al.&lt;/i&gt; 1999)&lt;/a&gt;&lt;/span&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Parallelism" id="Parallelism"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=8" title="Edit section: Parallelism"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Parallelism&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Parallel_computing" title="Parallel computing"&gt;Parallel computing&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 302px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Nopipeline.png" class="image" title="Model of a subscalar CPU. Notice that it takes fifteen cycles to complete three instructions."&gt;&lt;img alt="Model of a subscalar CPU. Notice that it takes fifteen cycles to complete three instructions." src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/2c/Nopipeline.png/300px-Nopipeline.png" class="thumbimage" border="0" height="56" width="300" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Nopipeline.png" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Model of a subscalar CPU. Notice that it takes fifteen cycles to complete three instructions.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;The description of the basic operation of a CPU offered in the previous section describes the simplest form that a CPU can take. This type of CPU, usually referred to as &lt;b&gt;subscalar&lt;/b&gt;, operates on and executes one instruction on one or two pieces of data at a time.&lt;/p&gt; &lt;p&gt;This process gives rise to an inherent inefficiency in subscalar CPUs. Since only one instruction is executed at a time, the entire CPU must wait for that instruction to complete before proceeding to the next instruction. As a result the subscalar CPU gets "hung up" on instructions which take more than one clock cycle to complete execution. Even adding a second execution unit (see below) does not improve performance much; rather than one pathway being hung up, now two pathways are hung up and the number of unused transistors is increased. This design, wherein the CPU's execution resources can operate on only one instruction at a time, can only possibly reach &lt;b&gt;scalar&lt;/b&gt; performance (one instruction per clock). However, the performance is nearly always subscalar (less than one instruction per cycle).&lt;/p&gt; &lt;p&gt;Attempts to achieve scalar and better performance have resulted in a variety of design methodologies that cause the CPU to behave less linearly and more in parallel. When referring to parallelism in CPUs, two terms are generally used to classify these design techniques. &lt;a href="http://en.wikipedia.org/wiki/Instruction_level_parallelism" title="Instruction level parallelism"&gt;Instruction level parallelism&lt;/a&gt; (ILP) seeks to increase the rate at which instructions are executed within a CPU (that is, to increase the utilization of on-die execution resources), and &lt;a href="http://en.wikipedia.org/wiki/Thread_level_parallelism" title="Thread level parallelism"&gt;thread level parallelism&lt;/a&gt; (TLP) purposes to increase the number of &lt;a href="http://en.wikipedia.org/wiki/Thread_%28computer_science%29" title="Thread (computer science)"&gt;threads&lt;/a&gt; (effectively individual programs) that a CPU can execute simultaneously. Each methodology differs both in the ways in which they are implemented, as well as the relative effectiveness they afford in increasing the CPU's performance for an application.&lt;sup id="_ref-10" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-10" title=""&gt;[11]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;&lt;a name="Instruction_level_parallelism" id="Instruction_level_parallelism"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=9" title="Edit section: Instruction level parallelism"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Instruction level parallelism&lt;/span&gt;&lt;/h4&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main articles: &lt;a href="http://en.wikipedia.org/wiki/Instruction_pipelining" title="Instruction pipelining"&gt;Instruction pipelining&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Superscalar" title="Superscalar"&gt;Superscalar&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;div class="thumb tleft"&gt; &lt;div class="thumbinner" style="width: 302px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Fivestagespipeline.png" class="image" title="Basic five-stage pipeline.  In the best case scenario, this pipeline can sustain a completion rate of one instruction per cycle."&gt;&lt;img alt="Basic five-stage pipeline.  In the best case scenario, this pipeline can sustain a completion rate of one instruction per cycle." src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/21/Fivestagespipeline.png/300px-Fivestagespipeline.png" class="thumbimage" border="0" height="87" width="300" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Fivestagespipeline.png" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Basic five-stage pipeline. In the best case scenario, this pipeline can sustain a completion rate of one instruction per cycle.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;One of the simplest methods used to accomplish increased parallelism is to begin the first steps of instruction fetching and decoding before the prior instruction finishes executing. This is the simplest form of a technique known as &lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Instruction_pipelining" title="Instruction pipelining"&gt;instruction pipelining&lt;/a&gt;&lt;/b&gt;, and is utilized in almost all modern general-purpose CPUs. Pipelining allows more than one instruction to be executed at any given time by breaking down the execution pathway into discrete stages. This separation can be compared to an assembly line, in which an instruction is made more complete at each stage until it exits the execution pipeline and is retired.&lt;/p&gt; &lt;p&gt;Pipelining does, however, introduce the possibility for a situation where the result of the previous operation is needed to complete the next operation; a condition often termed data dependency conflict. To cope with this, additional care must be taken to check for these sorts of conditions and delay a portion of the instruction pipeline if this occurs. Naturally, accomplishing this requires additional circuitry, so pipelined processors are more complex than subscalar ones (though not very significantly so). A pipelined processor can become very nearly scalar, inhibited only by pipeline stalls (an instruction spending more than one clock cycle in a stage).&lt;/p&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 302px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Superscalarpipeline.png" class="image" title="Simple superscalar pipeline.  By fetching and dispatching two instructions at a time, a maximum of two instructions per cycle can be completed."&gt;&lt;img alt="Simple superscalar pipeline.  By fetching and dispatching two instructions at a time, a maximum of two instructions per cycle can be completed." src="http://upload.wikimedia.org/wikipedia/commons/thumb/c/ce/Superscalarpipeline.png/300px-Superscalarpipeline.png" class="thumbimage" border="0" height="173" width="300" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Superscalarpipeline.png" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Simple superscalar pipeline. By fetching and dispatching two instructions at a time, a maximum of two instructions per cycle can be completed.&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;Further improvement upon the idea of instruction pipelining led to the development of a method that decreases the idle time of CPU components even further. Designs that are said to be &lt;b&gt;superscalar&lt;/b&gt; include a long instruction pipeline and multiple identical execution units. &lt;span class="reference"&gt;&lt;sup id="ref_Huynh2003a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_Huynh2003a" title=""&gt;[Huynh 2003]&lt;/a&gt;&lt;/sup&gt;&lt;/span&gt; In a superscalar pipeline, multiple instructions are read and passed to a dispatcher, which decides whether or not the instructions can be executed in parallel (simultaneously). If so they are dispatched to available execution units, resulting in the ability for several instructions to be executed simultaneously. In general, the more instructions a superscalar CPU is able to dispatch simultaneously to waiting execution units, the more instructions will be completed in a given cycle.&lt;/p&gt; &lt;p&gt;Most of the difficulty in the design of a superscalar CPU architecture lies in creating an effective dispatcher. The dispatcher needs to be able to quickly and correctly determine whether instructions can be executed in parallel, as well as dispatch them in such a way as to keep as many execution units busy as possible. This requires that the instruction pipeline is filled as often as possible and gives rise to the need in superscalar architectures for significant amounts of &lt;a href="http://en.wikipedia.org/wiki/CPU_cache" title="CPU cache"&gt;CPU cache&lt;/a&gt;. It also makes &lt;a href="http://en.wikipedia.org/wiki/Hazard_%28computer_architecture%29" title="Hazard (computer architecture)"&gt;hazard&lt;/a&gt;-avoiding techniques like &lt;a href="http://en.wikipedia.org/wiki/Branch_prediction" title="Branch prediction"&gt;branch prediction&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Speculative_execution" title="Speculative execution"&gt;speculative execution&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Out-of-order_execution" title="Out-of-order execution"&gt;out-of-order execution&lt;/a&gt; crucial to maintaining high levels of performance. By attempting to predict which branch (or path) a conditional instruction will take, the CPU can minimize the number of times that the entire pipeline must wait until a conditional instruction is completed. Speculative execution often provides modest performance increases by executing portions of code that may or may not be needed after a conditional operation completes. Out-of-order execution somewhat rearranges the order in which instructions are executed to reduce delays due to data dependencies.&lt;/p&gt; &lt;p&gt;In the case where a portion of the CPU is superscalar and part is not, the part which is not suffers a performance penalty due to scheduling stalls. The original &lt;a href="http://en.wikipedia.org/wiki/Intel_Pentium" title="Intel Pentium"&gt;Intel Pentium&lt;/a&gt; (P5) had two superscalar ALUs which could accept one instruction per clock each, but its FPU could not accept one instruction per clock. Thus the P5 was integer superscalar but not floating point superscalar. Intel's successor to the Pentium architecture, &lt;a href="http://en.wikipedia.org/wiki/Intel_P6" title="Intel P6"&gt;P6&lt;/a&gt;, added superscalar capabilities to its floating point features, and therefore afforded a significant increase in floating point instruction performance.&lt;/p&gt; &lt;p&gt;Both simple pipelining and superscalar design increase a CPU's ILP by allowing a single processor to complete execution of instructions at rates surpassing one instruction per cycle (&lt;b&gt;IPC&lt;/b&gt;).&lt;sup id="_ref-11" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-11" title=""&gt;[12]&lt;/a&gt;&lt;/sup&gt; Most modern CPU designs are at least somewhat superscalar, and nearly all general purpose CPUs designed in the last decade are superscalar. In later years some of the emphasis in designing high-ILP computers has been moved out of the CPU's hardware and into its software interface, or ISA. The strategy of the &lt;a href="http://en.wikipedia.org/wiki/Very_long_instruction_word" title="Very long instruction word"&gt;very long instruction word&lt;/a&gt; (VLIW) causes some ILP to become implied directly by the software, reducing the amount of work the CPU must perform to boost ILP and thereby reducing the design's complexity.&lt;/p&gt; &lt;p&gt;&lt;a name="Thread_level_parallelism" id="Thread_level_parallelism"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=10" title="Edit section: Thread level parallelism"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Thread level parallelism&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;Another strategy of achieving performance is to execute multiple programs or &lt;a href="http://en.wikipedia.org/wiki/Thread_%28computer_science%29" title="Thread (computer science)"&gt;threads&lt;/a&gt; in parallel. This area of research is known as &lt;a href="http://en.wikipedia.org/wiki/Parallel_computing" title="Parallel computing"&gt;parallel computing&lt;/a&gt;. In &lt;a href="http://en.wikipedia.org/wiki/Flynn%27s_taxonomy" title="Flynn's taxonomy"&gt;Flynn's taxonomy&lt;/a&gt;, this strategy is known as Multiple Instructions-Multiple Data or MIMD.&lt;/p&gt; &lt;p&gt;One technology used for this purpose was &lt;a href="http://en.wikipedia.org/wiki/Multiprocessing" title="Multiprocessing"&gt;multiprocessing&lt;/a&gt; (MP). The initial flavor of this technology is known as &lt;a href="http://en.wikipedia.org/wiki/Symmetric_multiprocessing" title="Symmetric multiprocessing"&gt;symmetric multiprocessing&lt;/a&gt; (SMP), where a small number of CPUs share a coherent view of their memory system. In this scheme, each CPU has additional hardware to maintain a constantly up-to-date view of memory. By avoiding stale views of memory, the CPUs can cooperate on the same program and programs can migrate from one CPU to another. To increase the number of cooperating CPUs beyond a handful, schemes such as &lt;a href="http://en.wikipedia.org/wiki/Non-uniform_memory_access" title="Non-uniform memory access"&gt;non-uniform memory access&lt;/a&gt; (NUMA) and &lt;a href="http://en.wikipedia.org/wiki/Directory-based_coherence_protocols" title="Directory-based coherence protocols"&gt;Directory-based coherence protocols&lt;/a&gt; were introduced in the 1990s. SMP systems are limited to a small number of CPUs while NUMA systems have been built with thousands of processors. Initially, multiprocessing was built using multiple discrete CPUs and boards to implement the interconnect between the processors. When the processors and their interconnect are all implemented on a single silicon chip, the technology is known as a &lt;a href="http://en.wikipedia.org/wiki/Multi-core_%28computing%29" title="Multi-core (computing)"&gt;Multi-core&lt;/a&gt; microprocesor.&lt;/p&gt; &lt;p&gt;It was later recognized that finer-grain parallelism existed with a single program. A single program might have several threads (or functions) that could be executed separately or in parallel. Some of earliest examples of this technology was to consider &lt;a href="http://en.wikipedia.org/wiki/Input/output" title="Input/output"&gt;Input/output&lt;/a&gt; processing such as &lt;a href="http://en.wikipedia.org/wiki/Direct_memory_access" title="Direct memory access"&gt;Direct memory access&lt;/a&gt; as a separate thread from the computation thread. A more general approach to this technology was introduced in the 1970s when systems were designed to run multiple computation threads in parallel. This technology is known as &lt;a href="http://en.wikipedia.org/wiki/Multi-threading" title="Multi-threading"&gt;multi-threading&lt;/a&gt; (MT). This approach is considered more cost-effective than multiprocessing, as only a small number of components within a CPU is replicated in order to support MT as opposed to the entire CPU in the case of MP. In MT, the execution units and the memory system including the caches are shared among multiple threads. The downside of MT is that the hardware support for multithreading is more visible to software than that of MP and thus supervisor software like operating systems have to undergo larger changes to support MT. One type of MT that was implemented is known as block multithreading, where one thread is executed until it is stalled waiting for data to return from external memory. In this scheme, the CPU would then quickly switch to another thread which is ready to run, the switch often done in one CPU clock cycle. Another type of MT is known as &lt;a href="http://en.wikipedia.org/wiki/Simultaneous_multithreading" title="Simultaneous multithreading"&gt;Simultaneous multithreading&lt;/a&gt;, where instructions of multiple threads are executed in parallel within one CPU clock cycle.&lt;/p&gt; &lt;p&gt;For several decades from the 1970s to early 2000s, the focus in designing high performance general purpose CPUs was largely on achieving high ILP through technologies such as pipelining, caches, superscalar execution, Out-of-order execution, etc. This trend culminated in large, power-hungry CPUs such as the Intel &lt;a href="http://en.wikipedia.org/wiki/Pentium_4" title="Pentium 4"&gt;Pentium 4&lt;/a&gt;. By the early 2000s, CPU designers were thwarted from achieving higher performance from ILP techniques due to:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;the growing disparity between CPU operating frequencies and main memory operating frequencies&lt;/li&gt;&lt;li&gt;the escalating CPU power dissipation that was needed for more esoteric ILP techniques&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;CPU designers then borrowed ideas from commercial computing markets such as &lt;a href="http://en.wikipedia.org/wiki/Transaction_processing" title="Transaction processing"&gt;transaction processing&lt;/a&gt;, where the aggregate performance of multiple programs, also known as &lt;a href="http://en.wikipedia.org/wiki/Throughput" title="Throughput"&gt;throughput&lt;/a&gt; computing, was more important than the performance of a single thread or program.&lt;/p&gt; &lt;p&gt;This reversal of emphasis is evidenced by the proliferation of dual and multi core CMP designs and notably, Intel's newer designs resembling its less superscalar &lt;a href="http://en.wikipedia.org/wiki/Intel_P6" title="Intel P6"&gt;P6&lt;/a&gt; architecture. Late designs in several processor families exhibit CMP, including the &lt;a href="http://en.wikipedia.org/wiki/X86-64" title="X86-64"&gt;x86-64&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Opteron" title="Opteron"&gt;Opteron&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Athlon_64_X2" title="Athlon 64 X2"&gt;Athlon 64 X2&lt;/a&gt;, the &lt;a href="http://en.wikipedia.org/wiki/SPARC" title="SPARC"&gt;SPARC&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/UltraSPARC_T1" title="UltraSPARC T1"&gt;UltraSPARC T1&lt;/a&gt;, IBM &lt;a href="http://en.wikipedia.org/wiki/POWER4" title="POWER4"&gt;POWER4&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/POWER5" title="POWER5"&gt;POWER5&lt;/a&gt;, as well as several &lt;a href="http://en.wikipedia.org/wiki/Video_game_console" title="Video game console"&gt;video game console&lt;/a&gt; CPUs like the &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt;'s triple-core PowerPC design.&lt;/p&gt; &lt;p&gt;&lt;a name="Data_parallelism" id="Data_parallelism"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=11" title="Edit section: Data parallelism"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Data parallelism&lt;/span&gt;&lt;/h4&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main articles: &lt;a href="http://en.wikipedia.org/wiki/Vector_processor" title="Vector processor"&gt;Vector processor&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/SIMD" title="SIMD"&gt;SIMD&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;A less common but increasingly important paradigm of CPUs (and indeed, computing in general) deals with data parallelism. The processors discussed earlier are all referred to as some type of scalar device.&lt;sup id="_ref-12" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-12" title=""&gt;[13]&lt;/a&gt;&lt;/sup&gt; As the name implies, vector processors deal with multiple pieces of data in the context of one instruction. This contrasts with scalar processors, which deal with one piece of data for every instruction. Using &lt;a href="http://en.wikipedia.org/wiki/Flynn%27s_taxonomy" title="Flynn's taxonomy"&gt;Flynn's taxonomy&lt;/a&gt;, these two schemes of dealing with data are generally referred to as &lt;a href="http://en.wikipedia.org/wiki/SISD" title="SISD"&gt;SISD&lt;/a&gt; (single instruction, single data) and &lt;a href="http://en.wikipedia.org/wiki/SIMD" title="SIMD"&gt;SIMD&lt;/a&gt; (single instruction, multiple data), respectively. The great utility in creating CPUs that deal with vectors of data lies in optimizing tasks that tend to require the same operation (for example, a sum or a &lt;a href="http://en.wikipedia.org/wiki/Dot_product" title="Dot product"&gt;dot product&lt;/a&gt;) to be performed on a large set of data. Some classic examples of these types of tasks are &lt;a href="http://en.wikipedia.org/wiki/Multimedia" title="Multimedia"&gt;multimedia&lt;/a&gt; applications (images, video, and sound), as well as many types of &lt;a href="http://en.wikipedia.org/wiki/Scientific_computing" title="Scientific computing"&gt;scientific&lt;/a&gt; and engineering tasks. Whereas a scalar CPU must complete the entire process of fetching, decoding, and executing each instruction and value in a set of data, a vector CPU can perform a single operation on a comparatively large set of data with one instruction. Of course, this is only possible when the application tends to require many steps which apply one operation to a large set of data.&lt;/p&gt; &lt;p&gt;Most early vector CPUs, such as the &lt;a href="http://en.wikipedia.org/wiki/Cray-1" title="Cray-1"&gt;Cray-1&lt;/a&gt;, were associated almost exclusively with scientific research and &lt;a href="http://en.wikipedia.org/wiki/Cryptography" title="Cryptography"&gt;cryptography&lt;/a&gt; applications. However, as multimedia has largely shifted to digital media, the need for some form of SIMD in general-purpose CPUs has become significant. Shortly after &lt;a href="http://en.wikipedia.org/wiki/Floating_point_unit" title="Floating point unit"&gt;floating point execution units&lt;/a&gt; started to become commonplace to include in general-purpose processors, specifications for and implementations of SIMD execution units also began to appear for general-purpose CPUs. Some of these early SIMD specifications like Intel's &lt;a href="http://en.wikipedia.org/wiki/MMX" title="MMX"&gt;MMX&lt;/a&gt; were integer-only. This proved to be a significant impediment for some software developers, since many of the applications that benefit from SIMD primarily deal with &lt;a href="http://en.wikipedia.org/wiki/Floating_point" title="Floating point"&gt;floating point&lt;/a&gt; numbers. Progressively, these early designs were refined and remade into some of the common, modern SIMD specifications, which are usually associated with one ISA. Some notable modern examples are Intel's &lt;a href="http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions" title="Streaming SIMD Extensions"&gt;SSE&lt;/a&gt; and the PowerPC-related &lt;a href="http://en.wikipedia.org/wiki/AltiVec" title="AltiVec"&gt;AltiVec&lt;/a&gt; (also known as VMX).&lt;sup id="_ref-13" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_note-13" title=""&gt;[14]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;table id="collapsibleTable0" class="navbox collapsible autocollapse nowraplinks" style="margin: auto; background: white none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th colspan="2" style="text-align: center; width: 100%;"&gt;&lt;span style="float: right; font-weight: normal; text-align: right; width: 6em;"&gt;[&lt;a href="javascript:collapseTable(0);" id="collapseButton0"&gt;hide&lt;/a&gt;]&lt;/span&gt; &lt;div style="float: left; width: 6em; text-align: left;"&gt; &lt;div class="noprint plainlinksneverexpand" style="border: medium none ; padding: 0pt; background-color: transparent; white-space: nowrap; font-weight: normal; font-size: xx-small;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Template:CPU_technologies" title="Template:CPU technologies"&gt;&lt;span title="View this template" style="border: medium none ;"&gt;v&lt;/span&gt;&lt;/a&gt; &lt;span style="font-size: 80%;"&gt;•&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Template_talk:CPU_technologies" title="Template talk:CPU technologies"&gt;&lt;span style="border: medium none ; color: rgb(0, 43, 184);" title="Discussion about this template"&gt;d&lt;/span&gt;&lt;/a&gt; &lt;span style="font-size: 80%;"&gt;•&lt;/span&gt; &lt;a href="http://en.wikipedia.org/w/index.php?title=Template:CPU_technologies&amp;amp;action=edit" class="external text" title="http://en.wikipedia.org/w/index.php?title=Template:CPU_technologies&amp;amp;action=edit" rel="nofollow"&gt;&lt;span style="border: medium none ; color: rgb(0, 43, 184);" title="You can edit this template. Please use the preview button before saving."&gt;e&lt;/span&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt; &lt;span style="font-size: 110%;"&gt;&lt;strong class="selflink"&gt;CPU technologies&lt;/strong&gt;&lt;/span&gt;&lt;/th&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style="background: rgb(221, 221, 255) none repeat scroll 0% 50%; white-space: nowrap; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Microarchitecture" title="Microarchitecture"&gt;Microarchitecture&lt;/a&gt;&lt;/th&gt; &lt;td colspan="1" style="text-align: left; width: 100%; font-size: 95%;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Instruction_set" title="Instruction set"&gt;ISA&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Reduced_instruction_set_computer" title="Reduced instruction set computer"&gt;RISC&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Complex_instruction_set_computer" title="Complex instruction set computer"&gt;CISC&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Explicitly_parallel_instruction_computing" title="Explicitly parallel instruction computing"&gt;EPIC&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Very_long_instruction_word" title="Very long instruction word"&gt;VLIW&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Harvard_architecture" title="Harvard architecture"&gt;Harvard architecture&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Von_Neumann_architecture" title="Von Neumann architecture"&gt;Von Neumann architecture&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style="background: rgb(221, 221, 255) none repeat scroll 0% 50%; white-space: nowrap; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Instruction_pipeline" title="Instruction pipeline"&gt;Pipelining&lt;/a&gt;&lt;/th&gt; &lt;td colspan="1" style="background: rgb(247, 247, 247) none repeat scroll 0% 50%; text-align: left; width: 100%; font-size: 95%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Superscalar" title="Superscalar"&gt;Superscalar&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Out-of-order_execution" title="Out-of-order execution"&gt;Out-of-order execution&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Speculative_execution" title="Speculative execution"&gt;Speculative execution&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Multithreading_%28computer_hardware%29" title="Multithreading (computer hardware)"&gt;Multithreading&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Multiprocessing" title="Multiprocessing"&gt;Multiprocessing&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style="background: rgb(221, 221, 255) none repeat scroll 0% 50%; white-space: nowrap; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: right;"&gt;Components&lt;/th&gt; &lt;td colspan="1" style="text-align: left; width: 100%; font-size: 95%;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Arithmetic_logic_unit" title="Arithmetic logic unit"&gt;ALU&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Floating_point_unit" title="Floating point unit"&gt;FPU&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Vector_processor" title="Vector processor"&gt;Vector processor&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/SIMD" title="SIMD"&gt;SIMD&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/32-bit" title="32-bit"&gt;32-bit&lt;/a&gt;/&lt;a href="http://en.wikipedia.org/wiki/64-bit" title="64-bit"&gt;64-bit&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Processor_register" title="Processor register"&gt;Registers&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/CPU_cache" title="CPU cache"&gt;Cache&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Application-specific_integrated_circuit" title="Application-specific integrated circuit"&gt;ASIC&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Field-programmable_gate_array" title="Field-programmable gate array"&gt;FPGA&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Digital_signal_processor" title="Digital signal processor"&gt;DSP&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Microcontroller" title="Microcontroller"&gt;Microcontroller&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Application_Specific_Instruction_Set_Processor" title="Application Specific Instruction Set Processor"&gt;ASIP&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/System-on-a-chip" title="System-on-a-chip"&gt;SoC&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;th style="background: rgb(221, 221, 255) none repeat scroll 0% 50%; white-space: nowrap; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; text-align: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Power_conservation" title="Power conservation"&gt;Power conservation&lt;/a&gt;&lt;/th&gt; &lt;td colspan="1" style="background: rgb(247, 247, 247) none repeat scroll 0% 50%; text-align: left; width: 100%; font-size: 95%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Dynamic_frequency_scaling" title="Dynamic frequency scaling"&gt;Dynamic frequency scaling&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Dynamic_voltage_scaling" title="Dynamic voltage scaling"&gt;Dynamic voltage scaling&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;a name="See_also" id="See_also"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=12" title="Edit section: See also"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;See also&lt;/span&gt;&lt;/h2&gt; &lt;table class="" style="background: transparent none repeat scroll 0% 50%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; width: 100%;" cellpadding="0" cellspacing="0"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td align="left" valign="top" width=""&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Addressing_mode" title="Addressing mode"&gt;Addressing mode&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Complex_instruction_set_computer" title="Complex instruction set computer"&gt;CISC&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Computer_bus" title="Computer bus"&gt;Computer bus&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Computer_engineering" title="Computer engineering"&gt;Computer engineering&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/CPU_cooling" title="CPU cooling"&gt;CPU cooling&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/CPU_core_voltage" title="CPU core voltage"&gt;CPU core voltage&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/td&gt; &lt;td align="left" valign="top" width=""&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/CPU_design" title="CPU design"&gt;CPU design&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/CPU_power_dissipation" title="CPU power dissipation"&gt;CPU power dissipation&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/CPU_socket" title="CPU socket"&gt;CPU socket&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Floating_point_unit" title="Floating point unit"&gt;Floating point unit&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Instruction_pipeline" title="Instruction pipeline"&gt;Instruction pipeline&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Instruction_set" title="Instruction set"&gt;Instruction set&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/td&gt; &lt;td align="left" valign="top" width=""&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Notable_CPU_architectures" title="Notable CPU architectures"&gt;Notable CPU architectures&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/RISC" title="RISC"&gt;RISC&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Wait_state" title="Wait state"&gt;Wait state&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Ring_%28computer_security%29" title="Ring (computer security)"&gt;Ring (computer security)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Stream_processing" title="Stream processing"&gt;Stream processing&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Stepping_%28version_numbers%29" title="Stepping (version numbers)"&gt;Stepping (version numbers)&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Multi-core_%28computing%29" title="Multi-core (computing)"&gt;Multi-core (computing)&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;p&gt;&lt;a name="Notes" id="Notes"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=13" title="Edit section: Notes"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Notes&lt;/span&gt;&lt;/h2&gt; &lt;div class="references-small"&gt; &lt;ol class="references"&gt;&lt;li id="_note-0"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-0" title=""&gt;^&lt;/a&gt;&lt;/b&gt; While EDVAC was designed a few years before ENIAC was built, ENIAC was actually retrofitted to execute stored programs in 1948, somewhat before EDVAC was completed. Therefore, ENIAC became a stored program computer before EDVAC was completed, even though stored program capabilities were originally omitted from ENIAC's design due to cost and schedule concerns.&lt;/li&gt;&lt;li id="_note-1"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-1" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Vacuum tubes eventually stop functioning in the course of normal operation due to the slow contamination of their cathodes that occurs when the tubes are in use. Additionally, sometimes the tube's vacuum seal can form a leak, which accelerates the cathode contamination. See &lt;a href="http://en.wikipedia.org/wiki/Vacuum_tube" title="Vacuum tube"&gt;vacuum tube&lt;/a&gt;.&lt;/li&gt;&lt;li id="_note-2"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-2" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Since the program counter counts &lt;i&gt;memory addresses&lt;/i&gt; and not &lt;i&gt;instructions,&lt;/i&gt; it is incremented by the number of memory units that the instruction word contains. In the case of simple fixed-length instruction word ISAs, this is always the same number. For example, a fixed-length 32-bit instruction word ISA that uses 8-bit memory words would always increment the PC by 4 (except in the case of jumps). ISAs that use variable length instruction words, such as &lt;a href="http://en.wikipedia.org/wiki/X86" title="X86"&gt;x86&lt;/a&gt;, increment the PC by the number of memory words corresponding to the last instruction's length. Also, note that in more complex CPUs, incrementing the PC does not necessarily occur at the end of instruction execution. This is especially the case in heavily pipelined and superscalar architectures (see the relevant sections below).&lt;/li&gt;&lt;li id="_note-3"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-3" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Because the instruction set architecture of a CPU is fundamental to its interface and usage, it is often used as a classification of the "type" of CPU. For example, a "&lt;a href="http://en.wikipedia.org/wiki/PowerPC" title="PowerPC"&gt;PowerPC&lt;/a&gt; CPU" uses some variant of the PowerPC ISA. Some CPUs, like the Intel &lt;a href="http://en.wikipedia.org/wiki/Itanium" title="Itanium"&gt;Itanium&lt;/a&gt;, can actually interpret instructions for more than one ISA; however this is often accomplished by software means rather than by designing the hardware to directly support both interfaces. (See &lt;a href="http://en.wikipedia.org/wiki/Emulator" title="Emulator"&gt;emulator&lt;/a&gt;)&lt;/li&gt;&lt;li id="_note-4"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-4" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Some early computers like the &lt;a href="http://en.wikipedia.org/wiki/Harvard_Mark_I" title="Harvard Mark I"&gt;Harvard Mark I&lt;/a&gt; did not support any kind of "jump" instruction, effectively limiting the complexity of the programs they could run. It is largely for this reason that these computers are often not considered to contain a CPU proper, despite their close similarity as stored program computers.&lt;/li&gt;&lt;li id="_note-5"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-5" title=""&gt;^&lt;/a&gt;&lt;/b&gt; This description is, in fact, a simplified view even of the &lt;a href="http://en.wikipedia.org/wiki/Classic_RISC_pipeline" title="Classic RISC pipeline"&gt;Classic RISC pipeline&lt;/a&gt;. It largely ignores the important role of &lt;a href="http://en.wikipedia.org/wiki/CPU_cache" title="CPU cache"&gt;CPU cache&lt;/a&gt;, and therefore the &lt;b&gt;access&lt;/b&gt; stage of the pipeline. See the respective articles for more details.&lt;/li&gt;&lt;li id="_note-6"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-6" title=""&gt;^&lt;/a&gt;&lt;/b&gt; The physical concept of &lt;a href="http://en.wikipedia.org/wiki/Voltage" title="Voltage"&gt;voltage&lt;/a&gt; is an analog one by its nature, practically having an infinite range of possible values. For the purpose of physical representation of binary numbers, set ranges of voltages are defined as one or zero. These ranges are usually influenced by the circuit designs and operational parameters of the switching elements used to create the CPU, such as a &lt;a href="http://en.wikipedia.org/wiki/Transistor" title="Transistor"&gt;transistor&lt;/a&gt;'s threshold level.&lt;/li&gt;&lt;li id="_note-7"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-7" title=""&gt;^&lt;/a&gt;&lt;/b&gt; While a CPU's integer size sets a limit on integer ranges, this can (and often is) overcome using a combination of software and hardware techniques. By using additional memory, software can represent integers many magnitudes larger than the CPU can. Sometimes the CPU's ISA will even facilitate operations on integers larger that it can natively represent by providing instructions to make large integer arithmetic relatively quick. While this method of dealing with large integers is somewhat slower than utilizing a CPU with higher integer size, it is a reasonable trade-off in cases where natively supporting the full integer range needed would be cost-prohibitive. See &lt;a href="http://en.wikipedia.org/wiki/Arbitrary-precision_arithmetic" title="Arbitrary-precision arithmetic"&gt;Arbitrary-precision arithmetic&lt;/a&gt; for more details on purely software-supported arbitrary-sized integers.&lt;/li&gt;&lt;li id="_note-8"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-8" title=""&gt;^&lt;/a&gt;&lt;/b&gt; In fact, all synchronous CPUs use a combination of &lt;a href="http://en.wikipedia.org/wiki/Sequential_logic" title="Sequential logic"&gt;sequential logic&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Combinatorial_logic" title="Combinatorial logic"&gt;combinatorial logic&lt;/a&gt;. (See &lt;a href="http://en.wikipedia.org/wiki/Boolean_logic" title="Boolean logic"&gt;boolean logic&lt;/a&gt;)&lt;/li&gt;&lt;li id="_note-9"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-9" title=""&gt;^&lt;/a&gt;&lt;/b&gt; One notable late CPU design that uses clock gating is that of the IBM &lt;a href="http://en.wikipedia.org/wiki/PowerPC" title="PowerPC"&gt;PowerPC&lt;/a&gt;-based &lt;a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360"&gt;Xbox 360&lt;/a&gt;. It utilizes extensive clock gating in order to reduce the power requirements of the aforementioned videogame console it is used in. &lt;span class="reference" id="ref_Brown2005a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#endnote_Brown2005a" title=""&gt;(Brown 2005)&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;&lt;li id="_note-10"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-10" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Neither &lt;a href="http://en.wikipedia.org/wiki/Instruction_level_parallelism" title="Instruction level parallelism"&gt;ILP&lt;/a&gt; nor &lt;a href="http://en.wikipedia.org/wiki/Thread_level_parallelism" title="Thread level parallelism"&gt;TLP&lt;/a&gt; is inherently superior over the other; they are simply different means by which to increase CPU parallelism. As such, they both have advantages and disadvantages, which are often determined by the type of software that the processor is intended to run. High-TLP CPUs are often used in applications that lend themselves well to being split up into numerous smaller applications, so-called "&lt;a href="http://en.wikipedia.org/wiki/Embarrassingly_parallel" title="Embarrassingly parallel"&gt;embarrassingly parallel&lt;/a&gt; problems." Frequently, a computational problem that can be solved quickly with high TLP design strategies like SMP take significantly more time on high ILP devices like superscalar CPUs, and vice versa.&lt;/li&gt;&lt;li id="_note-11"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-11" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Best-case scenario (or peak) IPC rates in very superscalar architectures are difficult to maintain since it is impossible to keep the instruction pipeline filled all the time. Therefore, in highly superscalar CPUs, average sustained IPC is often discussed rather than peak IPC.&lt;/li&gt;&lt;li id="_note-12"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-12" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Earlier the term scalar was used to compare the IPC (instructions per cycle) count afforded by various ILP methods. Here the term is used in the strictly mathematical sense to contrast with vectors. See &lt;a href="http://en.wikipedia.org/wiki/Scalar_%28mathematics%29" title="Scalar (mathematics)"&gt;scalar (mathematics)&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Vector_%28spatial%29" title="Vector (spatial)"&gt;vector (spatial)&lt;/a&gt;.&lt;/li&gt;&lt;li id="_note-13"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#_ref-13" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Although SSE/SSE2/SSE3 have superseded MMX in Intel's general purpose CPUs, later &lt;a href="http://en.wikipedia.org/wiki/IA-32" title="IA-32"&gt;IA-32&lt;/a&gt; designs still support MMX. This is usually accomplished by providing most of the MMX functionality with the same hardware that supports the much more expansive SSE instruction sets.&lt;/li&gt;&lt;/ol&gt; &lt;/div&gt; &lt;p&gt;&lt;a name="References" id="References"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=14" title="Edit section: References"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;References&lt;/span&gt;&lt;/h2&gt; &lt;div class="references-small"&gt; &lt;ul&gt;&lt;li&gt;&lt;cite id="endnote_Amdahl1964a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_Amdahl1964a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  &lt;cite id="endnote_Amdahl1964b"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_Amdahl1964b" title=""&gt;&lt;b&gt;&lt;sup&gt;b&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  &lt;a href="http://en.wikipedia.org/wiki/Gene_Amdahl" title="Gene Amdahl"&gt;Amdahl, G. M.&lt;/a&gt;, Blaauw, G. A., &amp;amp; Brooks, F. P. Jr. (1964). "&lt;i&gt;&lt;a href="http://www.research.ibm.com/journal/rd/441/amdahl.pdf" class="external text" title="http://www.research.ibm.com/journal/rd/441/amdahl.pdf" rel="nofollow"&gt;Architecture of the IBM System/360&lt;/a&gt;&lt;/i&gt;". IBM Research.&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_Brown2005a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_Brown2005a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  Brown, Jeffery (2005). &lt;a href="http://www-128.ibm.com/developerworks/power/library/pa-fpfxbox/?ca=dgr-lnxw07XBoxDesign" class="external text" title="http://www-128.ibm.com/developerworks/power/library/pa-fpfxbox/?ca=dgr-lnxw07XBoxDesign" rel="nofollow"&gt;Application-customized CPU design&lt;/a&gt;. IBM developerWorks. Retrieved on &lt;a href="http://en.wikipedia.org/wiki/2005" title="2005"&gt;2005&lt;/a&gt;-&lt;a href="http://en.wikipedia.org/wiki/December_17" title="December 17"&gt;12-17&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_Huynh2003a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_Huynh2003a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  Huynh, Jack (2003). &lt;a href="http://courses.ece.uiuc.edu/ece512/Papers/Athlon.pdf" class="external text" title="http://courses.ece.uiuc.edu/ece512/Papers/Athlon.pdf" rel="nofollow"&gt;The AMD Athlon XP Processor with 512KB L2 Cache&lt;/a&gt; pp. 6-11. University of Illinois - Urbana-Champaign. Retrieved on &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt;-&lt;a href="http://en.wikipedia.org/wiki/October_6" title="October 6"&gt;10-06&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_dec1975a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_dec1975a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  &lt;cite class="book" style="font-style: normal;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Digital_Equipment_Corporation" title="Digital Equipment Corporation"&gt;Digital Equipment Corporation&lt;/a&gt; (November 1975). "LSI-11 Module Descriptions", &lt;i&gt;&lt;a href="http://www.classiccmp.org/bitsavers/pdf/dec/pdp11/1103/EK-LSI11-TM-002.pdf" class="external text" title="http://www.classiccmp.org/bitsavers/pdf/dec/pdp11/1103/EK-LSI11-TM-002.pdf" rel="nofollow"&gt;LSI-11, PDP-11/03 user's manual&lt;/a&gt;&lt;/i&gt;, 2nd edition, Maynard, Massachusetts: Digital Equipment Corporation, 4-3.&lt;/cite&gt;&lt;span class="Z3988" title="ctx_ver=Z39.88-2004&amp;amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;amp;rft.genre=book&amp;amp;rft.btitle=LSI-11%2C+PDP-11%2F03+user%27s+manual&amp;amp;rft.atitle=LSI-11+Module+Descriptions&amp;amp;rft.au=%5B%5BDigital+Equipment+Corporation%5D%5D&amp;amp;rft.edition=2nd+edition&amp;amp;rft.pub=Digital+Equipment+Corporation&amp;amp;rft.place=Maynard%2C+Massachusetts&amp;amp;rft.pages=4-3&amp;amp;rft_id=http%3A%2F%2Fwww.classiccmp.org%2Fbitsavers%2Fpdf%2Fdec%2Fpdp11%2F1103%2FEK-LSI11-TM-002.pdf"&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_Garside1999a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_Garside1999a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  Garside, J. D., Furber, S. B., &amp;amp; Chung, S-H (1999). "&lt;i&gt;&lt;a href="http://www.cs.manchester.ac.uk/apt/publications/papers/async99_A3.php" class="external text" title="http://www.cs.manchester.ac.uk/apt/publications/papers/async99_A3.php" rel="nofollow"&gt;AMULET3 Revealed&lt;/a&gt;&lt;/i&gt;". &lt;a href="http://en.wikipedia.org/wiki/University_of_Manchester" title="University of Manchester"&gt;University of Manchester&lt;/a&gt; Computer Science Department.&lt;/li&gt;&lt;li&gt;&lt;cite class="book" style="font-style: normal;" id="Reference-Hennessy-1996"&gt;Hennessy, John A.; Goldberg, David (1996). &lt;i&gt;Computer Architecture: A Quantitative Approach&lt;/i&gt;. Morgan Kaufmann Publishers. &lt;a href="http://en.wikipedia.org/w/index.php?title=Special:Booksources&amp;amp;isbn=1558603298" class="internal"&gt;ISBN 1-55860-329-8&lt;/a&gt;.&lt;/cite&gt;&lt;span class="Z3988" title="ctx_ver=Z39.88-2004&amp;amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;amp;rft.genre=book&amp;amp;rft.btitle=Computer+Architecture%3A+A+Quantitative+Approach&amp;amp;rft.aulast=Hennessy&amp;amp;rft.aufirst=John+A.&amp;amp;rft.pub=Morgan+Kaufmann+Publishers"&gt; &lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_Knott1974a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_Knott1974a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  Gary D. Knott (1974) &lt;i&gt;[&lt;a href="http://doi.acm.org/10.1145/775280.775282" class="external free" title="http://doi.acm.org/10.1145/775280.775282" rel="nofollow"&gt;http://doi.acm.org/10.1145/775280.775282&lt;/a&gt; A proposal for certain process management and intercommunication primitives&lt;/i&gt; ACM SIGOPS Operating Systems Review. Volume 8 , Issue 4 (October 1974). pp. 7 - 44&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_MIPSTech2005a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_MIPSTech2005a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  MIPS Technologies, Inc. (2005). "&lt;i&gt;&lt;a href="http://www.mips.com/content/Documentation/MIPSDocumentation/ProcessorArchitecture/doclibrary" class="external text" title="http://www.mips.com/content/Documentation/MIPSDocumentation/ProcessorArchitecture/doclibrary" rel="nofollow"&gt;MIPS32® Architecture For Programmers Volume II: The MIPS32® Instruction Set&lt;/a&gt;&lt;/i&gt;". &lt;a href="http://en.wikipedia.org/wiki/MIPS_Technologies" title="MIPS Technologies"&gt;MIPS Technologies&lt;/a&gt;, Inc..&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_Smotherman2005a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_Smotherman2005a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  Smotherman, Mark (2005). &lt;a href="http://www.cs.clemson.edu/%7Emark/multithreading.html" class="external text" title="http://www.cs.clemson.edu/~mark/multithreading.html" rel="nofollow"&gt;History of Multithreading&lt;/a&gt;. Retrieved on &lt;a href="http://en.wikipedia.org/wiki/2005" title="2005"&gt;2005&lt;/a&gt;-&lt;a href="http://en.wikipedia.org/wiki/December_19" title="December 19"&gt;12-19&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_vonNeumann1945a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_vonNeumann1945a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  &lt;a href="http://en.wikipedia.org/wiki/John_von_Neumann" title="John von Neumann"&gt;von Neumann, John&lt;/a&gt; (1945). "&lt;i&gt;&lt;a href="http://www.virtualtravelog.net/entries/2003-08-TheFirstDraft.pdf" class="external text" title="http://www.virtualtravelog.net/entries/2003-08-TheFirstDraft.pdf" rel="nofollow"&gt;First Draft of a Report on the EDVAC&lt;/a&gt;&lt;/i&gt;". Moore School of Electrical Engineering, &lt;a href="http://en.wikipedia.org/wiki/University_of_Pennsylvania" title="University of Pennsylvania"&gt;University of Pennsylvania&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;cite id="endnote_weik1961a"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_weik1961a" title=""&gt;&lt;b&gt;&lt;sup&gt;a&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  &lt;cite id="endnote_weik1961b"&gt;&lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit#ref_weik1961b" title=""&gt;&lt;b&gt;&lt;sup&gt;b&lt;/sup&gt;&lt;/b&gt;&lt;/a&gt;&lt;/cite&gt;  Weik, Martin H. (1961). "&lt;i&gt;&lt;a href="http://ed-thelen.org/comp-hist/BRL61.html" class="external text" title="http://ed-thelen.org/comp-hist/BRL61.html" rel="nofollow"&gt;A Third Survey of Domestic Electronic Digital Computing Systems&lt;/a&gt;&lt;/i&gt;". &lt;a href="http://en.wikipedia.org/wiki/Ballistics_Research_Laboratory" title="Ballistics Research Laboratory"&gt;Ballistic Research Laboratories&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;/div&gt; &lt;p&gt;&lt;a name="External_links" id="External_links"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Central_processing_unit&amp;amp;action=edit&amp;amp;section=15" title="Edit section: External links"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;External links&lt;/span&gt;&lt;/h2&gt; &lt;div id="section_SpokenWikipedia" class="infobox sisterproject noprint"&gt; &lt;div style="text-align: center;"&gt;&lt;b&gt;Listen to this article (2 parts)&lt;span style="font-weight: bold;"&gt; ·&lt;/span&gt; &lt;a href="http://en.wikipedia.org/wiki/Image:Central_Processing_Unit_%28Part_1%29.ogg" title="Image:Central Processing Unit (Part 1).ogg"&gt;(info)&lt;/a&gt;&lt;/b&gt;&lt;/div&gt; &lt;div style="text-align: center; font-size: 90%; margin-bottom: 0.4em;"&gt;&lt;i&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/commons/0/09/Central_Processing_Unit_%28Part_1%29.ogg" class="internal" title="Central Processing Unit (Part 1).ogg"&gt;Part 1&lt;/a&gt; • &lt;a href="http://upload.wikimedia.org/wikipedia/commons/3/37/Central_Processing_Unit_%28Part_2%29.ogg" class="internal" title="Central Processing Unit (Part 2).ogg"&gt;Part 2&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;div style="float: left; margin-left: 5px;"&gt; &lt;div class="floatnone"&gt;&lt;span&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Sound-icon.svg" class="image" title="Spoken Wikipedia"&gt;&lt;img alt="Spoken Wikipedia" src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/45px-Sound-icon.svg.png" border="0" height="34" width="45" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;div style="font-size: xx-small; line-height: 1.6em; margin-left: 60px;"&gt;This audio file was created from an article revision dated &lt;a href="http://en.wikipedia.org/wiki/2006" title="2006"&gt;2006&lt;/a&gt;-&lt;a href="http://en.wikipedia.org/wiki/June_13" title="June 13"&gt;06-13&lt;/a&gt;, and may not reflect subsequent edits to the article. (&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Media_help" title="Wikipedia:Media help"&gt;Audio help&lt;/a&gt;)&lt;/div&gt; &lt;div style="text-align: center; clear: both;"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Spoken_articles" title="Wikipedia:Spoken articles"&gt;More spoken articles&lt;/a&gt;&lt;/b&gt;&lt;/div&gt; &lt;/div&gt; &lt;div style="right: 30px; display: none;" class="metadata topicon" id="spoken-icon"&gt; &lt;div style="overflow: hidden; position: relative; width: 16px; height: 12px;"&gt; &lt;div style="overflow: hidden; position: absolute; font-size: 12px; line-height: 12px; letter-spacing: 16px;"&gt;&lt;a href="http://upload.wikimedia.org/wikipedia/commons/0/09/Central_Processing_Unit_%28Part_1%29.ogg" class="internal" title="Central Processing Unit (Part 1).ogg"&gt;&lt;span title="This is a spoken article. Click here to listen." style="text-decoration: none;"&gt;   &lt;/span&gt;&lt;/a&gt;&lt;/div&gt; &lt;a href="http://en.wikipedia.org/wiki/Image:Sound-icon.svg" class="image" title="This is a spoken article. Click here to listen."&gt;&lt;img alt="This is a spoken article. Click here to listen." src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/16px-Sound-icon.svg.png" border="0" height="12" width="16" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;/div&gt; &lt;dl&gt;&lt;dt&gt;Microprocessor designers&lt;/dt&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.amd.com/" class="external text" title="http://www.amd.com/" rel="nofollow"&gt;Advanced Micro Devices&lt;/a&gt; - &lt;a href="http://en.wikipedia.org/wiki/Advanced_Micro_Devices" title="Advanced Micro Devices"&gt;Advanced Micro Devices&lt;/a&gt;, a designer of primarily &lt;a href="http://en.wikipedia.org/wiki/X86" title="X86"&gt;x86&lt;/a&gt;-compatible personal computer CPUs.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.arm.com/" class="external text" title="http://www.arm.com/" rel="nofollow"&gt;ARM Ltd&lt;/a&gt; - &lt;a href="http://en.wikipedia.org/wiki/ARM_Ltd" title="ARM Ltd"&gt;ARM Ltd&lt;/a&gt;, one of the few CPU designers that profits solely by licensing their designs rather than manufacturing them. &lt;a href="http://en.wikipedia.org/wiki/ARM_architecture" title="ARM architecture"&gt;ARM architecture&lt;/a&gt; microprocessors are among the most popular in the world for embedded applications.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.freescale.com/" class="external text" title="http://www.freescale.com/" rel="nofollow"&gt;Freescale Semiconductor&lt;/a&gt; (formerly of &lt;a href="http://en.wikipedia.org/wiki/Motorola" title="Motorola"&gt;Motorola&lt;/a&gt;) - &lt;a href="http://en.wikipedia.org/wiki/Freescale_Semiconductor" title="Freescale Semiconductor"&gt;Freescale Semiconductor&lt;/a&gt;, designer of several embedded and &lt;a href="http://en.wikipedia.org/wiki/System-on-a-chip" title="System-on-a-chip"&gt;SoC&lt;/a&gt; PowerPC based processors.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www-03.ibm.com/chips/" class="external text" title="http://www-03.ibm.com/chips/" rel="nofollow"&gt;IBM Microelectronics&lt;/a&gt; - Microelectronics division of &lt;a href="http://en.wikipedia.org/wiki/IBM" title="IBM"&gt;IBM&lt;/a&gt;, which is responsible for many &lt;a href="http://en.wikipedia.org/wiki/IBM_POWER" title="IBM POWER"&gt;POWER&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/PowerPC" title="PowerPC"&gt;PowerPC&lt;/a&gt; based designs, including many of the CPUs utilized in late &lt;a href="http://en.wikipedia.org/wiki/Video_game_console" title="Video game console"&gt;video game consoles&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.intel.com/" class="external text" title="http://www.intel.com/" rel="nofollow"&gt;Intel Corp&lt;/a&gt; - &lt;a href="http://en.wikipedia.org/wiki/Intel" title="Intel"&gt;Intel&lt;/a&gt;, a maker of several notable CPU lines, including &lt;a href="http://en.wikipedia.org/wiki/IA-32" title="IA-32"&gt;IA-32&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/IA-64" title="IA-64"&gt;IA-64&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/XScale" title="XScale"&gt;XScale&lt;/a&gt;. Also a producer of various peripheral chips for use with their CPUs.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.mips.com/" class="external text" title="http://www.mips.com/" rel="nofollow"&gt;MIPS Technologies&lt;/a&gt; - &lt;a href="http://en.wikipedia.org/wiki/MIPS_Technologies" title="MIPS Technologies"&gt;MIPS Technologies&lt;/a&gt;, developers of the &lt;a href="http://en.wikipedia.org/wiki/MIPS_architecture" title="MIPS architecture"&gt;MIPS architecture&lt;/a&gt;, a pioneer in &lt;a href="http://en.wikipedia.org/wiki/RISC" title="RISC"&gt;RISC&lt;/a&gt; designs.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.sun.com/" class="external text" title="http://www.sun.com/" rel="nofollow"&gt;Sun Microsystems&lt;/a&gt; - &lt;a href="http://en.wikipedia.org/wiki/Sun_Microsystems" title="Sun Microsystems"&gt;Sun Microsystems&lt;/a&gt;, developers of the &lt;a href="http://en.wikipedia.org/wiki/SPARC" title="SPARC"&gt;SPARC&lt;/a&gt; architecture, a RISC design.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ti.com/home_p_allsc" class="external text" title="http://www.ti.com/home_p_allsc" rel="nofollow"&gt;Texas Instruments&lt;/a&gt; - &lt;a href="http://en.wikipedia.org/wiki/Texas_Instruments" title="Texas Instruments"&gt;Texas Instruments&lt;/a&gt; semiconductor division. Designs and manufactures several types of low power microcontrollers among their many other semiconductor products.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.transmeta.com/" class="external text" title="http://www.transmeta.com/" rel="nofollow"&gt;Transmeta&lt;/a&gt; - &lt;a href="http://en.wikipedia.org/wiki/Transmeta" title="Transmeta"&gt;Transmeta&lt;/a&gt; Corporation. Creators of low-power x86 compatibles like &lt;a href="http://en.wikipedia.org/wiki/Crusoe" title="Crusoe"&gt;Crusoe&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Efficeon" title="Efficeon"&gt;Efficeon&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dt&gt;Further reading&lt;/dt&gt;&lt;/dl&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.spec.org/" class="external text" title="http://www.spec.org" rel="nofollow"&gt;Standard Performance Evaluation Corporation&lt;/a&gt;, a non-profit organization that provides standardized performance tests on CPU's and other computer benchmarks.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.gamezero.com/team-0/articles/math_magic/micro/index.html" class="external text" title="http://www.gamezero.com/team-0/articles/math_magic/micro/index.html" rel="nofollow"&gt;Processor Design: An Introduction&lt;/a&gt; - Detailed introduction to microprocessor design. Somewhat incomplete and outdated, but still worthwhile.&lt;/li&gt;&lt;li&gt;&lt;a href="http://computer.howstuffworks.com/microprocessor.htm" class="external text" title="http://computer.howstuffworks.com/microprocessor.htm" rel="nofollow"&gt;How Microprocessors Work&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-5134615860078387609?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/5134615860078387609/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=5134615860078387609' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/5134615860078387609'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/5134615860078387609'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/11/cpu-redirects-here.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-8092528319288190076</id><published>2007-11-09T08:59:00.001-08:00</published><updated>2007-11-09T08:59:19.918-08:00</updated><title type='text'></title><content type='html'>&lt;table border="0" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="bottom" width="50%"&gt;&lt;a name="top"&gt;     &lt;img src="http://www.viguide.com/images/vig-sm2.gif" alt="[V.I. Guide]" align="left" border="0" height="32" hspace="0" width="112" /&gt;&lt;/a&gt;&lt;/td&gt;     &lt;td valign="bottom" width="50%"&gt;       &lt;p align="right"&gt;&lt;!-- Start of Recommend-it Code * Do not modify  --&gt;     &lt;script language="JavaScript" src="http://www.ric2.com/cgr.jsp?174350"&gt;    &lt;/script&gt;    &lt;!-- End of Recommend-it Code * Do not modify  --&gt; &lt;/p&gt;&lt;/td&gt;   &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;!--webbot bot="Include" endspan i-checksum="4114" --&gt;   &lt;h3&gt;&lt;big&gt;&lt;span style="color:#ff0000;"&gt;&lt;big&gt;&lt;a href="http://www.viguide.com/entmain.htm#top"&gt;Entertainment&lt;/a&gt; | &lt;a name="top"&gt;C&lt;/a&gt;omputer Games&lt;/big&gt;&lt;/span&gt;&lt;/big&gt;&lt;/h3&gt;  &lt;h4&gt;Table of Contents &lt;/h4&gt;  &lt;ol&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#IntroducingComputers"&gt;Introducing computers&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#WhatMakesItAccessible"&gt;What makes software accessible? &lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#Dos-based"&gt;DOS-based speech-friendly games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#Windows-based"&gt;Windows-based speech-friendly games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#Other-based"&gt;Other speech-friendly games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#LowVision"&gt;Low vision accessible games&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#DictionariesEncyclopedias"&gt;Dictionaries and Encyclopedias&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.viguide.com/entgames.htm#MiscellaneousLinks"&gt;Miscellaneous Links&lt;/a&gt;&lt;/li&gt;&lt;/ol&gt;  &lt;hr /&gt;  &lt;blockquote&gt;   &lt;dl&gt;&lt;p&gt;Let's face it. Children with visual impairments, even more so than their sighted peers,     need to use computers. Why? Because it's one of the fastest and easiest ways to have     access to information. Why hire someone to read to you when you can use a screen reader to     read it to yourself whenever you want?&lt;/p&gt;&lt;p&gt;One of the first steps for the child and their family is learning how to entertain     themselves on the computer. After some fun and educational activities on the computer, you     can all feel more comfortable and competent about using the computer for more utilitarian     purposes like writing a book report for school or exchanging e-mail messages with friends.&lt;/p&gt;&lt;p&gt;On this page, I attempt to offer some advice on software for a child with visual     impairments. Sometimes the advice is on what &lt;u&gt;not&lt;/u&gt; to buy. Sometimes it will be to     forewarn you on the extent to which a given program will be independently accessible to     the child. And, where and as much possible, I'll try to help you learn how to get and set     up these games.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;PLEASE PLEASE PLEASE!&lt;/strong&gt; If you have any comments or feedback that will     make this information more helpful, accurate or complete, please let me know. If you've     found out the hard way that a particular game is or is not worth getting for a visually     impaired child, I'd love to add it to this list too. Send all comments and feedback to me     at &lt;a href="mailto:webmaster@viguide.com"&gt;webmaster@viguide.com&lt;/a&gt;.&lt;/p&gt;&lt;h3&gt;&lt;a name="IntroducingComputers"&gt;Introducing computers&lt;/a&gt;&lt;/h3&gt;&lt;blockquote&gt;       &lt;p&gt;A lot of factors contribute to how early you can introduce a child to computers: their       age, their skill level and readiness, limitations imposed by their disabilities or medical       condition(s), their family and school finances, educational priorities, and many many       more.&lt;/p&gt;       &lt;p&gt;Here is one person's view of how use of technology can all come together over time:&lt;/p&gt;       &lt;p&gt;Computers running DOS as their primary operating system (286 megahertz and below) can       run DOS-based games, using the built-in PC speaker for sound output. If possible, you can       add a sound card to the system for $100-$150 or so to have improved sound quality.&lt;/p&gt;       &lt;p&gt;Computers running Windows 3.1 as their primary operating system (generally 386       megahertz and above) can run DOS-based or Windows-based games. Multimedia titles are       available and can be used if the PC has a sound card installed. You have to read the box       on multimedia titles, however, since some run only on the Apple Macintosh (Mac) computer       and some run only under the Windows95 operating system.&lt;/p&gt;       &lt;p&gt;Newer computers that can run Windows 95 as their primary operating system (generally       Pentium computers running at 75 megahertz or above, with at least 16 megabytes of RAM)       have more choices since most of these computers come with a sound card already installed.       Also, the additional memory that Windows95 requires makes multimedia games run better and       faster.&lt;/p&gt;       &lt;p&gt;To introduce a child to computers, start with what you can afford. The older computers       mentioned first can often be found for $100-$300 from someone who's upgraded to a newer       computer. The newest computers are now becoming available for under $1000.  If all of       these alternatives are too pricey, consider using the computer at the nearest public       library. &lt;/p&gt;       &lt;p&gt;Eventually, add assistive technology to the mixture: a screen reader (for blind       children) or screen magnifier (for children with low but usable vision); a speech       synthesizer, so that sounds can come out of your multimedia sound card while synthetic       speech (i.e. a digitalized voice) is coming out of the speech synthesizer; text-to-Braille       translation software and a braille embosser (i.e. a printer that produces printed output       in Braille), if you want to produce braille output.&lt;/p&gt;       &lt;p&gt;Initially the child can just be exposed to the computer. Choose games that hold their       interest. Ask them to decide which game to play or which activities to choose within a       game. Even with games that require using a mouse, position the mouse cursor and hold it       still for them so they can click it. Look at the documentation that comes with the game       (or its Help menu) and see if there are any commands that can be done using the keyboard       alone. If so, teach a few to the child. You can also start acclimating them to the PC       keyboard, noting where keys are and where their hands should be placed. (The PC Typer       program mentioned below helps with this.) Child-sized keyboards are available, but I have       yet to find anyone who recommends using them.&lt;/p&gt;       &lt;p&gt;When assistive technology is first introduced, have the child "play" with the       digitalized voice, adjusting its speed and pitch and developing their listening skills.       Next, you may type a letter to them or a story, and have them use the appropriate commands       to read aloud a line or paragraph of it. Gradually introduce more commands, after they've       mastered those.&lt;/p&gt;       &lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;   &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt;     &lt;/blockquote&gt;&lt;/dl&gt;   &lt;h3&gt;&lt;a name="WhatMakesItAccessible"&gt;What makes software accessible?&lt;/a&gt;&lt;/h3&gt;   &lt;blockquote&gt;     &lt;p&gt;Factors to consider in choosing software include:&lt;/p&gt;&lt;ul&gt;&lt;li&gt;Does it have auditory appeal?&lt;/li&gt;&lt;li&gt;Can all or most features be accessed via the keyboard alone?&lt;/li&gt;&lt;li&gt;Does it use high contrast colors, or are its colors user-configurable?&lt;/li&gt;&lt;li&gt;Can its text be enlarged as much as is necessary to make it visible to a child with low         vision?&lt;/li&gt;&lt;li&gt;Is the screen simple and uncluttered, or busy and confusing?&lt;/li&gt;&lt;li&gt;For Windows software, does it use standard menus?&lt;/li&gt;&lt;li&gt;Is each field on the screen labeled, and is its label in a consistent location, e.g.,         above the field, to the left of the field, etc.?&lt;/li&gt;&lt;li&gt;Is it configurable such that it can work more easily with assistive technology, e.g.,         customizable keystrokes, colors, etc.&lt;/li&gt;&lt;li&gt;Is the documentation in accessible format, e.g., audio tape, Braille, text, HTML, or         even bound such that it can be scanned?&lt;/li&gt;&lt;/ul&gt;     &lt;p&gt;You may also want to try the &lt;a href="http://www2.childrenssoftware.com/childrenssoftware/"&gt;Children's Software Revue site&lt;/a&gt;     which has databases of children's software which can be searched by publisher name or what     rating it was given when reviewed by the Children's Software Revue. Another site is &lt;a href="http://www.microweb.com/pepsite"&gt;PEPsite&lt;/a&gt; which has a comprehensive directory of     children's software publishers and older reviews  from the Children's Software Revue.&lt;/p&gt;     &lt;p&gt;You can also subscribe to a free magazine called &lt;strong&gt;Audyssey&lt;/strong&gt; which is     sent via e-mail roughly every 2 months. This magazine discusses games which are accessible     to people who happen to be the blind and  visually impaired. Refer to &lt;a href="http://www.viguide.com/magrack.htm"&gt;V.I. Guide's Magazine Rack page&lt;/a&gt; for instructions on how to     subscribe.&lt;/p&gt;     &lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;   &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt;     &lt;p&gt; &lt;/p&gt;   &lt;/blockquote&gt;   &lt;h3&gt;&lt;a name="Dos-based"&gt;DOS-based speech-friendly games&lt;/a&gt;&lt;/h3&gt;   &lt;p&gt;Listed below is a sampling of some speech-friendly games that run under DOS. Most   utilize the speaker that's built into every PC. They work best with a screen reader,   although that isn't necessary if sighted assistance is available. &lt;/p&gt;   &lt;p&gt;To download the file, right-click on the link and choose Save Target As... (in Internet   Explorer) or Save Link As... (in Netscape Navigator). Once it has been downloaded, the   file must be expanded using an uncompress program such as PKZIP/PKUNZIP or WinZip. (These   and other compression utilities can be found at &lt;a href="http://www.tucows.com/"&gt;http://www.tucows.com&lt;/a&gt;   or &lt;a href="http://www.hotfiles.com/"&gt;http://www.hotfiles.com&lt;/a&gt;.) Once you've expanded   it, look for a file containing instructions (usually entitled README.TXT). &lt;/p&gt;   &lt;p&gt;Most of these games cost between $10 and $30. They and many other games are available   from Personal Computer Systems (PCS), 551 Compton Avenue, Perth Amboy, NJ 08861; phone   (908) 826-1917, or via downloading from these sites. &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.clark.net/pub/poehlman/readme.htm"&gt;http://www.clark.net/pub/poehlman/readme.htm&lt;/a&gt;       This site has a variety of speech-friendly games that can be downloaded for free. Games       include: Life, Yahtzee, Black Jack, Poker, Battleship, Football,  Slot Machine,       Concentration, MasterMind, Roulette and more.&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.simcon.net/jkitchen/"&gt;http://www.simcon.net/jkitchen/&lt;/a&gt;         This is Jim Kitchen's site. Jim is a blind computer user who writes many free       speech-friendly games. Games include a program that tests your reaction time to a changing       color or sound, Master Mind, a slot machine game, Battleship, and Life. He also has a       number of speech-friendly programs such as a grade 2 Braille reference guide, a menu       program, a calculator, an alarm clock and an address book.&lt;/li&gt;&lt;li&gt;&lt;a href="ftp://ftp.outofsight.org.nz/pub/henrich"&gt;ftp://ftp.outofsight.org.nz/pub/henrich/&lt;/a&gt;         This site has many of the same games that are the site immediately above this,&lt;br /&gt;      plus a few new ones like a Golf game and bible games. However, it also has many other       speech-friendly (non-game) program files you can download for free as well such as alarm       clocks, calculators, utilities, and a talking checkbook program.&lt;/li&gt;&lt;li&gt;&lt;a href="ftp://ftp.softcon.com/"&gt;ftp://ftp.softcon.com&lt;/a&gt; This site, in its Magazine,       Games and Textgame directories, has a large number of speech-friendly games, interactive       fiction games as well as all past issues of the Audyssey gaming magazine (see above)       available for downloading. It also has the Frotz and Winfrotz interpreters necessary to       play some interactive games on an IBM compatible computer (when the game was originally       designed for a different type of PC or operating system).&lt;/li&gt;&lt;li&gt;&lt;a href="http://user.mc.net/pb357/games_html/games.html"&gt;http://user.mc.net/pb357/games_html/games.html&lt;/a&gt;&lt;!--webbot bot="PurpleText" PREVIEW="http://www.helikon.com/Personal/Pete/Advents/iflibtext.html This site, Sneaky Pete's Text Adventure Archive, has a collection of text-based games which can be downloaded. These types of games are also called &amp;quot;interactive fiction.&amp;quot; In them, you take on the role of a character in a story. By typing in commands, you &amp;quot;direct&amp;quot; your character to say or do things -- thus participating in the story. Most or all can be played on older or newer PCs (under DOS and Windows), but you'd need a screen reader to get the speech output." --&gt;&lt;/li&gt;&lt;/ul&gt;   &lt;dl&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/battlshp.zip"&gt;Battleship&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;Players place their battalion on a 9-by-9 grid, where rows are numbered A through I and       columns are numbered 1-9. The types of ships are indicated by these abbreviations: P=PT       boats, C=cruisers, D=destroyers, A=Aircraft carriers, S=Submarines and B=Battleships . You       try to hit and sink your opponent's ships and he tries to do the same with yours. Hits are       recorded in the grid with an "H"; Misses are recorded with an "M." S       toggles sound effects on and off. F1 repeats the question/information. X toggles the       display of the grid headings (A-I and 1-9)&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/humbug.zip"&gt;Humbug (interactive fiction)&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;In interactive fiction, you take on the role of a character in the story. By typing       commands at the keyboard, you (the character) takes part in the story, such as moving       around, doing things and asking questions. This demo has some features (like Hints)       disabled. It costs $20 to buy. Words recognized include: GO, LOOK, ASK, EXAMINE, LIST,       INVENTORY PUSH, PULL, HELP, DROP, PUT, HIT, ATTACK, etc. Directions include: NORTH, SOUTH,       EAST, WEST, UP &amp;amp; DOWN. Using just the first letter of these commands is often       acceptable. You can save your position via SAVE command and then subsequently use the LOAD       command to restart a game from that saved position. &lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/me2cwp10.zip"&gt;ME2 Crossword Puzzle&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This is a demo version of a game that allows a visually impaired user to work with       existing crossword puzzles or design their own, using braille or speech output as well as       sounds from a SoundBlaster-compatible sound card. Arrow keys are used to navigate between       words in the puzzle. Function keys repeat parts of the screen such as the number of       letters in the word, the clue lines and the help window. Escape exits the game. Pressing       the Home key displays a diagram showing the current word and all words which cross it. Be       sure to download the &lt;a href="http://www.viguide.com/Downloads/me2cwp10.txt"&gt;readme file&lt;/a&gt; for additional       installation instructions.&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/me2mem.zip"&gt;ME2 Memory Challenge&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This is a demo version of a game written for visually impaired users of all ages,       including pre-school children. In this game, the player tries to match pairs of sound       effects hidden behind black and white squares on the screen. Each time a pair of the same       sound effect is selected, the crowd cheers and the squares turn to colored squares. In the       demo, the user is limited to only correctly guessing three pairs of sounds before being       required to start a new game. Be sure to download the &lt;a href="http://www.viguide.com/Downloads/me2mem.txt"&gt;readme       file&lt;/a&gt; for additional installation instructions.&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/monopoly.zip"&gt;Monopoly&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;The demo is restricted to 8 rounds (roughly a turn around the board). It costs $30 to       buy. You get to choose the amount of money each player starts with and each player's       token. There are sound effects as the dice is rolled and the token is moved. There are       several commands to recall information (who owns what, what the prices/rents are, find out       how much money someone has, etc.)&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/tttdemo.zip"&gt;PC Typing Tutor&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This is a demo version of a typing tutorial designed specifically to be used with speech       synthesizers, screen magnifiers and screen readers to learn, practice and improve       keyboarding skills. Runs in DOS only. It supports 8 types of speech synthesizers and is       keyboard-specific (i.e. function keys along top vs. side). It has simplified screen       navigation, such as: F2 repeat menu or lesson title, Spacebar to read current line, F5/F6       to decrease/increase speech rate, F9/F10 to decrease/increase volume, and Alt to turn off       speech. &lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/shooting.zip"&gt;Shooting Gallery&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;For 1-4 players. It supports your choice of 50 types of guns and 4 shooting ranges: (a)       skeet range, where you aim at clay pigeons, (b) rifle range, where you aim at a cardboard       target, (c) pistol range, where you aim at a human silhouette (d) junk yard, where what       you aim at varies. Varying tones indicate where you're aiming, e.g., foot to head in       pistol range). The object is to fire the gun (using the Spacebar or Enter key) when it's       aimed appropriately. &lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/trivia.zip"&gt;Trivia 2000&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This is much like Trivial Pursuit and it supports 1-6 players. You can choose how many       pies it takes to win. Categories are People and Music. Simplified navigation with screen       reader, mostly F1 through F6. Since an incorrect answer could be due to a typographical       mistake, the game will accept retries.&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/vipgegs.zip"&gt;VIP Gegs&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This is a variety of a word scrambler game. Given 5-7 letter words, you have to guess       what it spells. Also supports scrambled phrases (music phrases, movie phrases and       cliches). It offers simplified navigation with a screen reader, such as arrow keys or       letters to select menu options. It gives hints, although the hints are not always very       helpful.&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/Downloads/yahtzee.zip"&gt;Yahtzee&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;For 2-9 players. It offers simplified navigation if a screen reader is used. For       instance, F1, F2 and F3 read various portions of the screen. R to roll dice. Letters A-N       to indicate how you want to score something. Escape to exit.&lt;/dd&gt;&lt;/dl&gt; &lt;/blockquote&gt;  &lt;blockquote&gt;   &lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;   &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;h3&gt;&lt;a name="Windows-based"&gt;Windows-based speech-friendly games&lt;/a&gt;&lt;/h3&gt;   &lt;p&gt;Listed below are some Windows-based games, along with a description of them and an   indication of its accessibility.  &lt;/p&gt;   &lt;p&gt;Many of these titles are available from retailers such as CompUSA, Computer City, Toys   R Us, Egghead Software, plus mail order companies such as PC Connection (1-800-800-5555 or   &lt;a href="http://www.pcconnection.com/"&gt;http://www.pcconnection.com&lt;/a&gt;).    &lt;/p&gt;&lt;p&gt;There is also a growing number of accessible games written for the Windows   platform. These can be downloaded from &lt;a href="http://www.gamesfortheblind.com/"&gt;http://www.gamesfortheblind.com&lt;/a&gt;   and &lt;a href="http://www.mindseye2.com/"&gt;http://www.mindseye2.com/&lt;/a&gt;. &lt;/p&gt;&lt;dl&gt;&lt;dt&gt;&lt;u&gt;3,800 MIDI Magic (also called MIDI Magic)&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced at a very reasonable $6.95, but available only from Cyberguys (1-800-892-1010 or &lt;a href="http://www.cyberguys.com/"&gt;http://www.cyberguys.com&lt;/a&gt;, as part #160-0910), this       runs on Windows95 or Windows 3.1. This CD features a program that plays MIDI music files       (___.MID) and contains hundreds of MIDI files as well. Through the player, you can listen       to the music, change its tempo, change its instrumentation and even write your own music.       Although you cannot write music without using a mouse, much of its playback capability is       keyboard accessible. Also, you can play any MIDI files with this, so you can add your own       favorites.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;ABCs Jungle Jukebox&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $20 to $25 and available from most software retailers. It runs under       Windows95 or Windows 3.1. It is aimed at children aged 3 to 5. The object is to click on       various hot spots to find hidden coins. Once you've found a hidden coin, you can pop it in       the jukebox to play one of 3 games: Hip Hop, Jungle BeBop or Word DoWop. All games involve       clicking on a letter on the jukebox, however the child can type the letter on the       keyboard. Other than that, participation must be with sighted assistance.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Barnyard Rhythm and Moos&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $20 to $25 and available from most software retailers. It runs under       Windows95, Windows 3.1 or on the Mac. It is aimed at children aged 3 to 7. There are 3       areas to this game: a song player, music videos and exploring the farm. The first 2, while       not keyboard accessible, offer very engaging music. The Exploring The Farm area involves       clicking on hotspots to have sounds and songs played&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Brain Quest (3 editions)&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;These games, priced around $24.95, are made by IBM. There are editions       for 1st grade, 2nd grade and 3rd grade. The object of the game is to       answer questions to provide brain power (i.e. fuel) for a family taking a       trip. The questions are read aloud and when the mouse cursor hovers over       each of the multiple choice answers, the answers are read as well. The       categories include math, science, language arts, and social studies. One       or all  categories can be selected for a given game session. Among       other places, these games can be purchased on-line from &lt;a href="http://www.bigkidsvideo.com/"&gt;Big       Kids Productions&lt;/a&gt;.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Junior Field Trip&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $20 and available from most software retailers. It runs under Windows95       and Windows 3.1. It is aimed at children aged 5 through 8. In this game, you follow Buzzy       the Knowledge Bug as he takes you to the jungle, the airport and the farm. Explore the       areas and find out about the items, people, and  animals you see. There are games       areas within each area. In the Jungle, the games are Find It, Coloring Book, Jungle       Jumble, Anteater Feeder and Trivia. The games are not very appealing to visually impaired       children and there's no keyboard accessibility. The exploration is okay but fairly         information intensive, so it may be more suitable for kids who are comfortable doing a lot       of educational listening&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.pnc.com.au/%7Earkangle/kchess.htm"&gt;K-Chess Elite&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This chess game, sold by Ark Angles, is reportedly very speech friendly. It is priced       around $39 and can be purchased over the Internet.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Kid Phonics I&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $44.95 and available at most software retailers. It runs under Windows95,       Windows 3.1 or on the Mac and is aimed at children aged 4 through 7. In this CD, Sound       Buster and Word Builder games designed to teach sound discrimination, word building and       sentence building are featured. In the Playroom, you can also hear 5 songs. This is a good       example of a game that, while not accessible, can be appealing and certainly has       educational value. There's also a Kid Phonics II game.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Lamb Chop Loves Music&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $28 to $40 and available at Toys R Us and most software retailers. It runs       under Windows95, Windows 3.1 or on the Mac. It is aimed at children in preschool through       grade 3. This CD features the "Bremen Town Musicians" story read aloud, plus       several musically-oriented games. It also has a Music Store where kids can learn about and       listen to a wide variety of instruments. It has tremendous auditory appeal.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Living Books series&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $10-30 and available at most software retailers. The       titles in this series, such as Dr. Seuss's ABC, Berenstain Bears and       Arthur Books, run under Windows95 or on the Mac. They are typically aimed       at children in preschool through grade 3. These are books that are read to       you and, while they are read to you, the words are highlighted on the       screen. They also offer some degree of interactivity. With sighted       assistance to "drive", a young child could find these quite       appealing. Also, &lt;a href="http://www.intellitools.com/"&gt;IntelliTools&lt;/a&gt;       has developed an Instant Access product which makes 16 of the Living Books       titles instantly accessible via an IntelliKeys keyboard or a switch.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Storybook Weaver Deluxe&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $20and available at most software retailers and also at       http://www.mecc.com/. It runs under Windows95, Windows 3.1 or on the Mac. It is aimed at       children aged 6 through 12. In this CD, kids can write their own story and embellish it       with clipart and sound clips provided (or that they create). The typed-in text can be read       aloud by a built-in voice synthesizer that plays through a standard sound card. The sound       quality is fairly primitive and there's no ability to add words to the dictionary to       correct its pronunciation. It could be a good choice to help young children get used to a       digitalized voice and a regular computer keyboard, though.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;True Colors&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $20 to $30 and available from &lt;a href="http://www.odysseytales.com/"&gt;http://www.odysseytales.com/&lt;/a&gt;.       It runs under Windows95, Windows 3.1 or on the Mac. It is aimed at children in       kindergarten through grade 2. In this CD, a story is read aloud (running either       independently, or with the mouse used to move to the next page). There are 4 activities       (Keyboarding/Spelling, Math, Rhyming, and Color Mixing). The Color Mixing is not at all       accessible and the others are accessible only with sighted&lt;br /&gt;      assistance.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Tuneland&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $20-$30. Available from most software retailers, this game runs on Windows95       and Windows 3.1. Age level is approximately preschool through kindergarten. In this CD,       there are 2 components. The first, called Tuneland, is several scenes, where the user       clicks on various hotspots to see animations and hear music. No keyboard accessibility       except for Shift-___ combinations to move from one scene to another (Shift-M to go to the       Mountain, Shift-T to go to the train station). In the other component, Tuneland Tune       Player, just the music is played. While the music is terrific arrangements of about 40       nursery rhymes, the player is not keyboard accessible at all.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Winnie the Pooh and the Honey Tree storybook&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Priced around $32.95 and available from most software retailers, this game runs under       Windows95 or Windows 3.1. It is aimed for children aged 3 to 8. This Winnie the Pooh story       is read aloud in English or Spanish, either straight-through, or with the child exploring       along the way by clicking on hot spots. Some hot spots play music and some play games. It       is not very accessible via the keyboard.&lt;/dd&gt;&lt;/dl&gt;   &lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;   &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt;   &lt;p&gt; &lt;/p&gt;   &lt;h3&gt;&lt;a name="Other-based"&gt;Other speech-friendly games&lt;/a&gt;&lt;/h3&gt;   &lt;p&gt;Listed below are games which do not run on PCs. Some, for instance, are handlheld   stand-alone game units that run on batteries.  &lt;/p&gt;&lt;dl&gt;&lt;dt&gt;&lt;a href="http://www.viguide.com/%5C%5Cwww.levelgames.net"&gt;&lt;u&gt;LevelGames&lt;/u&gt;&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This company sells accessible versions of classic arcade games and present a "level       playing field" for players with unequal abilities. Each game contains a control panel       to allow users to adjust the major games functions through a very wide range. With these       features, LevelGames can be played by players of any age and almost any ability. Games       include: BrickOut, Ruby Ridge, and Alien Invasion.&lt;/dd&gt;&lt;dt&gt; &lt;/dt&gt;&lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;   &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt;&lt;/dl&gt;   &lt;p&gt; &lt;/p&gt;   &lt;h3&gt;&lt;a name="LowVision"&gt;Low vision accessible games&lt;/a&gt;&lt;/h3&gt;   &lt;p&gt;Listed below are games which offer some degree of accessibility for   children with low vision &lt;/p&gt;&lt;dl&gt;&lt;dt&gt;&lt;u&gt;Interactive Journey series&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;The Interactive Journey series, by The Learning Company, (Interactive       Math Journey, Interactive Reading Journey) are targeted at grades K-3.       When used with a screen magnifier, it works pretty well since the screens       aren't overly cluttered. &lt;/dd&gt;&lt;/dl&gt;   &lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;     &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt;   &lt;h3&gt; &lt;/h3&gt;   &lt;h3&gt;&lt;a name="DictionariesEncyclopedias"&gt;Dictionaries and Encyclopedias&lt;/a&gt;&lt;/h3&gt;   &lt;p&gt;Although I don't have firsthand knowledge, threads in the GUISPEAK mailing list   indicate that the &lt;strong&gt;American Heritage dictionary&lt;/strong&gt; is pretty speech-friendly.&lt;/p&gt;   &lt;p&gt;The CD-ROM Access Project, sponsored by the CPB/WGBH National Center for Accessible   Media, tested 4 multimedia encyclopedias (&lt;strong&gt;Compton's Interactive Encyclopedia&lt;/strong&gt;,   &lt;strong&gt;Microsoft Encarta '97 Encyclopedia&lt;/strong&gt;, &lt;strong&gt;1997 Grolier Multimedia   Encyclopedia&lt;/strong&gt;, &lt;strong&gt;Encyclopaedia Britannica CD '97&lt;/strong&gt;) and using 3   different screen readers and 2 screen magnifiers. Read &lt;a href="http://www.wgbh.org/wgbh/pages/ncam/currentprojects/cdromencyclopedia.html"&gt;their   report&lt;/a&gt; to see how they regarded each encyclopedia's accessibility. The CD-ROM Access   Project also tested a variety of educational and entertainment software (such as &lt;strong&gt;Infinity   City, Astro Algebra, SimAnt and MathView&lt;/strong&gt;)&lt;strong&gt; &lt;/strong&gt;to determine how   accessible they were when using various screen readers and screen magnifiers. Read their &lt;a href="http://www.wgbh.org/wgbh/pages/ncam/currentprojects/cdromfindings.html"&gt;CD-ROM   Access Analysis Finding&lt;/a&gt; to learn what they discovered.&lt;/p&gt;   &lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;   &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt; &lt;/blockquote&gt;  &lt;hr /&gt;  &lt;h4&gt;&lt;a name="MiscellaneousLinks"&gt;Miscellaneous Links&lt;/a&gt;&lt;/h4&gt;  &lt;blockquote&gt;   &lt;dl&gt;&lt;dt&gt;&lt;a href="http://www.gamesfortheblind.com/"&gt;Accessible Games&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This site offers Windows 95/98 games designed specifically for blind and       visually impaired users. Most of the games have been tested to ensure       their compatibility with the JAWS and Window Eyes screen readers. You can       buy the games individually ($12) or in a collection of 8 on a CD ($79).&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.disabilityspecialtys.com/compgame.htm"&gt;Adventure       Plus CD&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;Disability Specialtys offers a CD containing over 390 DOS-based text       games and over 60 Windows-based text games. It also contains the tools and       utilities needed to allow you to create your own games! Price is $40.&lt;/dd&gt;&lt;dt&gt;&lt;a href="mailto:Jmeddaug@cris.com"&gt;Audyssey Gaming Magazine&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;Visit &lt;a href="http://www.espsoftworks.com/"&gt;http://www.espsoftworks.com&lt;/a&gt;       to subscribe to an  online magazine that discusses computer games that are       accessible (and fun!) for visually impaired users. Much of the game software can be       downloaded via from &lt;a href="http://home.pacbell.net/paulh52"&gt;Paul       Henrichsen's web site&lt;/a&gt;.&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.geocities.com/TimesSquare/Arcade/9111/"&gt;Blade's Armoury&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This is Adam Taylor's web site which contains, according to him, 'an arsenal of hints,       cheats and FAQs about various games for the blind and some his personal favorite arcade       and PC games.' Games discussed include Ancient Domains of Mystery (ADOM), Nethack, Master       of Orion and other text adventure games. He also has a download area with current versions       and patches of some of these games.&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://store.activision.com/"&gt;Infocom       Masterpieces&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;This page has information on how to order collections of many of the Infocom       text-based adventure games that are very hard to find. Infocom is widely believed to have       been the best manufacturer of text-based games, but the popularity of those games waned       when multimedia became available. The CDs cost $8.95 each, in collections       according to topic: Sci-fi, fantasy, comedy, mystery and adventure.       They  run under DOS, Windows and the       Macintosh.&lt;/dd&gt;&lt;dt&gt;&lt;a href="http://www.helikon.com/Personal/Pete/Advents/iflibtext.html"&gt;Snacky Pete's Text       Adventure Archive&lt;/a&gt;&lt;/dt&gt;&lt;dd&gt;Although not as popular with the public at large as they used to be, interactive fiction       games (also known as text adventure games) usually take the form of a story where you're a       participant in the story. For instance, it could be a mystery and you're the detective       assigned to the case. The scene of the story is introduced and your role is made clear,       and then you're on your own! It's up to you to use text "commands" to move       about, ask questions, do things, etc. These games can be great fun and are especially       suited to older visually impaired children! This site offers many games available to be be       downloaded and run under MS-DOS.&lt;/dd&gt;&lt;dt&gt;&lt;u&gt;Sound Computing CD of speech-friendly software&lt;/u&gt;&lt;/dt&gt;&lt;dd&gt;Sound Computing offers a CD containing a comprehensive collection of       speech-friendly freeware, shareware and demo programs. The CD and its       accompanying 2-track explanatory cassette is called "Top Win       Extra." Although much of its contents can be downloaded from the       Internet, having it all in place is a big convenience. For more       information, including a full listing of the CD's contents and purchase       options, send a blank message to &lt;a href="mailto:cd@sound-computing.com"&gt;cd@sound-computing.com&lt;/a&gt;.&lt;/dd&gt;&lt;dd&gt; &lt;/dd&gt;&lt;/dl&gt;   &lt;blockquote&gt;     &lt;p&gt;&lt;em&gt;&lt;img src="http://www.viguide.com/images/Up_Arrow350.gif" alt=" [up arrow]" border="0" height="16" width="17" /&gt;&lt;/em&gt;       &lt;a href="http://www.viguide.com/entgames.htm#top"&gt;Go to the top of this page&lt;/a&gt; &lt;/p&gt;   &lt;/blockquote&gt; &lt;/blockquote&gt;  &lt;p&gt; &lt;/p&gt; &lt;!--webbot bot="Include" u-include="navigati.htm" tag="BODY" startspan --&gt;  &lt;p align="center"&gt;&lt;small&gt;&lt;a href="http://www.viguide.com/index.htm#top"&gt;VI Guide Home&lt;/a&gt; | &lt;a href="http://www.viguide.com/vsnmain.htm"&gt;Vision-related Services&lt;/a&gt; | &lt;a href="http://www.viguide.com/spedmain.htm"&gt;Special Education Services&lt;/a&gt; | &lt;a href="http://www.viguide.com/techmain.htm#top"&gt;Assistive Technology&lt;/a&gt; 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 &lt;img src="http://www.postsecretcommunity.com/misc/blog_logo.gif" alt="PostSecret" /&gt;   &lt;!-- &lt;h1 id="blog-title"&gt;       PostSecret     &lt;/h1&gt;   &lt;p id="description"&gt;&lt;/p&gt; --&gt;  &lt;/div&gt;  &lt;!-- Begin #content --&gt; &lt;div id="content"&gt;   &lt;!-- Begin #main --&gt; &lt;div id="main"&gt;&lt;div id="main2"&gt;           &lt;h2 class="date-header"&gt;11/04/2007&lt;/h2&gt;                &lt;!-- Begin .post --&gt;   &lt;div class="post"&gt;&lt;a name="9219369927069074591"&gt;&lt;/a&gt;               &lt;h3 class="post-title"&gt;      Sunday Secrets        &lt;/h3&gt;                 &lt;div class="post-body"&gt;  &lt;div&gt;       &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OynXvbXI/AAAAAAAACUI/57fcOHgn2Io/s1600-h/gorier.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OynXvbXI/AAAAAAAACUI/57fcOHgn2Io/s400/gorier.jpg" alt="" id="BLOGGER_PHOTO_ID_5128842182113848690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(PostSecret is an ongoing community art project where people mail in their secrets anonymously on one side of a homemade postcard.)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Nr3XvbII/AAAAAAAACSQ/3m_xhY7-m04/s1600-h/PLAYBOY.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Nr3XvbII/AAAAAAAACSQ/3m_xhY7-m04/s400/PLAYBOY.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840966638103682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OnXXvbTI/AAAAAAAACTo/1AYKAuXdbR4/s1600-h/mouth.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OnXXvbTI/AAAAAAAACTo/1AYKAuXdbR4/s400/mouth.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841988840320306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Oh3XvbSI/AAAAAAAACTg/TFWth5G4WC0/s1600-h/period.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Oh3XvbSI/AAAAAAAACTg/TFWth5G4WC0/s400/period.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841894351039778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-----Email Message-----&lt;br /&gt;Sent: Monday, November 05, 2007 6:55 PM&lt;br /&gt;Subject: "Period"&lt;br /&gt;&lt;br /&gt;. . .even though I don't know your name or who you are, I hope to read one of your books someday. . .&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OeHXvbRI/AAAAAAAACTY/MvkJHjjR2ag/s1600-h/retail.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OeHXvbRI/AAAAAAAACTY/MvkJHjjR2ag/s400/retail.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841829926530322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1ObHXvbQI/AAAAAAAACTQ/oi0qjWfPsUY/s1600-h/eject.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1ObHXvbQI/AAAAAAAACTQ/oi0qjWfPsUY/s400/eject.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841778386922754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OV3XvbPI/AAAAAAAACTI/_JrEtgajC9c/s1600-h/poor.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OV3XvbPI/AAAAAAAACTI/_JrEtgajC9c/s400/poor.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841688192609522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-----Email Message-----&lt;br /&gt;Sent: Sunday, November 04, 2007 3:21 AM&lt;br /&gt;Subject: re: our kids don't know we're poor&lt;br /&gt;&lt;br /&gt;Once I was driving up Pacific Coast Highway on my way to work on a movie set at a mansion on the beach in Malibu. It was a nice day and there was a clunker of a car driving next to me with all the windows open. It was a 'poor' Mexican family. They were all smiling and singing. The father looked kind. The kids looked happy. I saw them and hoped that someday I would be have a rich life like that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OKHXvbOI/AAAAAAAACTA/K1Hv_LDDscI/s1600-h/oct.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OKHXvbOI/AAAAAAAACTA/K1Hv_LDDscI/s400/oct.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841486329146594" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OG3XvbNI/AAAAAAAACS4/JnFd1kSgNHc/s1600-h/pleasedontsendmeemail.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OG3XvbNI/AAAAAAAACS4/JnFd1kSgNHc/s400/pleasedontsendmeemail.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841430494571730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OD3XvbMI/AAAAAAAACSw/mZadFCr6Dmw/s1600-h/rolypoly.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OD3XvbMI/AAAAAAAACSw/mZadFCr6Dmw/s400/rolypoly.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841378954964162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1N13XvbLI/AAAAAAAACSo/qLkaeq29eGY/s1600-h/scan.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1N13XvbLI/AAAAAAAACSo/qLkaeq29eGY/s400/scan.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841138436795570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NynXvbKI/AAAAAAAACSg/eEIY-QeJHpE/s1600-h/teacher.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NynXvbKI/AAAAAAAACSg/eEIY-QeJHpE/s400/teacher.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841082602220706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1O9nXvbYI/AAAAAAAACUQ/udbrzgviOik/s1600-h/tv.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1O9nXvbYI/AAAAAAAACUQ/udbrzgviOik/s400/tv.jpg" alt="" id="BLOGGER_PHOTO_ID_5128842371092409730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Os3XvbVI/AAAAAAAACT4/_TUxPjUe1t8/s1600-h/nfl.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Os3XvbVI/AAAAAAAACT4/_TUxPjUe1t8/s400/nfl.jpg" alt="" id="BLOGGER_PHOTO_ID_5128842083329600850" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Nv3XvbJI/AAAAAAAACSY/tM58JdqwYiM/s1600-h/EVER.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/Ry1Nv3XvbJI/AAAAAAAACSY/tM58JdqwYiM/s400/EVER.jpg" alt="" id="BLOGGER_PHOTO_ID_5128841035357580434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-----Email Message-----&lt;br /&gt;Sent: Sunday, October 21, 2007 10:19 AM&lt;br /&gt;&lt;br /&gt;I feel like I've known you all in the &lt;b&gt;&lt;u&gt;&lt;a href="http://www.postsecretcommunity.com/chat/"&gt;PostSecret Community&lt;/a&gt;&lt;/u&gt;&lt;/b&gt; for my entire life or something - I don't know, it's weird - I feel like you've all been just out of my range of vision, just out of sight - and now the lights have revealed what was there, unseen, all along.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OqXXvbUI/AAAAAAAACTw/pRH43GE4ZSE/s1600-h/latex.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OqXXvbUI/AAAAAAAACTw/pRH43GE4ZSE/s400/latex.jpg" alt="" id="BLOGGER_PHOTO_ID_5128842040379927874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-----Email Message-----&lt;br /&gt;Sent: Sunday, November 04, 2007 9:44 AM&lt;br /&gt;Subject: re: latex gloves&lt;br /&gt;&lt;br /&gt;I use a condom on my vibrator... ;-p&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NpnXvbHI/AAAAAAAACSI/z00sdfF7bcI/s1600-h/2ND.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NpnXvbHI/AAAAAAAACSI/z00sdfF7bcI/s400/2ND.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840927983398002" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-----Email Message----&lt;br /&gt;Sent: Sunday, November 04, 2007 3:55 AM&lt;br /&gt;Subject: friend died, nobody helped....&lt;br /&gt;&lt;br /&gt;you will learn how to help yourself.&lt;br /&gt;it will break your heart, and it will make you strong.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NnnXvbGI/AAAAAAAACSA/4c0d5FU9KFw/s1600-h/SON.jpg"&gt;&lt;img style="cursor: pointer;" src="http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NnnXvbGI/AAAAAAAACSA/4c0d5FU9KFw/s400/SON.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840893623659618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NgXXvbFI/AAAAAAAACR4/6AAcPS7_TAQ/s1600-h/CAPRI.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NgXXvbFI/AAAAAAAACR4/6AAcPS7_TAQ/s400/CAPRI.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840769069608018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NeHXvbEI/AAAAAAAACRw/ywMqVnIjbMg/s1600-h/FINDME.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NeHXvbEI/AAAAAAAACRw/ywMqVnIjbMg/s400/FINDME.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840730414902338" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;-----Email Message-----&lt;br /&gt;Sent: Sunday, November 04, 2007 11:07 AM&lt;br /&gt;&lt;br /&gt;Once I found myself, I realized God was there all along.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NbHXvbDI/AAAAAAAACRo/lntthhezXwY/s1600-h/SMELL.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NbHXvbDI/AAAAAAAACRo/lntthhezXwY/s400/SMELL.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840678875294770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NXHXvbCI/AAAAAAAACRg/HE2Rq9Ce27U/s1600-h/black.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NXHXvbCI/AAAAAAAACRg/HE2Rq9Ce27U/s400/black.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840610155818018" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NMXXvbBI/AAAAAAAACRY/qTDXZK-b-W0/s1600-h/say.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_a7jkcMVp5Vg/Ry1NMXXvbBI/AAAAAAAACRY/qTDXZK-b-W0/s400/say.jpg" alt="" id="BLOGGER_PHOTO_ID_5128840425472224274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-----Email Message-----&lt;br /&gt;Sent: Monday, November 05, 2007 11:13 AM&lt;br /&gt;Subject: Leaving PostSecret&lt;br /&gt;&lt;br /&gt;frank&lt;br /&gt;&lt;br /&gt;thank you I have my sweatheart and I don't need to keep my feelings secret anymore i can share it with my love whenever i want to :)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;Sent: Sunday, November 04, 2007 10:12 AM&lt;br /&gt;Subject: Leaving PostSecret&lt;br /&gt;&lt;br /&gt;Hi,&lt;br /&gt;&lt;br /&gt;I just manually removed your email from teh list.&lt;br /&gt;&lt;br /&gt;Thanks,&lt;br /&gt;-Frank&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------------------------------------------------------&lt;br /&gt;Sent: Sunday, November 04, 2007 8:13 AM&lt;br /&gt;Subject: Leaving PostSecret&lt;br /&gt;&lt;br /&gt;i would like to cancel my membership - thank you&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;    &lt;/div&gt;     &lt;/div&gt;          &lt;p class="post-footer"&gt;       &lt;em&gt;posted by postsecret at &lt;a href="http://postsecret.blogspot.com/2007/11/sunday-secrets.html" title="permanent link"&gt;12:39 AM&lt;/a&gt;&lt;/em&gt;         &lt;span class="item-action"&gt;&lt;a href="email-post.g?blogID=8613776&amp;amp;postID=9219369927069074591" title="Email Post"&gt;&lt;span class="email-post-icon"&gt; &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="item-control blog-admin pid-1211604591"&gt;&lt;a style="border: medium none ;" href="post-edit.g?blogID=8613776&amp;amp;postID=9219369927069074591" title="Edit Post"&gt;&lt;span class="quick-edit-icon"&gt; &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;     &lt;/p&gt;      &lt;/div&gt;   &lt;!-- End .post --&gt;            &lt;!-- Begin #comments --&gt;      &lt;!-- End #comments --&gt;           &lt;h2 class="date-header"&gt;10/29/2007&lt;/h2&gt;                &lt;!-- Begin .post --&gt;   &lt;div class="post"&gt;&lt;a name="8775866861646357099"&gt;&lt;/a&gt;               &lt;h3 class="post-title"&gt;      &lt;span style="font-weight: bold;"&gt;&lt;span style="font-style: italic;"&gt;A Lifetime of Secrets&lt;/span&gt;&lt;/span&gt;        &lt;/h3&gt;                 &lt;div class="post-body"&gt;  &lt;div&gt;      &lt;br /&gt;&lt;br /&gt;Hundreds of never-before-seen secrets arranged in loose chronological order reveal the fascinating ways our secrets change over the course of our lives and the surprising ways they remain exactly the same.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_a7jkcMVp5Vg/RyP-8kLqg1I/AAAAAAAACRQ/NBnXOKlkrZE/s1600-h/life.jpg"&gt;&lt;img style="cursor: pointer;" src="http://2.bp.blogspot.com/_a7jkcMVp5Vg/RyP-8kLqg1I/AAAAAAAACRQ/NBnXOKlkrZE/s400/life.jpg" alt="" id="BLOGGER_PHOTO_ID_5126221117335962450" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Buy &lt;span style="font-style: italic;"&gt;&lt;span style="font-weight: bold;"&gt;A Lifetime of Secrets&lt;/span&gt;&lt;/span&gt; today from &lt;a href="http://search.barnesandnoble.com/booksearch/results.asp?WRD=postsecret&amp;amp;z=y&amp;amp;cds2Pid=9481&amp;amp;lkid=J15476943&amp;amp;pubid=K124870&amp;amp;byo=1"&gt;&lt;span style="text-decoration: underline;"&gt;Barnes &amp;amp; Noble&lt;/span&gt;&lt;/a&gt;, Borders, Chapters or your favorite &lt;a href="http://www.booksense.com/"&gt;&lt;u&gt; independent book store&lt;/u&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;By purchasing this book today for yourself or as a gift, you are supporting this project and helping me continue to post secrets here every Sunday.&lt;br /&gt;&lt;br /&gt;Thank you for your support,&lt;br /&gt;-Frank&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;Buy all four PostSecret books now from &lt;a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;amp;location=http%3A%2F%2Fwww.amazon.com%2FLifetime-Secrets-PostSecret-Book%2Fdp%2F0061238600%3Fie%3DUTF8%26s%3Dbooks%26qid%3D1177350558%26sr%3D8-8&amp;amp;tag=postsecret-20&amp;amp;linkCode=ur2&amp;amp;camp=1789&amp;amp;creative=9325"&gt;&lt;span style="text-decoration: underline;"&gt;Amazon&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;img src="http://www.assoc-amazon.com/e/ir?t=postsecret-20&amp;amp;l=ur2&amp;amp;o=1" alt="" style="border: medium none  ! important; margin: 0px ! important;" border="0" height="1" width="1" /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;br /&gt;    &lt;/div&gt;     &lt;/div&gt;          &lt;p class="post-footer"&gt;       &lt;em&gt;posted by postsecret at &lt;a href="http://postsecret.blogspot.com/2007/10/now-available-everywhere.html" title="permanent link"&gt;9:12 PM&lt;/a&gt;&lt;/em&gt;         &lt;span class="item-action"&gt;&lt;a href="email-post.g?blogID=8613776&amp;amp;postID=8775866861646357099" title="Email Post"&gt;&lt;span class="email-post-icon"&gt; &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="item-control blog-admin pid-1211604591"&gt;&lt;a style="border: medium none ;" href="post-edit.g?blogID=8613776&amp;amp;postID=8775866861646357099" title="Edit Post"&gt;&lt;span class="quick-edit-icon"&gt; &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;     &lt;/p&gt;      &lt;/div&gt;   &lt;!-- End .post --&gt;            &lt;!-- Begin #comments --&gt;      &lt;!-- End #comments --&gt;           &lt;h2 class="date-header"&gt;10/28/2007&lt;/h2&gt;                &lt;!-- Begin .post --&gt;   &lt;div class="post"&gt;&lt;a name="7173081431008662212"&gt;&lt;/a&gt;               &lt;h3 class="post-title"&gt;      New Tour Dates        &lt;/h3&gt;                 &lt;div class="post-body"&gt;  &lt;div&gt;       &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_a7jkcMVp5Vg/RwhOS2GGYbI/AAAAAAAACFc/Pq0NLBrQbMs/s1600-h/talk6.jpg"&gt;&lt;img style="cursor: pointer;" src="http://4.bp.blogspot.com/_a7jkcMVp5Vg/RwhOS2GGYbI/AAAAAAAACFc/Pq0NLBrQbMs/s400/talk6.jpg" alt="" id="BLOGGER_PHOTO_ID_5118427062172279218" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;a href="http://foundvspostsecret.com/"&gt;FOUND vs PostSecret Charity Tour&lt;/a&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kansas City, MO (November 12)&lt;br /&gt;St. Louis, MO   (November 13)&lt;br /&gt;Lexington, KY   (November 14)&lt;br /&gt;Indianapolis, IN (November 15)&lt;br /&gt;Ann Arbor, MI  (November 16)&lt;br /&gt;Pittsburgh, PA  (November 17)&lt;br /&gt;Columbus, OH  (November 18)&lt;br /&gt;Asheville, NC  (November 30)&lt;br /&gt;Durham, NC  (December 1)&lt;br /&gt;Richmond, VA  (December 2)&lt;br /&gt;Atlanta, GA  (December 3)&lt;br /&gt;Birmingham, AL  (December 4)&lt;br /&gt;New Orleans, LA (December 5)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;u&gt;&lt;a href="http://foundvspostsecret.com/"&gt;Order Tickets Online Here.&lt;/a&gt;&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_a7jkcMVp5Vg/RwhPsmGGYdI/AAAAAAAACFs/pCogpdTsPFI/s1600-h/58.jpg"&gt;&lt;img style="cursor: pointer;" src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/RwhPsmGGYdI/AAAAAAAACFs/pCogpdTsPFI/s400/58.jpg" alt="" id="BLOGGER_PHOTO_ID_5118428604065538514" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;To host a PostSecret Event at your college contact;&lt;br /&gt;&lt;u&gt;&lt;a href="http://www.harpercollinsspeakersbureau.com/?WT.mc_id=Tile_HCHP_SpeakersBureau_070207"&gt;The Harper Collin's Speakers Bureau &lt;/a&gt;&lt;/u&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.postsecretcommunity.com/"&gt;&lt;img src="http://3.bp.blogspot.com/_a7jkcMVp5Vg/Rwu-12GGYhI/AAAAAAAACGM/eZSlhRP6uU0/s400/postecret_community.gif" alt="PostSecret Community" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;    &lt;/div&gt;     &lt;/div&gt;          &lt;p class="post-footer"&gt;       &lt;em&gt;posted by postsecret at &lt;a href="http://postsecret.blogspot.com/2007/10/lifetime-of-secrets-book-tour-october.html" title="permanent link"&gt;8:02 PM&lt;/a&gt;&lt;/em&gt;         &lt;span class="item-action"&gt;&lt;a href="email-post.g?blogID=8613776&amp;amp;postID=7173081431008662212" title="Email Post"&gt;&lt;span class="email-post-icon"&gt; &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span class="item-control blog-admin pid-1211604591"&gt;&lt;a style="border: medium none ;" href="post-edit.g?blogID=8613776&amp;amp;postID=7173081431008662212" title="Edit Post"&gt;&lt;span class="quick-edit-icon"&gt; &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;     &lt;/p&gt;      &lt;/div&gt;   &lt;!-- End .post --&gt;            &lt;!-- Begin #comments --&gt;      &lt;!-- End #comments --&gt;   &lt;/div&gt;&lt;/div&gt; &lt;!-- End #main --&gt;        &lt;!-- Begin #sidebar --&gt; &lt;div id="sidebar"&gt;&lt;div id="sidebar2"&gt;         &lt;!-- Begin #profile-container --&gt;            &lt;!-- End #profile --&gt;       &lt;h2 class="sidebar-title"&gt; &lt;/h2&gt;     &lt;ul id="recently"&gt;&lt;li&gt;&lt;a href="http://postsecret.blogspot.com/2007/11/sunday-secrets.html"&gt;Sunday Secrets&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://postsecret.blogspot.com/2007/10/now-available-everywhere.html"&gt;A Lifetime of Secrets&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://postsecret.blogspot.com/2007/10/lifetime-of-secrets-book-tour-october.html"&gt;New Tour Dates&lt;/a&gt;&lt;/li&gt;&lt;!-- &lt;a href="http://feeds.feedburner.com/Postsecret" title="Subscribe to my feed"&gt;RSS&lt;/a&gt; --&gt;&lt;li style="margin-top: 5px;"&gt;&lt;a 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title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_a7jkcMVp5Vg/Ry1OynXvbXI/AAAAAAAACUI/57fcOHgn2Io/s72-c/gorier.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-4597775032529073546</id><published>2007-11-08T00:57:00.000-08:00</published><updated>2007-11-08T01:02:10.752-08:00</updated><title type='text'></title><content type='html'>&lt;table border="0" cellpadding="4" cellspacing="0" width="100%"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td valign="top"&gt;&lt;img src="http://www.compinfo-center.com/images/compinfo/cinfoeye.gif" alt="Computers and computer software  support - find it on CompInfo" border="0" 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Development and Management&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/apps/3gl.htm"&gt;3GLs&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/4gl.htm"&gt;4GLs&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/activex.htm"&gt;Active X&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/ada.htm"&gt;Ada&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/apl.htm"&gt;APL&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/4gl.htm"&gt;Application Development Environment&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/desktop_appsdev.htm"&gt;Application Development Tools (desktop databases)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/eai.htm"&gt;Applications Integration&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/assembly_language.htm"&gt;Assemblers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/basic.htm"&gt;Basic&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/borland.htm"&gt;Borland&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/case_tools.htm"&gt;CASE&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/c.htm"&gt;C/C++&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/clarion.htm"&gt;Clarion&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/ca_clipper.htm"&gt;CA-Clipper&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/client_server.htm"&gt;Client Server&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/apps/cobol.htm"&gt;COBOL&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/corba.htm"&gt;CORBA/ORB&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/compilers.htm"&gt;Compilers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/conversion.htm"&gt;Cross-Platform Conversion&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/database_administration.htm"&gt;Database Administration&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/connectivity.htm"&gt;Database Connectivity&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/client_server.htm"&gt;Database Server&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/conversion.htm"&gt;Data Conversion&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/db2.htm"&gt;DB2&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/delphi.htm"&gt;Delphi&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/desktop_appsdev.htm"&gt;Desktop Databases&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/text_editors.htm"&gt;Editors&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/eiffel.htm"&gt;Eiffel&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/fortran.htm"&gt;Fortran&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/informix.htm"&gt;Informix&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/ingres.htm"&gt;Ingres&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/java.htm"&gt;Java&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/javascript.htm"&gt;JavaScript&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/connectivity.htm"&gt;JDBC&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/lisp.htm"&gt;Lisp&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/m.htm"&gt;M ( Mumps )&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/memory_management.htm"&gt;Memory Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/middleware.htm"&gt;Middleware&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/case_tools.htm"&gt;Modelling Tools&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/ms_access.htm"&gt;MS Access&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/mysql.htm"&gt;mySQL&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/object_orientation.htm"&gt;Object Orientation&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/oocomp.htm"&gt;Object Oriented Databases&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/apps/oocomp.htm"&gt;Object Oriented Programming&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/connectivity.htm"&gt;ODBC&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/oracle.htm"&gt;Oracle&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/apps/pascal.htm"&gt;Pascal&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/perl.htm"&gt;Perl&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/php.htm"&gt;PHP&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/powerbuilder.htm"&gt;PowerBuilder&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/program_tools.htm"&gt;Programming Tools&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/progress.htm"&gt;Progress&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/itman/project_management.htm"&gt;Project Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/rad.htm"&gt;Rapid Applications Development (RAD)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/rdbms.htm"&gt;Relational Database Management Systems (RDBMS) &lt;/a&gt;- &lt;a href="http://www.compinfo-center.com/apps/software_audit.htm"&gt;Software Audit&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/software_components.htm"&gt;Software Components&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/software_development_management.htm"&gt;Software Development Management&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/apps/software_engineering.htm"&gt;Software Engineering&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/software_testing.htm"&gt;Software Testing&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/apps/sql_server.htm"&gt;SQL Server&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/sybase.htm"&gt;Sybase&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/uml.htm"&gt;Unified Modelling Language (UML)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/visual_basic.htm"&gt;Visual Basic&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/xbase.htm"&gt;Visual dBase&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/foxpro.htm"&gt;Visual FoxPro&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/visual_studio.htm"&gt;Visual Studio&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/xbase.htm"&gt;Xbase&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="art"&gt;Artificial Intelligence and Robotics&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/ai/artificial_intelligence.htm"&gt;Artificial Intelligence&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/artificial_life.htm"&gt;Artificial Life&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/bayesian_belief_networks.htm"&gt;Bayesian Belief Networks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/computer_vision.htm"&gt;Computer Vision&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/cybernetics.htm"&gt;Cybernetics&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/expert_systems.htm"&gt;Expert Systems&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/fuzzy_logic.htm"&gt;Fuzzy Logic&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/genetic_algorithms.htm"&gt;Genetic Algorithms&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/genetic_programming.htm"&gt;Genetic Programming&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/industrial_control_systems.htm"&gt;Industrial Control Systems&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/intelligent_agents.htm"&gt;Intelligent Agents&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/knowledge_management.htm"&gt;Knowledge Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/knowledge_representation.htm"&gt;Knowledge Representation&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/machine_learning.htm"&gt;Machine Learning&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/neural_networks.htm"&gt;Neural Networks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/pattern_recognition.htm"&gt;Pattern Recognition&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/robotics.htm"&gt;Robotics&lt;/a&gt;  - &lt;a href="http://www.compinfo-center.com/server/supercomputers.htm"&gt;Supercomputers&lt;/a&gt; ..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="cad"&gt;CAD, Computer Design, Graphics, Modelling and Multimedia&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/cad/3d.htm"&gt;3D Graphics Modelling&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/aec_design.htm"&gt;AEC Design Tools&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/autocad.htm"&gt;AutoCAD&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/mapping.htm"&gt;Cartography&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/cad.htm"&gt;Computer Aided Design (CAD)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/cam.htm"&gt;Computer Aided Manufacturing (CAM)&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/cad/computer_animation.htm"&gt;Computer Animation&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/computer_graphics.htm"&gt;Computer Graphics&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/computer_imaging.htm"&gt;Computer Imaging&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/computer_simulation.htm"&gt;Computer Simulation&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/design_automation.htm"&gt;Design Automation&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/fractal_design.htm"&gt;Fractals&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/gis.htm"&gt;Geographic Information Systems (GIS)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/gps.htm"&gt;Global Positioning Systems (GPS)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/image_processing.htm"&gt;Image Processing&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/cad/mapping.htm"&gt;Mapping&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/midi.htm"&gt;MIDI&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/mpeg.htm"&gt;MPEG&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/multimedia.htm"&gt;Multimedia&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/cad/multimedia_authoring.htm"&gt;Multimedia Authoring&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/product_data_management.htm"&gt;Product Data Management (PDM)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/remote_sensing.htm"&gt;Remote Sensing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/storyboard.htm"&gt;Storyboarding&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/cad/streaming_media.htm"&gt;Streaming Media&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/server/supercomputers.htm"&gt;Supercomputers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/virtual_reality.htm"&gt;Virtual Reality&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/cad/vrml.htm"&gt;VRML&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="comp"&gt;Computer Background&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/comp/computer_acronyms.htm"&gt;Computer Acronyms&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/comp/computer_bibliography.htm"&gt;Computer Bibliography&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/comp/computer_dictionary.htm"&gt;Computer Dictionaries&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/comp/computer_encyclopaedia.htm"&gt;Computer Encyclopedia&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/comp/computer_history.htm"&gt;Computer History&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="data"&gt;Data Capture and Barcode&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/data/data_capture.htm"&gt;Automatic Indentification (AID)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/data/barcode.htm"&gt;Barcodes&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/data/data_capture.htm"&gt;Data Capture&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/data/data_acquisition.htm"&gt;Data Collection and Acquisition&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/data/ocr.htm"&gt;Optical Character Recognition (OCR)&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="doc"&gt;Document Management and Groupware&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/docs/collaborative_software.htm"&gt;Collaboration Software&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/document_management.htm"&gt;Document Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/document_management.htm"&gt;Document Imaging&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/electronic_messaging.htm"&gt;Electronic Messaging&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/email.htm"&gt;Email &lt;/a&gt;- &lt;a href="http://www.compinfo-center.com/docs/email_management.htm"&gt;Email Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/groupware.htm"&gt;Groupware&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/text_retrieval.htm"&gt;Information Retrieval&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ai/knowledge_management.htm"&gt;Knowledge Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/lotus_notes.htm"&gt;Lotus Domino&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/lotus_notes.htm"&gt;Lotus Notes&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/docs/microsoft_exchange.htm"&gt;MS Exchange/Outlook&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/web/search_tools.htm"&gt;Search Tools&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/search_engines.htm"&gt;Search Engines&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/text_retrieval.htm"&gt;Text Retrieval&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/docs/workflow.htm"&gt;Workflow&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="elpub"&gt;Electronic Publishing&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/epub/active_server_pages.htm"&gt;Active Server Pages (ASP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/cgi.htm"&gt;CGI&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/cookies.htm"&gt;Cookies&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/dtp.htm"&gt;Desktop Publishing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/dhtml.htm"&gt;DHTML&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/ebooks.htm"&gt;E-Books&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/electronic_publishing.htm"&gt;Electronic Publishing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/fonts.htm"&gt;Fonts&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/forms.htm"&gt;Forms Processing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/html.htm"&gt;HTML&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/java.htm"&gt;Java&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/apps/javascript.htm"&gt;JavaScript&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/pdf.htm"&gt;PDF&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/php.htm"&gt;PHP Script&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/postscript.htm"&gt;PostScript&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/electronic_publishing.htm"&gt;PrePress&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/sgml.htm"&gt;SGML&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/web_publishing.htm"&gt;Web Publishing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/xml.htm"&gt;XML&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="elcom"&gt;Electronic Commerce (including Smartcards)&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/ecom/eai.htm"&gt;Applications Integration&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/application_service_providers.htm"&gt;Application Service Provider (ASP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/call_center.htm"&gt;Call Center&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/support_desk.htm"&gt;Customer Help Desk&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/crm.htm"&gt;Customer Relationship Management (CRM)&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/ecom/digital_signatures.htm"&gt;Digital Signature&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/ecommerce.htm"&gt;E-commerce&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/edi.htm"&gt;Electronic Data Interchange (EDI)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/email_on_demand.htm"&gt;Email Broadcast&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/email_on_demand.htm"&gt;Email-on-Demand&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/euro.htm"&gt;EMU and Euro Currency&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/extranets.htm"&gt;Extranets&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/ecom/web_security.htm"&gt;Internet Security&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/ecom/kiosks.htm"&gt;Kiosks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/siebel.htm"&gt;Siebel&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/ecom/smartcards.htm"&gt;Smartcards&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/epub/web_publishing.htm"&gt;Web Publishing&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/web/website_management.htm"&gt;WebSite Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/web/website_marketing.htm"&gt;WebSite Marketing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/xml.htm"&gt;XML&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="ent"&gt;Enterprise Systems&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/entsys/baan.htm"&gt;Baan&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/business_intelligence.htm"&gt;Business Intelligence&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/bpr.htm"&gt;Business Process Re-engineering (BPR)&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/entsys/data_mining.htm"&gt;Data Mining&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/data_warehousing.htm"&gt;Data Warehousing&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/entsys/data_visualization.htm"&gt;Data Visualization&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/decision_support.htm"&gt;Decision Support Systems&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/enterprise_information_systems.htm"&gt;Enterprise Information Systems&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/entsys/erp.htm"&gt;Enterprise Resource Planning (ERP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/executive_information_systems.htm"&gt;Executive Information Systems&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/entsys/intranets.htm"&gt;Intranets&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/olap.htm"&gt;Online Analytical Processing (OLAP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/peoplesoft.htm"&gt;PeopleSoft&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/report_writers.htm"&gt;Report and Query Tools&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/sap.htm"&gt;SAP&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/statistical_software.htm"&gt;Statistical Software&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/entsys/supply_chain_management.htm"&gt;Supply Chain&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="int"&gt;Internet&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/ecom/application_service_providers.htm"&gt;Application Service Provider (ASP)&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/int/browsers.htm"&gt;Browsers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/elearning.htm"&gt;E-Learning&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/instant_messaging.htm"&gt;Instant Messaging&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/isp.htm"&gt;Internet Service Providers (ISP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/internet.htm"&gt;Internet&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/ecom/web_security.htm"&gt;Internet Security&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/int/mail_lists.htm"&gt;Mail Lists&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/newsgroups.htm"&gt;Newsgroups&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/p2p.htm"&gt;P2P Networks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/privacy.htm"&gt;Privacy&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/search_engines.htm"&gt;Search Engines&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/web_publishing.htm"&gt;Web Publishing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/web/website_management.htm"&gt;WebSite Management&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="itman"&gt;IT Management&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/itman/asset_management.htm"&gt;Asset Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/benchmarks.htm"&gt;Benchmarking&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/business_continuity.htm"&gt;Business Continuity and Contingency Planning&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/capacity_planning.htm"&gt;Capacity Planning and Load Testing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/computer_standards.htm"&gt;Computer Standards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/database_administration.htm"&gt;Database Administration&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/disaster_recovery.htm"&gt;Disaster Recovery&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/health_safety.htm"&gt;Health and Safety&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/support_desk.htm"&gt;Help Desk&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/human_computer_interaction.htm"&gt;Human-Computer Interaction&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/itman/outsourcing.htm"&gt;Outsourcing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/project_management.htm"&gt;Project Management&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/apps/software_development_management.htm"&gt;Software Development Management&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/itman/software_license_management.htm"&gt;Software License Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/support_desk.htm"&gt;Support Desk&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/apps/software_audit.htm"&gt;Systems Audit&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/systems_management.htm"&gt;Systems Management&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/syssec/systems_security.htm"&gt;Systems Security&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/itman/telecommuting.htm"&gt;Telecommuting&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/telework.htm"&gt;Teleworking&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="mic"&gt;Microprocessors, Semiconductors and Embedded Systems&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/micro/chip.htm"&gt;Chip Technology&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/chipset.htm"&gt;Chipset&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/cpu.htm"&gt;CPUs&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/dsp.htm"&gt;Digital Signal Processors (DSP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/electronic_engineering.htm"&gt;Electronic Engineering&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/embedded_processors.htm"&gt;Embedded Processors&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/embedded_software_development.htm"&gt;Embedded Software Development&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/integrated_circuits.htm"&gt;Integrated Circuits&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/int/internet_appliances.htm"&gt;Internet Appliances / Set-top Boxes&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/microcontrollers.htm"&gt;Micro-controllers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/microprocessors.htm"&gt;Microprocessors&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/nanotechnology.htm"&gt;Nanotechnology &lt;/a&gt;- &lt;a href="http://www.compinfo-center.com/micro/ram.htm"&gt;Random Access Memory (RAM)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/semiconductors.htm"&gt;Semiconductors &lt;/a&gt;-   &lt;a href="http://www.compinfo-center.com/server/supercomputers.htm"&gt;Supercomputers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/surface_mount_technology.htm"&gt;Surface Mount Technology&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/vlsi.htm"&gt;VLSI&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="net"&gt;Networks - Hardware and Software&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/netw/802_11.htm"&gt;802.11 Networks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/adsl.htm"&gt;ADSL&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/atm.htm"&gt;Asynchronous Transfer Mode (ATM) Switches&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/routers.htm"&gt;Bridges&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/cables.htm"&gt;Cables &amp;amp; Connectors&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/cable_networks.htm"&gt;Cable Networks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/cell_relay.htm"&gt;Cell Relay&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/data_communications.htm"&gt;Data Communications&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/adsl.htm"&gt;Digital Subscriber Line (DSL)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/ethernet.htm"&gt;Ethernet&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/fax.htm"&gt;Fax Servers&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/fddi.htm"&gt;F-DDI&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/fiber_optic.htm"&gt;Fiber Optic&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/firewalls.htm"&gt;Firewalls&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/frame_relay.htm"&gt;Frame Relay&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/ethernet.htm"&gt;Gigabit Ethernet&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/home_networks.htm"&gt;Home Networks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/isdn.htm"&gt;ISDN&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/lan_nic.htm"&gt;LAN Interface Cards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/lans.htm"&gt;Local Area Network (LAN)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/modems.htm"&gt;Modems&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/networks.htm"&gt;Networks&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/network_management_tools.htm"&gt;Network Management&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/network_security.htm"&gt;Network Security&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/netware.htm"&gt;Novell Netware&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/print_servers.htm"&gt;Print Servers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/remote_access.htm"&gt;Remote Access&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/routers.htm"&gt;Routers&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/snmp.htm"&gt;Simple Network Management Protocol (SNMP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/switches.htm"&gt;Switches&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/tcp_ip.htm"&gt;TCP/IP&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/token_ring.htm"&gt;Token Ring Network&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/vpn.htm"&gt;Virtual Private Network (VPN)&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/wan.htm"&gt;Wide Area Network (WAN)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/wireless_lan.htm"&gt;Wireless LAN&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="os"&gt;Operating Systems&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/opsys/operating_systems.htm"&gt;BeOS&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/mobile_computing.htm"&gt;EPOC&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/aix.htm"&gt;IBM AIX&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/opsys/as400.htm"&gt;IBM AS400&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/opsys/mainframe.htm"&gt;IBM Mainframe / OS/390 / zSeries / z/OS&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/linux.htm"&gt;Linux&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/apple_macintosh.htm"&gt;Apple MacOS&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/open_source.htm"&gt;Open Source&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/vms.htm"&gt;OpenVMS&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/operating_systems.htm"&gt;Operating Systems&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/os2.htm"&gt;OS/2&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/real_time.htm"&gt;Real Time O/S&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/unix.htm"&gt;Unix&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/windows_98.htm"&gt;Windows 98/ME&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/opsys/windows_ce.htm"&gt;Windows CE&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/opsys/windows_nt.htm"&gt;Windows NT&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/opsys/windows_2000.htm"&gt;Windows 2000&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/opsys/windows_xp.htm"&gt;Windows XP&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="pershd"&gt;Personal/User Systems - Hardware&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/pchard/bios.htm"&gt;BIOS&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/buses.htm"&gt;Buses&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/digital_cameras.htm"&gt;Digital Cameras&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/system_cards.htm"&gt;Graphics Cards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/handhelds.htm"&gt;Handhelds&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/netw/home_networks.htm"&gt;Home Networks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/input.htm"&gt;Input Devices&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/serial_parallel.htm"&gt;Input/Output (I/O) Controllers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/input.htm"&gt;Keyboards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/micro/ram.htm"&gt;Memory&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/input.htm"&gt;Mice&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/mobile_computing.htm"&gt;Mobile Computing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/motherboards.htm"&gt;Motherboards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/system_cards.htm"&gt;Multimedia Cards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/notebooks.htm"&gt;Notebooks&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/pchard/pcmcia.htm"&gt;PCMCIA&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/pen_computing.htm"&gt;Pen Computing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/personal_computers.htm"&gt;Personal Computers&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/pchard/handhelds.htm"&gt;Personal Digital Assistants (PDA)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/printers.htm"&gt;Plotters&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/ups.htm"&gt;Power Supply&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/printers.htm"&gt;Printers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/scanners.htm"&gt;Scanners&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/scsi.htm"&gt;SCSI&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/system_cards.htm"&gt;Sound Cards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/handhelds.htm"&gt;Tablet PCs&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/hardware_testing.htm"&gt;Test Equipment&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/netw/network_computers.htm"&gt;Thin Clients&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/ups.htm"&gt;Uninterruptible Power Supply (UPS)&lt;/a&gt; -&lt;a href="http://www.compinfo-center.com/pchard/usb.htm"&gt; Universal Serial Bus (USB)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/system_cards.htm"&gt;Video Cards&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/videoconferencing.htm"&gt;VideoConferencing&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/tel/wireless_computing.htm"&gt;Wireless Computing&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/pchard/monitors.htm"&gt;Workstations&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="perssw"&gt;Personal/User Systems - Software&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/pcsoft/accessibility.htm"&gt;Accessibility Software&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/syssec/anti_virus_software.htm"&gt;Anti-Virus Software&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/epub/dtp.htm"&gt;Desktop Publishing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/desktop_apps.htm"&gt;Desktop Software&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/docs/email.htm"&gt;Email&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/pcsoft/zip.htm"&gt;File Compression (.ZIP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/file_transfer.htm"&gt;File Transfer (FTP)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/file_viewers.htm"&gt;File Viewers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/office_suites.htm"&gt;Lotus SmartSuite&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/office_suites.htm"&gt;Microsoft Office&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/office_suites.htm"&gt;Office Suites&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/pcsoft/desktop_apps.htm"&gt;Personal Information Managers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/presentations.htm"&gt;Presentation Graphics&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/project_management.htm"&gt;Project Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/voice_recognition.htm"&gt;Speech Recognition&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/spreadsheets.htm"&gt;Spreadsheets&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/office_suites.htm"&gt;StarOffice&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/telework.htm"&gt;Teleworking&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/translation.htm"&gt;Translation Software&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/tel/videoconferencing.htm"&gt;VideoConferencing&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/pcsoft/office_suites.htm"&gt;WordPerfect Office&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pcsoft/wordprocessors.htm"&gt;Word Processors&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="pub"&gt;Public Sector, Government, Health, Education and Legal&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/pubsec/copyright.htm"&gt;Copyright&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/elearning.htm"&gt;Distance Learning/e-Learning&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/government.htm"&gt;Government&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/health.htm"&gt;Health&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/education.htm"&gt;Education&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/intellectual_property.htm"&gt;Intellectual Property&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/legal.htm"&gt;Legal Issues&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/patents.htm"&gt;Patents&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/public_libraries.htm"&gt;Public Libraries&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/public_sector.htm"&gt;Public Sector&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/health.htm"&gt;Telemedecine&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pubsec/intellectual_property.htm"&gt;Trade Marks&lt;/a&gt;...........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="serv"&gt;Servers and SuperComputers - Hardware and Software&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/server/servers.htm"&gt;Enterprise Servers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/high_performance_computing.htm"&gt;High Performance Computing&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/servers.htm"&gt;IBM Servers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/servers.htm"&gt;Linux Servers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/servers.htm"&gt;Network Servers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/servers.htm"&gt;NT Servers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/parallel_processors.htm"&gt;Parallel Processors&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/servers.htm"&gt;Sun Servers&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/server/supercomputers.htm"&gt;Supercomputers&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/pchard/ups.htm"&gt;Uninterruptible Power Supply (UPS)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/server/web_servers.htm"&gt;Web Servers&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="stor"&gt;Storage&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a href="http://www.compinfo-center.com/syssec/back-up.htm"&gt;Back-up software&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/stor/cd_rom.htm"&gt;CD-ROM&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/cd_rw.htm"&gt;CD-RW (re-writable CD-ROM)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/media.htm"&gt;Consumables - disk and tape&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/itman/data_recovery.htm"&gt;Data Recovery&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/disk_controllers.htm"&gt;Disk Controllers - &lt;/a&gt;&lt;a href="http://www.compinfo-center.com/stor/disk_storage.htm"&gt;Disk Storage&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/dvd.htm"&gt;DVD drives&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/stor/fibre_channel.htm"&gt;Fibre Channel&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/flash_memory.htm"&gt;Flash Memory&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/floppy_disk.htm"&gt;Floppy Drives&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/hard_disk.htm"&gt;Hard drives&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/media.htm"&gt;Media - disk and tape&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/nas.htm"&gt;Network Attached Storage (NAS)&lt;/a&gt; -   &lt;a href="http://www.compinfo-center.com/stor/raid.htm"&gt;RAID systems&lt;/a&gt; -  &lt;a href="http://www.compinfo-center.com/stor/scsi_disk_controllers.htm"&gt;SCSI&lt;/a&gt;  - &lt;a href="http://www.compinfo-center.com/stor/serial_ata.htm"&gt;Serial ATA&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/solid_state_disk.htm"&gt;Solid state disks&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/san.htm"&gt;Storage Area Networks (SAN)&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/storage_management.htm"&gt;Storage Management&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/tape.htm"&gt;Tape drives&lt;/a&gt; - &lt;a href="http://www.compinfo-center.com/stor/tape.htm"&gt;Tape Libraries&lt;/a&gt;..........&lt;a href="http://www.compinfo-center.com/#top"&gt;Back to Top&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td class="RBHEAD"&gt;&lt;a name="sec"&gt;Systems and Computer Security&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td&gt;&lt;b&gt;&lt;span style="font-size:-2;"&gt;&lt;a 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The ownership of all trademarks, etc. referred to on this site is acknowledged&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-4597775032529073546?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/4597775032529073546/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=4597775032529073546' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/4597775032529073546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/4597775032529073546'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/11/compinfo-computer-information-center.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-6499805100579568447</id><published>2007-11-05T10:05:00.000-08:00</published><updated>2007-11-05T10:09:59.112-08:00</updated><title type='text'></title><content type='html'>&lt;table class="fundraiser-box" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td class="fundraiser-meter"&gt;&lt;a href="http://wikimediafoundation.org/wiki/Fundraising" class="hidelink"&gt;&lt;img src="http://upload.wikimedia.org/fundraising/2007/people-meter-ltr.png" height="42" width="300" /&gt;&lt;/a&gt;                 &lt;/td&gt;                 &lt;td class="fundraiser-counter" valign="bottom"&gt;                         &lt;a href="http://wikimediafoundation.org/wiki/Fundraising" class="hidelink"&gt;&lt;strong&gt;14,192&lt;/strong&gt; have donated.&lt;/a&gt;                 &lt;/td&gt;         &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;table class="fundraiser-box" cellpadding="0" cellspacing="0"&gt;         &lt;tbody&gt;&lt;tr&gt;                 &lt;td class="fundraiser-headline"&gt;                         &lt;a href="http://wikimediafoundation.org/wiki/Fundraising" class="hidelink"&gt;&lt;strong&gt;You&lt;/strong&gt; can help Wikimedia change the world!&lt;/a&gt;                 &lt;/td&gt;                 &lt;td class="fundraiser-button-pre"&gt; &lt;/td&gt;                 &lt;td class="fundraiser-button"&gt;                         &lt;a href="http://wikimediafoundation.org/wiki/Fundraising" class="hidelink"&gt;&lt;nobr&gt;» Donate now!&lt;/nobr&gt;&lt;/a&gt;                 &lt;/td&gt;                 &lt;td class="fundraiser-button-post"&gt; &lt;/td&gt;         &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;table class="fundraiser-quote-box"&gt;         &lt;tbody&gt;&lt;tr&gt;                 &lt;td class="fundraiser-quote"&gt;                         &lt;span class="fundquote"&gt;"Surpasses all expectations!" — Anon.&lt;/span&gt;                 &lt;/td&gt;                 &lt;td class="siteNoticeToggle"&gt;                         [&lt;a href="http://en.wikipedia.org/wiki/Router#" onclick="toggleNotice()"&gt;Hide this message&lt;/a&gt;]                 &lt;/td&gt;         &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt;  &lt;div id="siteNoticeSmall" class="fundraiser-folded"&gt;&lt;a href="http://wikimediafoundation.org/wiki/Fundraising"&gt;&lt;img src="http://upload.wikimedia.org/fundraising/2007/meter-en.png" height="14" width="407" /&gt;&lt;/a&gt; &lt;span class="siteNoticeToggle"&gt;[&lt;a href="http://en.wikipedia.org/wiki/Router#" onclick="toggleNotice()"&gt;Show more&lt;/a&gt;]&lt;/span&gt;&lt;/div&gt;   &lt;h1 class="firstHeading"&gt;Router&lt;/h1&gt;       &lt;h3 id="siteSub"&gt;From Wikipedia, the free encyclopedia&lt;/h3&gt;    &lt;div id="contentSub"&gt;&lt;div style="position: absolute; z-index: 100; right: 100px; top: 0px;" class="metadata" id="anontip"&gt;&lt;div style="text-align: right; font-size: 87%;"&gt;• &lt;i&gt;Have questions? &lt;a href="http://en.wikipedia.org/wiki/Wikipedia:Questions" title="Wikipedia:Questions"&gt;Find out how to ask questions and get answers.&lt;/a&gt;&lt;/i&gt; •&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;          &lt;div id="jump-to-nav"&gt;Jump to: &lt;a href="http://en.wikipedia.org/wiki/Router#column-one"&gt;navigation&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Router#searchInput"&gt;search&lt;/a&gt;&lt;/div&gt;   &lt;!-- start content --&gt;    &lt;div class="dablink"&gt;This article is about a computer networking device.  For the kind of rotating cutting tool, see &lt;a href="http://en.wikipedia.org/wiki/Wood_router" title="Wood router"&gt;wood router&lt;/a&gt;. For the type of network router found in many homes, see &lt;a href="http://en.wikipedia.org/wiki/DSL_router" title="DSL router"&gt;DSL router&lt;/a&gt;.&lt;/div&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Cisco1800seriesrouter.jpg" class="image" title="Cisco 1800 Router"&gt;&lt;img alt="Cisco 1800 Router" src="http://upload.wikimedia.org/wikipedia/en/thumb/9/9a/Cisco1800seriesrouter.jpg/180px-Cisco1800seriesrouter.jpg" class="thumbimage" border="0" height="97" width="180" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Cisco1800seriesrouter.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Cisco 1800 Router&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Cisco7600seriesrouter.jpg" class="image" title="Cisco 7600 Enterprise Routers"&gt;&lt;img alt="Cisco 7600 Enterprise Routers" src="http://upload.wikimedia.org/wikipedia/en/thumb/5/5f/Cisco7600seriesrouter.jpg/180px-Cisco7600seriesrouter.jpg" class="thumbimage" border="0" height="144" width="180" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Cisco7600seriesrouter.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Cisco 7600 Enterprise Routers&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;A &lt;b&gt;router&lt;/b&gt; is a device that extracts the destination of a packet it receives, selects the best path to that destination, and forwards data packets to the next device along this path.&lt;sup id="_ref-0" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-0" title=""&gt;[1]&lt;/a&gt;&lt;/sup&gt; They connect networks together; a &lt;a href="http://en.wikipedia.org/wiki/LAN" title="LAN"&gt;LAN&lt;/a&gt; to a &lt;a href="http://en.wikipedia.org/wiki/Wide_area_network" title="Wide area network"&gt;WAN&lt;/a&gt; for example, to access the &lt;a href="http://en.wikipedia.org/wiki/Internet" title="Internet"&gt;Internet&lt;/a&gt;. Some units, like the Cisco 1800 (pictured), are available in both wired and &lt;a href="http://en.wikipedia.org/wiki/Wireless" title="Wireless"&gt;wireless&lt;/a&gt; models.&lt;/p&gt; &lt;table id="toc" class="toc" summary="Contents"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;td&gt; &lt;div id="toctitle"&gt; &lt;h2&gt;Contents&lt;/h2&gt;  &lt;span class="toctoggle"&gt;[&lt;a href="javascript:toggleToc()" class="internal" id="togglelink"&gt;hide&lt;/a&gt;]&lt;/span&gt;&lt;/div&gt; &lt;ul&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Function"&gt;&lt;span class="tocnumber"&gt;1&lt;/span&gt; &lt;span class="toctext"&gt;Function&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Control_Plane"&gt;&lt;span class="tocnumber"&gt;2&lt;/span&gt; &lt;span class="toctext"&gt;Control Plane&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Forwarding_Plane_.28a.k.a._Data_Plane.29"&gt;&lt;span class="tocnumber"&gt;3&lt;/span&gt; &lt;span class="toctext"&gt;Forwarding Plane (a.k.a. Data Plane)&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Types_of_routers"&gt;&lt;span class="tocnumber"&gt;4&lt;/span&gt; &lt;span class="toctext"&gt;Types of routers&lt;/span&gt;&lt;/a&gt; &lt;ul&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Routers_for_Internet_connectivity_and_internal_use"&gt;&lt;span class="tocnumber"&gt;4.1&lt;/span&gt; &lt;span class="toctext"&gt;Routers for Internet connectivity and internal use&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Small_and_Home_Office_.28SOHO.29_connectivity"&gt;&lt;span class="tocnumber"&gt;4.2&lt;/span&gt; &lt;span class="toctext"&gt;Small and Home Office (SOHO) connectivity&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-2"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Enterprise_Routers"&gt;&lt;span class="tocnumber"&gt;4.3&lt;/span&gt; &lt;span class="toctext"&gt;Enterprise Routers&lt;/span&gt;&lt;/a&gt; &lt;ul&gt;&lt;li class="toclevel-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Access"&gt;&lt;span class="tocnumber"&gt;4.3.1&lt;/span&gt; &lt;span class="toctext"&gt;Access&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Distribution"&gt;&lt;span class="tocnumber"&gt;4.3.2&lt;/span&gt; &lt;span class="toctext"&gt;Distribution&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-3"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#Core"&gt;&lt;span class="tocnumber"&gt;4.3.3&lt;/span&gt; &lt;span class="toctext"&gt;Core&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;/ul&gt; &lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#History"&gt;&lt;span class="tocnumber"&gt;5&lt;/span&gt; &lt;span class="toctext"&gt;History&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#See_also"&gt;&lt;span class="tocnumber"&gt;6&lt;/span&gt; &lt;span class="toctext"&gt;See also&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#External_links"&gt;&lt;span class="tocnumber"&gt;7&lt;/span&gt; &lt;span class="toctext"&gt;External links&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li class="toclevel-1"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#References"&gt;&lt;span class="tocnumber"&gt;8&lt;/span&gt; &lt;span class="toctext"&gt;References&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;script type="text/javascript"&gt; //&lt;![CDATA[  if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); }  //]]&gt; &lt;/script&gt; &lt;p&gt;&lt;a name="Function" id="Function"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=1" title="Edit section: Function"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Function&lt;/span&gt;&lt;/h2&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:ERS-8600.JPG" class="image" title="Nortel ERS 8600"&gt;&lt;img alt="Nortel ERS 8600" src="http://upload.wikimedia.org/wikipedia/en/thumb/b/b0/ERS-8600.JPG/180px-ERS-8600.JPG" class="thumbimage" border="0" height="230" width="180" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:ERS-8600.JPG" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;a href="http://en.wikipedia.org/wiki/Nortel_ERS_8600" title="Nortel ERS 8600"&gt;Nortel ERS 8600&lt;/a&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;A more precise definition of a &lt;b&gt;router&lt;/b&gt; is a &lt;a href="http://en.wikipedia.org/wiki/Computer_networking_device" title="Computer networking device"&gt;computer networking device&lt;/a&gt; that interconnects separate logical &lt;a href="http://en.wikipedia.org/wiki/Subnetwork" title="Subnetwork"&gt;subnets&lt;/a&gt;. Routers are now available in many types, though all are fundamentally doing the same job. A router is a &lt;a href="http://en.wikipedia.org/wiki/Computer" title="Computer"&gt;computer&lt;/a&gt; whose software and hardware are usually tailored to the tasks of &lt;a href="http://en.wikipedia.org/wiki/Routing" title="Routing"&gt;routing&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Forwarding" title="Forwarding"&gt;forwarding&lt;/a&gt;, generally containing a specialized &lt;a href="http://en.wikipedia.org/wiki/Operating_system" title="Operating system"&gt;operating system&lt;/a&gt; (e.g. &lt;a href="http://en.wikipedia.org/wiki/Cisco_Systems" title="Cisco Systems"&gt;Cisco&lt;/a&gt;'s &lt;a href="http://en.wikipedia.org/wiki/Cisco_IOS" title="Cisco IOS"&gt;IOS&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Juniper_Networks" title="Juniper Networks"&gt;Juniper Networks&lt;/a&gt; JunOS or &lt;a href="http://en.wikipedia.org/wiki/Extreme_Networks" title="Extreme Networks"&gt;Extreme Networks&lt;/a&gt; XOS), &lt;a href="http://en.wikipedia.org/wiki/Random_access_memory" title="Random access memory"&gt;RAM&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/NVRAM" title="NVRAM"&gt;NVRAM&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Flash_memory" title="Flash memory"&gt;flash memory&lt;/a&gt;, and one or more &lt;a href="http://en.wikipedia.org/wiki/Central_processing_unit" title="Central processing unit"&gt;processors&lt;/a&gt;. High-end routers contain many processors and specialized &lt;a href="http://en.wikipedia.org/wiki/Application-specific_integrated_circuit" title="Application-specific integrated circuit"&gt;Application-specific integrated circuits&lt;/a&gt; (ASIC) and do a great deal of &lt;a href="http://en.wikipedia.org/wiki/Parallel_processing" title="Parallel processing"&gt;parallel processing&lt;/a&gt;. Chassis based systems like the &lt;a href="http://en.wikipedia.org/wiki/Nortel" title="Nortel"&gt;Nortel&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/Metro_Ethernet_Routing_Switch_8600" title="Metro Ethernet Routing Switch 8600"&gt;MERS-8600&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Nortel_ERS_8600" title="Nortel ERS 8600"&gt;ERS-8600&lt;/a&gt; routing switch, have multiple ASICs on every module and allow for a wide variety of LAN, MAN, METRO, and WAN port technologies or other connections that are customizable.&lt;/p&gt; &lt;p&gt;&lt;br /&gt;However, with the proper software (such as &lt;a href="http://en.wikipedia.org/wiki/XORP" title="XORP"&gt;XORP&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/Quagga_%28software%29" title="Quagga (software)"&gt;Quagga&lt;/a&gt;), even commodity PCs can act as routers.&lt;/p&gt; &lt;p&gt;Routers connect with two or more logical &lt;a href="http://en.wikipedia.org/wiki/Subnets" title="Subnets"&gt;subnets&lt;/a&gt;, which do not necessarily map one-to-one to the physical interfaces of the router.&lt;sup id="_ref-1" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-1" title=""&gt;[2]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The term &lt;b&gt;switch&lt;/b&gt; or &lt;b&gt;layer 3 switch&lt;/b&gt; or &lt;a href="http://en.wikipedia.org/wiki/Network_switch" title="Network switch"&gt;network switch&lt;/a&gt; often is used interchangeably with router, but switch is really a marketing term without a rigorous technical definition (though a switch is commonly understood as a &lt;a href="http://en.wikipedia.org/wiki/Ethernet_hub" title="Ethernet hub"&gt;network hub&lt;/a&gt; with switched ports, which might or might not also perform additional routing functions).&lt;/p&gt; &lt;p&gt;Routers operate in two different planes &lt;sup id="_ref-2" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-2" title=""&gt;[3]&lt;/a&gt;&lt;/sup&gt;:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Control_Plane" title="Control Plane"&gt;Control Plane&lt;/a&gt;, in which the router learns the outgoing interface that is most appropriate for forwarding specific packets to specific destinations,&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Forwarding_Plane" title="Forwarding Plane"&gt;Forwarding Plane&lt;/a&gt;, which is responsible for the actual process of sending a packet received on a logical interface to an outbound logical interface.&lt;/li&gt;&lt;/ul&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 402px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Router-Switch_and_Neighborhood_Analogy.png" class="image" title="Routers are like intersections whereas subnets are like streets and hosts like houses"&gt;&lt;img alt="Routers are like intersections whereas subnets are like streets and hosts like houses" src="http://upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Router-Switch_and_Neighborhood_Analogy.png/400px-Router-Switch_and_Neighborhood_Analogy.png" class="thumbimage" border="0" height="263" width="400" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Router-Switch_and_Neighborhood_Analogy.png" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Routers are like intersections whereas subnets are like streets and hosts like houses&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;&lt;a name="Control_Plane" id="Control_Plane"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=2" title="Edit section: Control Plane"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Control Plane&lt;/span&gt;&lt;/h2&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Control_Plane" title="Control Plane"&gt;Control Plane&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Control Plane processing leads to the construction of what is variously called a &lt;a href="http://en.wikipedia.org/wiki/Routing_table" title="Routing table"&gt;routing table&lt;/a&gt; or routing information base (RIB). The RIB may be used by the Forwarding Plane to look up the outbound interface for a given packet, or, depending on the router implementation, the Control Plane may populate a separate &lt;a href="http://en.wikipedia.org/wiki/Forwarding_Information_Base" title="Forwarding Information Base"&gt;Forwarding Information Base&lt;/a&gt; (FIB) with destination information. RIBs are optimized for efficient updating with control mechanisms such as &lt;a href="http://en.wikipedia.org/wiki/Routing_protocols" title="Routing protocols"&gt;routing protocols&lt;/a&gt;, while FIBs are optimized for the fastest possible lookup of the information needed to select the outbound interface.&lt;/p&gt; &lt;p&gt;The Control Plane constructs the routing table from knowledge of the up/down status of its local interfaces, from hard-coded &lt;a href="http://en.wikipedia.org/wiki/Static_routing" title="Static routing"&gt;static routes&lt;/a&gt;, and from exchanging &lt;a href="http://en.wikipedia.org/wiki/Routing_protocol" title="Routing protocol"&gt;routing protocol&lt;/a&gt; information with other routers. It is not compulsory for a router to use routing protocols to function, if for example it was configured solely with static routes. The routing table stores the best routes to certain network destinations, the "routing metrics" associated with those routes, and the path to the next hop router.&lt;/p&gt; &lt;p&gt;Routers do maintain &lt;a href="http://en.wikipedia.org/wiki/State_%28computer_science%29" title="State (computer science)"&gt;state&lt;/a&gt; on the routes in the RIB/routing table, but this is quite distinct from not maintaining state on individual packets that have been forwarded.&lt;/p&gt; &lt;p&gt;&lt;a name="Forwarding_Plane_.28a.k.a._Data_Plane.29" id="Forwarding_Plane_.28a.k.a._Data_Plane.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=3" title="Edit section: Forwarding Plane (a.k.a. Data Plane)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Forwarding Plane (a.k.a. Data Plane)&lt;/span&gt;&lt;/h2&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Forwarding_Plane" title="Forwarding Plane"&gt;Forwarding Plane&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;For the pure &lt;a href="http://en.wikipedia.org/wiki/Internet_Protocol" title="Internet Protocol"&gt;Internet Protocol&lt;/a&gt; (IP) forwarding function, router design tries to minimize the &lt;a href="http://en.wikipedia.org/wiki/State_%28computer_science%29" title="State (computer science)"&gt;state&lt;/a&gt; information kept on individual packets. Once a packet is forwarded, the router should retain no more than statistical information about it. It is the sending and receiving endpoint that keeps information on such things as errored or missing packets.&lt;/p&gt; &lt;p&gt;Forwarding decisions can involve decisions at layers other than the IP internetwork layer or OSI layer 3. Again, the marketing term switch can be applied to devices that have these capabilities. A function that forwards based on data link layer, or OSI layer 2, information, is properly called a &lt;a href="http://en.wikipedia.org/wiki/Network_bridge" title="Network bridge"&gt;bridge&lt;/a&gt;. Marketing literature may call it a layer 2 switch. but a switch has no precise definition.&lt;/p&gt; &lt;p&gt;&lt;a name="Types_of_routers" id="Types_of_routers"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=4" title="Edit section: Types of routers"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Types of routers&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/CRS-1" title="CRS-1"&gt;Cisco CRS-1 Carrier Routing System&lt;/a&gt;&lt;/p&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Cisco-rs1.jpg" class="image" title="Cisco CRS-1 Carrier Routing System"&gt;&lt;img alt="Cisco CRS-1 Carrier Routing System" src="http://upload.wikimedia.org/wikipedia/commons/thumb/3/36/Cisco-rs1.jpg/180px-Cisco-rs1.jpg" class="thumbimage" border="0" height="180" width="180" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Cisco-rs1.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; &lt;a href="http://en.wikipedia.org/wiki/CRS-1" title="CRS-1"&gt;Cisco CRS-1 Carrier Routing System&lt;/a&gt;&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 182px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Linksys_befsr41_dsl.jpg" class="image" title="Linksys BEFSR41 DSL Router"&gt;&lt;img alt="Linksys BEFSR41 DSL Router" src="http://upload.wikimedia.org/wikipedia/en/d/da/Linksys_befsr41_dsl.jpg" class="thumbimage" border="0" height="92" width="180" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt; &lt;div class="magnify" style="float: right;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Linksys_befsr41_dsl.jpg" class="internal" title="Enlarge"&gt;&lt;img src="http://en.wikipedia.org/skins-1.5/common/images/magnify-clip.png" alt="" height="11" width="15" /&gt;&lt;/a&gt;&lt;/div&gt; Linksys BEFSR41 DSL Router&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;Routers may provide connectivity inside enterprises, between enterprises and the Internet, and inside &lt;a href="http://en.wikipedia.org/wiki/Internet_Service_Providers" title="Internet Service Providers"&gt;Internet Service Providers&lt;/a&gt; (ISP). The largest routers (for example the &lt;a href="http://en.wikipedia.org/wiki/Cisco_Systems" title="Cisco Systems"&gt;Cisco&lt;/a&gt; &lt;a href="http://en.wikipedia.org/wiki/CRS-1" title="CRS-1"&gt;CRS-1&lt;/a&gt; or Juniper T1600) interconnect ISPs, are used inside ISPs, or may be used in very large enterprise networks. An example of an enterprise router would be the Cisco 7600 (pictured above). The smallest routers provide connectivity for small and home offices (for example the Linksys BEFSR41).&lt;/p&gt; &lt;p&gt;&lt;a name="Routers_for_Internet_connectivity_and_internal_use" id="Routers_for_Internet_connectivity_and_internal_use"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=5" title="Edit section: Routers for Internet connectivity and internal use"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Routers for Internet connectivity and internal use&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Routers intended for ISP and major enterprise connectivity will almost invariably exchange routing information with the &lt;a href="http://en.wikipedia.org/wiki/Border_Gateway_Protocol" title="Border Gateway Protocol"&gt;Border Gateway Protocol&lt;/a&gt;. &lt;a href="http://tools.ietf.org/html/rfc4098" class="external" title="http://tools.ietf.org/html/rfc4098"&gt;RFC 4098&lt;/a&gt;&lt;sup id="_ref-3" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-3" title=""&gt;[4]&lt;/a&gt;&lt;/sup&gt; defines several types of BGP-speaking routers:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;Provider Edge Router: Placed at the edge of an ISP network, it speaks external BGP (eBGP) to a BGP speaker in another provider or large enterprise Autonomous System (&lt;a href="http://en.wikipedia.org/wiki/Autonomous_system_%28Internet%29" title="Autonomous system (Internet)"&gt;AS&lt;/a&gt;).&lt;/li&gt;&lt;li&gt;Subscriber Edge Router: Located at the edge of the subscriber's network, it speaks eBGP to its provider's AS(s). It belongs to an end user (enterprise) organization.&lt;/li&gt;&lt;li&gt;Inter-provider Border Router: Interconnecting ISPs, this is a BGP speaking router that maintains BGP sessions with other BGP speaking routers in other providers' ASes.&lt;/li&gt;&lt;li&gt;Core router: A router that resides within the middle or backbone of the network rather than at its periphery.&lt;/li&gt;&lt;/ul&gt; &lt;dl&gt;&lt;dd&gt; &lt;dl&gt;&lt;dd&gt;Within an ISP: Internal to the provider's AS, such a router speaks internal BGP (iBGP) to that provider's edge routers, other intra-provider core routers, or the provider's inter-provider border routers.&lt;/dd&gt;&lt;dd&gt;"Internet backbone:" The Internet does not have a clearly identifiable backbone, as did its predecessors. See &lt;a href="http://en.wikipedia.org/wiki/Default-free_zone" title="Default-free zone"&gt;default-free zone&lt;/a&gt; (DFZ). Nevertheless, it is the major ISPs' routers that make up what many would consider the core. These ISPs operate all four types of the BGP-speaking routers described here. In ISP usage, a "core" router is internal to an ISP, and used to interconnect its edge and border routers. Core routers may also have specialized functions in &lt;a href="http://en.wikipedia.org/wiki/Virtual_private_network" title="Virtual private network"&gt;virtual private networks&lt;/a&gt; based on a combination of BGP and &lt;a href="http://en.wikipedia.org/wiki/Multi-Protocol_Label_Switching" title="Multi-Protocol Label Switching"&gt;Multi-Protocol Label Switching&lt;/a&gt; (MPLS)&lt;sup id="_ref-4" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-4" title=""&gt;[5]&lt;/a&gt;&lt;/sup&gt;.&lt;/dd&gt;&lt;/dl&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;&lt;a name="Small_and_Home_Office_.28SOHO.29_connectivity" id="Small_and_Home_Office_.28SOHO.29_connectivity"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=6" title="Edit section: Small and Home Office (SOHO) connectivity"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Small and Home Office (SOHO) connectivity&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Residential_gateway" title="Residential gateway"&gt;Residential gateway&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Residential gateways (often called routers) are frequently used in homes to connect to a broadband service, such as IP over &lt;a href="http://en.wikipedia.org/wiki/Cable" title="Cable"&gt;cable&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/DSL" title="DSL"&gt;DSL&lt;/a&gt;. A home router may allow connectivity to an enterprise via a secure &lt;a href="http://en.wikipedia.org/wiki/Virtual_Private_Network" title="Virtual Private Network"&gt;Virtual Private Network&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;While functionally similar to routers, residential gateways use &lt;a href="http://en.wikipedia.org/wiki/Network_address_translation" title="Network address translation"&gt;network address translation&lt;/a&gt; instead of routing. Instead of connecting local computers to the remote network directly, a residential gateway must make local computers appear to be a single computer.&lt;/p&gt; &lt;p&gt;&lt;a name="Enterprise_Routers" id="Enterprise_Routers"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=7" title="Edit section: Enterprise Routers"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Enterprise Routers&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;All sizes of routers may be found inside enterprises. While the most powerful routers tend to be found in ISPs, academic and research facilities, as well as large businesses, may need large routers.&lt;/p&gt; &lt;p&gt;A three-layer model is in common use, not all of which need be present in smaller networks &lt;sup id="_ref-5" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-5" title=""&gt;[6]&lt;/a&gt;&lt;/sup&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Access" id="Access"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=8" title="Edit section: Access"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Access&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;Access routers, including SOHO, are located at customer sites such as branch offices that do not need hierarchical routing of their own. Typically, they are optimized for low cost.&lt;/p&gt; &lt;p&gt;&lt;a name="Distribution" id="Distribution"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=9" title="Edit section: Distribution"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Distribution&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;Distribution routers aggregate traffic from multiple access routers, either at the same site, or to collect the data streams from multiple sites to a major enterprise location. Distribution routers often are responsible for enforcing quality of service across a WAN, so they may have considerable memory, multiple WAN interfaces, and substantial processing intelligence.&lt;/p&gt; &lt;p&gt;They may also provide connectivity to groups of servers or to external networks. In the latter application, the router's functionality must be carefully considered as part of the overall security architecture. Separate from the router may be a &lt;a href="http://en.wikipedia.org/wiki/Firewall" title="Firewall"&gt;Firewall&lt;/a&gt; or &lt;a href="http://en.wikipedia.org/wiki/VPN" title="VPN"&gt;VPN&lt;/a&gt; concentrator, or the router may include these and other security functions.&lt;/p&gt; &lt;p&gt;When an enterprise is primarily on one campus, there may not be a distinct distribution tier, other than perhaps off-campus access. In such cases, the access routers, connected to LANs, interconnect via core routers.&lt;/p&gt; &lt;p&gt;&lt;a name="Core" id="Core"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=10" title="Edit section: Core"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Core&lt;/span&gt;&lt;/h4&gt; &lt;p&gt;In enterprises, &lt;a href="http://en.wikipedia.org/wiki/Core_router" title="Core router"&gt;core router&lt;/a&gt; may provide a "collapsed backbone" interconnecting the distribution tier routers from multiple buildings of a campus, or large enterprise locations. They tend to be optimized for high bandwidth.&lt;/p&gt; &lt;p&gt;When an enterprise is widely distributed with no central location(s), the function of core routing may be subsumed by the WAN service to which the enterprise subscribes, and the distribution routers become the highest tier.&lt;/p&gt; &lt;p&gt;&lt;a name="History" id="History"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=11" title="Edit section: History"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;History&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;The very first device that had fundamentally the same functionality as a router does today, i.e a &lt;a href="http://en.wikipedia.org/wiki/Packet_switch" title="Packet switch"&gt;packet switch&lt;/a&gt;, was the &lt;a href="http://en.wikipedia.org/wiki/Interface_Message_Processor" title="Interface Message Processor"&gt;Interface Message Processor&lt;/a&gt; (IMP); IMPs were the devices that made up the &lt;a href="http://en.wikipedia.org/wiki/ARPANET" title="ARPANET"&gt;ARPANET&lt;/a&gt;, the first &lt;a href="http://en.wikipedia.org/wiki/Packet_switching" title="Packet switching"&gt;packet switching&lt;/a&gt; network. The idea for a router (although they were called "gateways" at the time) initially came about through an international group of computer networking researchers called the International Network Working Group (INWG). Set up in 1972 as an informal group to consider the technical issues involved in connecting different networks, later that year it became a subcommittee of the &lt;a href="http://en.wikipedia.org/wiki/International_Federation_for_Information_Processing" title="International Federation for Information Processing"&gt;International Federation for Information Processing&lt;/a&gt;. &lt;sup id="_ref-6" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-6" title=""&gt;[7]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;These devices were different from most previous packet switches in two ways. First, they connected dissimilar kinds of networks, such as &lt;a href="http://en.wikipedia.org/wiki/Serial_line" title="Serial line"&gt;serial lines&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Local_area_network" title="Local area network"&gt;local area networks&lt;/a&gt;. Second, they were &lt;a href="http://en.wikipedia.org/wiki/Connectionless" title="Connectionless"&gt;connectionless&lt;/a&gt; devices, which had no role in assuring that traffic was delivered reliably, leaving that entirely to the &lt;a href="http://en.wikipedia.org/wiki/Host_%28network%29" title="Host (network)"&gt;hosts&lt;/a&gt; (although this particular idea had been previously pioneered in the &lt;a href="http://en.wikipedia.org/wiki/CYCLADES" title="CYCLADES"&gt;CYCLADES&lt;/a&gt; network).&lt;/p&gt; &lt;p&gt;The idea was explored in more detail, with the intention to produce real prototype system, as part of two contemporaneous programs. One was the initial &lt;a href="http://en.wikipedia.org/wiki/DARPA" title="DARPA"&gt;DARPA&lt;/a&gt;-initiated program, which created the &lt;a href="http://en.wikipedia.org/wiki/TCP/IP" title="TCP/IP"&gt;TCP/IP&lt;/a&gt; architecture of today. &lt;sup id="_ref-7" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-7" title=""&gt;[8]&lt;/a&gt;&lt;/sup&gt; The other was a program at &lt;a href="http://en.wikipedia.org/wiki/Xerox_PARC" title="Xerox PARC"&gt;Xerox PARC&lt;/a&gt; to explore new networking technologies, which produced the &lt;a href="http://en.wikipedia.org/wiki/PARC_Universal_Packet" title="PARC Universal Packet"&gt;PARC Universal Packet&lt;/a&gt; system, although due to corporate intellectual property concerns it received little attention outside Xerox until years later. &lt;sup id="_ref-8" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-8" title=""&gt;[9]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The earliest Xerox routers came into operation sometime after early 1974. The first true IP router was developed by Virginia Strazisar at &lt;a href="http://en.wikipedia.org/wiki/BBN_Technologies" title="BBN Technologies"&gt;BBN&lt;/a&gt;, as part of that DARPA-initiated effort, during 1975-1976. By the end of 1976, three &lt;a href="http://en.wikipedia.org/wiki/PDP-11" title="PDP-11"&gt;PDP-11&lt;/a&gt;-based routers were in service in the experimental prototype Internet. &lt;sup id="_ref-9" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-9" title=""&gt;[10]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;The first multiprotocol routers were independently created by staff researchers at &lt;a href="http://en.wikipedia.org/wiki/Massachusetts_Institute_of_Technology" title="Massachusetts Institute of Technology"&gt;MIT&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Stanford_University" title="Stanford University"&gt;Stanford&lt;/a&gt; in 1981; the Stanford router was done by &lt;a href="http://en.wikipedia.org/wiki/William_Yeager" title="William Yeager"&gt;William Yeager&lt;/a&gt;, and the MIT one by Noel Chiappa; both were also based on PDP-11s. &lt;sup id="_ref-10" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-10" title=""&gt;[11]&lt;/a&gt;&lt;/sup&gt; &lt;sup id="_ref-11" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-11" title=""&gt;[12]&lt;/a&gt;&lt;/sup&gt; &lt;sup id="_ref-12" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-12" title=""&gt;[13]&lt;/a&gt;&lt;/sup&gt; &lt;sup id="_ref-13" class="reference"&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_note-13" title=""&gt;[14]&lt;/a&gt;&lt;/sup&gt;&lt;/p&gt; &lt;p&gt;As virtually all networking now uses IP at the network layer, multiprotocol routers are largely obsolete, although they were important in the early stages of the growth of computer networking, when several protocols other than TCP/IP were in widespread use. Routers that handle both IPv4 and IPv6 arguably are multiprotocol, but in a far less variable sense than a router that processed AppleTalk, DECnet, IP, and Xerox protocols.&lt;/p&gt; &lt;p&gt;In the original era of routing (from the mid-&lt;a href="http://en.wikipedia.org/wiki/1970s" title="1970s"&gt;1970s&lt;/a&gt; through the &lt;a href="http://en.wikipedia.org/wiki/1980s" title="1980s"&gt;1980s&lt;/a&gt;), general-purpose &lt;a href="http://en.wikipedia.org/wiki/Mini-computer" title="Mini-computer"&gt;mini-computers&lt;/a&gt; served as routers. Although general-purpose computers can perform routing, modern high-speed routers are highly specialized computers, generally with extra hardware added to accelerate both common routing functions such as packet forwarding and specialised functions such as &lt;a href="http://en.wikipedia.org/wiki/IPsec" title="IPsec"&gt;IPsec&lt;/a&gt; encryption.&lt;/p&gt; &lt;p&gt;Still, there is substantial use of &lt;a href="http://en.wikipedia.org/wiki/Linux" title="Linux"&gt;Linux&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Unix" title="Unix"&gt;Unix&lt;/a&gt; machines, running open source routing code, for routing research and selected other applications. While &lt;a href="http://en.wikipedia.org/wiki/Cisco_Systems" title="Cisco Systems"&gt;Cisco's&lt;/a&gt; operating system was independently designed, other major router operating systems, such as those from &lt;a href="http://en.wikipedia.org/wiki/Juniper_Networks" title="Juniper Networks"&gt;Juniper Networks&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Extreme_Networks" title="Extreme Networks"&gt;Extreme Networks&lt;/a&gt;, are extensively modified but still have Unix ancestry.&lt;/p&gt; &lt;p&gt;Other changes also improve reliability, such as redundant control processors with stateful failover, and using storage having no moving parts for program loading. As much reliability comes from operational techniques for running critical routers as it does to the router design itself. It is the best common practice, for example, to use redundant uninterruptible power supplies for all critical network elements, with generator backup for the batteries or flywheels of those power supplies.&lt;/p&gt; &lt;p&gt;&lt;a name="See_also" id="See_also"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=12" title="Edit section: See also"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;See also&lt;/span&gt;&lt;/h2&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Core_router" title="Core router"&gt;core router&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/DSL_router" title="DSL router"&gt;DSL router&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Wireless_router" title="Wireless router"&gt;Wireless router&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Wireless_bridge" title="Wireless bridge"&gt;Wireless bridge&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Access_point" title="Access point"&gt;Access point&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Flapping_router" title="Flapping router"&gt;Flapping router&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/History_of_the_Internet" title="History of the Internet"&gt;History of the Internet&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Network_address_translation" title="Network address translation"&gt;Network address translation&lt;/a&gt; (NAT)&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Network_bridge" title="Network bridge"&gt;Network bridge&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Network_switch" title="Network switch"&gt;Network switch&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Ethernet_hub" title="Ethernet hub"&gt;Hub&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/TR-069" title="TR-069"&gt;TR-069&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Wi-Fi" title="Wi-Fi"&gt;Wi-Fi&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="External_links" id="External_links"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=13" title="Edit section: External links"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;External links&lt;/span&gt;&lt;/h2&gt; &lt;div class="infobox sisterproject"&gt; &lt;div style="float: left;"&gt; &lt;div class="floatnone"&gt;&lt;span&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Wiktionary-logo-en.png" class="image" title="Wiktionary-logo-en.png"&gt;&lt;img alt="" src="http://upload.wikimedia.org/wikipedia/commons/thumb/b/b4/Wiktionary-logo-en.png/50px-Wiktionary-logo-en.png" border="0" height="54" width="50" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt; &lt;/div&gt; &lt;div style="margin-left: 60px;"&gt;Look up &lt;i&gt;&lt;b&gt;&lt;a href="http://en.wiktionary.org/wiki/router" class="extiw" title="wiktionary:router"&gt;router&lt;/a&gt;&lt;/b&gt;&lt;/i&gt; in &lt;a href="http://en.wikipedia.org/wiki/Wiktionary" title="Wiktionary"&gt;Wiktionary&lt;/a&gt;, the free dictionary.&lt;/div&gt; &lt;/div&gt; &lt;ul&gt;&lt;li&gt;&lt;a href="http://www.ietf.org/" class="external text" title="http://www.ietf.org/" rel="nofollow"&gt;Internet Engineering Task Force, especially the Routing Area under Working Groups&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.icann.org/" class="external text" title="http://www.icann.org/" rel="nofollow"&gt;Internet Corporation for Assigned Names and Numbers&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.nanog.org/" class="external text" title="http://www.nanog.org/" rel="nofollow"&gt;North American Network Operators Group&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.ripe.net/" class="external text" title="http://www.ripe.net/" rel="nofollow"&gt;Réseaux IP Européens (European IP Networks&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.arin.net/" class="external text" title="http://www.arin.net/" rel="nofollow"&gt;American Registry for Internet Numbers&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.apnic.net/" class="external text" title="http://www.apnic.net/" rel="nofollow"&gt;Asia-Pacific Network Information Center&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.lacnic.net/" class="external text" title="http://www.lacnic.net/" rel="nofollow"&gt;Latin American Network Information Center&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.afrinic.net/" class="external text" title="http://www.afrinic.net/" rel="nofollow"&gt;African Region Internet Registry&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.netbook.cs.purdue.edu/anmtions/anim16_1.htm" class="external text" title="http://www.netbook.cs.purdue.edu/anmtions/anim16_1.htm" rel="nofollow"&gt;Animation of routing process&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.cisco.com/" class="external text" title="http://www.cisco.com/" rel="nofollow"&gt;Cisco Systems&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.juniper.net/" class="external text" title="http://www.juniper.net/" rel="nofollow"&gt;Juniper Networks&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.extremenetworks.com/" class="external text" title="http://www.extremenetworks.com" rel="nofollow"&gt;Extreme Networks&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.nortelnetworks.com/" class="external text" title="http://www.nortelnetworks.com" rel="nofollow"&gt;Nortel&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;&lt;a name="References" id="References"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Router&amp;amp;action=edit&amp;amp;section=14" title="Edit section: References"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;References&lt;/span&gt;&lt;/h2&gt; &lt;ol class="references"&gt;&lt;li id="_note-0"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-0" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="http://computer.howstuffworks.com/router.htm/printable" class="external text" title="http://computer.howstuffworks.com/router.htm/printable" rel="nofollow"&gt;How Routers Work?&lt;/a&gt;,Curt Franklin, Accessed &lt;a href="http://en.wikipedia.org/wiki/June_22" title="June 22"&gt;June 22&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt;.&lt;/li&gt;&lt;li id="_note-1"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-1" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="ftp://ftp.rfc-editor.org/in-notes/rfc1812.txt" class="external text" title="ftp://ftp.rfc-editor.org/in-notes/rfc1812.txt" rel="nofollow"&gt;Requirements for IPv4 Routers&lt;/a&gt;,&lt;a href="http://tools.ietf.org/html/rfc1812" class="external" title="http://tools.ietf.org/html/rfc1812"&gt;RFC 1812&lt;/a&gt;, F. Baker,June &lt;a href="http://en.wikipedia.org/wiki/1995" title="1995"&gt;1995&lt;/a&gt;&lt;/li&gt;&lt;li id="_note-2"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-2" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="ftp://ftp.rfc-editor.org/in-notes/rfc3564.txt" class="external text" title="ftp://ftp.rfc-editor.org/in-notes/rfc3564.txt" rel="nofollow"&gt;Requirements for Separation of IP Control and Forwarding&lt;/a&gt;,&lt;a href="http://tools.ietf.org/html/rfc3564" class="external" title="http://tools.ietf.org/html/rfc3564"&gt;RFC 3564&lt;/a&gt;, H. Khosravi &amp;amp; T. Anderson,November &lt;a href="http://en.wikipedia.org/wiki/2003" title="2003"&gt;2003&lt;/a&gt;&lt;/li&gt;&lt;li id="_note-3"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-3" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="ftp://ftp.rfc-editor.org/in-notes/rfc4098.txt" class="external text" title="ftp://ftp.rfc-editor.org/in-notes/rfc4098.txt" rel="nofollow"&gt;Terminology for Benchmarking BGP Device Convergence in the Control Plane&lt;/a&gt;,&lt;a href="http://tools.ietf.org/html/rfc4098" class="external" title="http://tools.ietf.org/html/rfc4098"&gt;RFC 4098&lt;/a&gt;, H. Berkowitz &lt;i&gt;et al.&lt;/i&gt;,June &lt;a href="http://en.wikipedia.org/wiki/2005" title="2005"&gt;2005&lt;/a&gt;&lt;/li&gt;&lt;li id="_note-4"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-4" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="ftp://ftp.rfc-editor.org/in-notes/rfc2547.txt" class="external text" title="ftp://ftp.rfc-editor.org/in-notes/rfc2547.txt" rel="nofollow"&gt;BGP/MPLS VPNs&lt;/a&gt;,&lt;a href="http://tools.ietf.org/html/rfc2547" class="external" title="http://tools.ietf.org/html/rfc2547"&gt;RFC 2547&lt;/a&gt;, E. Rosen and Y. Rekhter,April &lt;a href="http://en.wikipedia.org/wiki/2004" title="2004"&gt;2004&lt;/a&gt;&lt;/li&gt;&lt;li id="_note-5"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-5" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;cite class="book" style="font-style: normal;"&gt;Oppenheimer, Priscilla (2004). &lt;i&gt;Top-Down Network Design&lt;/i&gt;. Indianapolis: Cisco Press. &lt;a href="http://en.wikipedia.org/w/index.php?title=Special:Booksources&amp;amp;isbn=1587051524" class="internal"&gt;ISBN 1587051524&lt;/a&gt;.&lt;/cite&gt;&lt;span class="Z3988" title="ctx_ver=Z39.88-2004&amp;amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;amp;rft.genre=book&amp;amp;rft.btitle=Top-Down+Network+Design&amp;amp;rft.aulast=Oppenheimer&amp;amp;rft.aufirst=Priscilla&amp;amp;rft.date=2004&amp;amp;rft.pub=Cisco+Press&amp;amp;rft.place=Indianapolis&amp;amp;rft.isbn=1587051524"&gt; &lt;/span&gt;&lt;/li&gt;&lt;li id="_note-6"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-6" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Davies, Shanks, Heart, Barker, Despres, Detwiler, and Riml, "Report of Subgroup 1 on Communication System", INWG Note #1.&lt;/li&gt;&lt;li id="_note-7"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-7" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Vinton Cerf, Robert Kahn, &lt;a href="http://ieeexplore.ieee.org/iel5/8159/23818/01092259.pdf" class="external text" title="http://ieeexplore.ieee.org/iel5/8159/23818/01092259.pdf" rel="nofollow"&gt;"A Protocol for Packet Network Intercommunication"&lt;/a&gt;, IEEE Transactions on Communications, Volume 22, Issue 5, May 1974, pp. 637 - 648.&lt;/li&gt;&lt;li id="_note-8"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-8" title=""&gt;^&lt;/a&gt;&lt;/b&gt; David Boggs, John Shoch, Edward Taft, Robert Metcalfe, &lt;a href="http://ieeexplore.ieee.org/iel5/8159/23925/01094684.pdf" class="external text" title="http://ieeexplore.ieee.org/iel5/8159/23925/01094684.pdf" rel="nofollow"&gt;"Pup: An Internetwork Architecture"&lt;/a&gt;, IEEE Transactions on Communications, Volume 28, Issue 4, April 1980, pp. 612- 624.&lt;/li&gt;&lt;li id="_note-9"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-9" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Craig Partridge, S. Blumenthal, &lt;a href="http://ieeexplore.ieee.org/iel5/85/33687/01603444.pdf" class="external text" title="http://ieeexplore.ieee.org/iel5/85/33687/01603444.pdf" rel="nofollow"&gt;"Data networking at BBN"&lt;/a&gt;; IEEE Annals of the History of Computing, Volume 28, Issue 1; January-March 2006.&lt;/li&gt;&lt;li id="_note-10"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-10" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="http://www.pbs.org/cringely/pulpit/1998/pulpit_19981210_000593.html" class="external text" title="http://www.pbs.org/cringely/pulpit/1998/pulpit_19981210_000593.html" rel="nofollow"&gt;Valley of the Nerds: Who Really Invented the Multiprotocol Router, and Why Should We Care?&lt;/a&gt;, Public Broadcasting Service, Accessed &lt;a href="http://en.wikipedia.org/wiki/August_11" title="August 11"&gt;August 11&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt;.&lt;/li&gt;&lt;li id="_note-11"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-11" title=""&gt;^&lt;/a&gt;&lt;/b&gt; &lt;a href="http://www.networkworld.com/supp/2006/anniversary/032706-routerman.html?t5" class="external text" title="http://www.networkworld.com/supp/2006/anniversary/032706-routerman.html?t5" rel="nofollow"&gt;Router Man&lt;/a&gt;, NetworkWorld, Accessed &lt;a href="http://en.wikipedia.org/wiki/June_22" title="June 22"&gt;June 22&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/2007" title="2007"&gt;2007&lt;/a&gt;.&lt;/li&gt;&lt;li id="_note-12"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-12" title=""&gt;^&lt;/a&gt;&lt;/b&gt; David D. Clark, "M.I.T. Campus Network Implementation", CCNG-2, Campus Computer Network Group, M.I.T., Cambridge, 1982; pp. 26.&lt;/li&gt;&lt;li id="_note-13"&gt;&lt;b&gt;&lt;a href="http://en.wikipedia.org/wiki/Router#_ref-13" title=""&gt;^&lt;/a&gt;&lt;/b&gt; Pete Carey, "A Start-Up's True Tale: Often-told story of Cisco's launch leaves out the drama, intrigue", San Jose Mercury News, December 1, 2001.&lt;/li&gt;&lt;/ol&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-6499805100579568447?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/6499805100579568447/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=6499805100579568447' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/6499805100579568447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/6499805100579568447'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/11/14192-have-donated.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-2234759063851512748</id><published>2007-10-31T15:30:00.000-07:00</published><updated>2007-10-31T15:31:17.336-07:00</updated><title type='text'></title><content type='html'>&lt;div class="post hentry"&gt;     &lt;a name="3509654313071578346"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://dusek2.blogspot.com/2007/10/space-shuttle.html"&gt;Space Shuttle&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;NASA's Space Shuttle, officially called Space Transportation System (STS), is the spacecraft currently used by the United States government for its human spaceflight missions. At launch, it consists of a rust-colored external tank (ET), two white, slender solid rocket boosters (SRBs), and a winged orbiter (the space shuttle in the narrow sense). The orbiter carries astronauts and payload such as satellites or space station parts into low earth orbit. Usually, five to seven astronauts ride in the orbiter. The payload capacity is 50,000 lb (22,700 kg). When the orbiter's mission is complete, it fires its orbital maneuvering thrusters to drop out of orbit and re-enters the Earth's atmosphere. During the descent and landing, the shuttle orbiter acts as a glider and makes a completely unpowered ("dead stick") landing. Five spaceworthy orbiters were built, of which three remain.&lt;br /&gt;&lt;br /&gt;The Shuttle is the first orbital spacecraft designed for partial reusability. It carries payloads to low Earth orbit, provides crew rotation for the International Space Station (ISS), and performs servicing missions. The orbiter can also recover satellites and other payloads from orbit and return them to Earth, but this capacity has not been used often. However, it has been used to return large payloads from the ISS to Earth, as the Russian Soyuz spacecraft has limited capacity for return payloads. Each Shuttle was designed for a projected lifespan of 100 launches or 10 years' operational life. The man responsible for the design of the STS was Maxime Faget, who had also overseen the Mercury, Gemini and Apollo spacecraft designs. The crucial factor in the size and shape of the Shuttle Orbiter was the requirement that it be able to accommodate the largest planned spy satellites, and have the cross-range recovery range to meet classified USAF missions requirement for a one-around abort for a polar launch. Factors involved in opting for 'reusable' solid rockets and an expendable fuel tank included the desire of the Pentagon to obtain a high-capacity payload vehicle for satellite deployment, and the desire of the Nixon administration to reduce the costs of space exploration by developing a spacecraft with reusable components.&lt;br /&gt;&lt;br /&gt;Six shuttles have been built, five of which were spaceworthy. The first orbiter, Enterprise, was not built for actual space flight, and was used only for testing purposes. Enterprise was followed by four operational space shuttles: Columbia, Challenger, Discovery and Atlantis. Challenger was destroyed on launch in 1986, and Endeavour was built as a replacement. Columbia was destroyed on re-entry in 2003.&lt;br /&gt;&lt;br /&gt;NASA announced in 2004 that the Space Shuttle will be retired in 2010 and replaced by the Orion, a new vehicle that is designed to take humans to the Moon and beyond.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;&lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;KAmil&lt;/span&gt;                &lt;/span&gt; &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://dusek2.blogspot.com/2007/10/space-shuttle.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-29T15:26:00+01:00"&gt;15:26&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt; &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=3130782301482001036&amp;amp;postID=3509654313071578346" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt; &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-421476899"&gt;       &lt;a href="post-edit.g?blogID=3130782301482001036&amp;amp;postID=3509654313071578346" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt; &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;&lt;span class="post-labels"&gt;                &lt;/span&gt; &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                     &lt;div class="post hentry"&gt;     &lt;a name="655097021348660018"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://dusek2.blogspot.com/2007/10/3ds-max-2008.html"&gt;3ds MAX 2008&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;&lt;b&gt;Create rich and complex design visualization. Generate realistic characters for a top-selling game. Bring 3D effects to the big screen. Autodesk®&lt;br /&gt;3ds Max® 2008 3D modeling, animation, and rendering software helps &lt;/b&gt;&lt;b&gt;design visualization professionals&lt;/b&gt;&lt;b&gt;, &lt;/b&gt;&lt;b&gt;game developers&lt;/b&gt;&lt;b&gt;, and &lt;/b&gt;&lt;b&gt;visual effects artists&lt;/b&gt;&lt;b&gt; maximize their productivity by streamlining the process of working with complex scenes.&lt;br /&gt;&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;&lt;h2&gt;Highlights&lt;/h2&gt;&lt;div id="section0" class="section header"&gt; &lt;/div&gt;&lt;div class="clear"&gt; &lt;/div&gt;&lt;!--startindex--&gt;&lt;p&gt;Achieve stunning results in less time with Autodesk® 3ds Max® software. 3ds Max 2008 dramatically improves your productivity by streamlining the process of working with complex scenes. This is achieved through significant performance improvements—in areas such as viewport interaction, interactive transform and material assignment—as well as through the addition of new, artist-friendly UI and scene management features. The release also marks the launch of Review, a toolset that delivers interactive previewing of shadows, the 3ds Max sun/sky system, and Architectural and Design material settings. &lt;/p&gt;&lt;p&gt;In addition, 3ds Max 2008 delivers enhanced support for complex pipelines and workflows—a new, integrated MAXScript ProEditor makes extending and customizing 3ds Max easier than ever. Plus, enhanced DWG™ file-linking and data support strengthen interoperability with applications such as AutoCAD® 2008, AutoCAD® Architecture 2008, and Revit® Architecture 2008 software products. Finally, the release contains numerous Biped improvements, including new ways of layering character motion and exporting it to game engines, as well as tools that give animators new levels of flexibility with regards to their Biped rigs.&lt;br /&gt;&lt;/p&gt;&lt;b&gt;Accelerated Performance&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Scene Explorer Scene Management&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Review&lt;br /&gt;&lt;/b&gt;&lt;b&gt;MAXScript ProEditor&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Enhanced DWG Import&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Artist-Friendly Modeling Options&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Biped Enhancements&lt;br /&gt;&lt;/b&gt;&lt;b&gt;Expanded Platform Support&lt;/b&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;&lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;KAmil&lt;/span&gt;                &lt;/span&gt; &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://dusek2.blogspot.com/2007/10/3ds-max-2008.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-29T15:24:00+01:00"&gt;15:24&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt; &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=3130782301482001036&amp;amp;postID=655097021348660018" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt; &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-421476899"&gt;       &lt;a href="post-edit.g?blogID=3130782301482001036&amp;amp;postID=655097021348660018" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt; &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;&lt;span class="post-labels"&gt;                &lt;/span&gt; &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                     &lt;div class="post hentry"&gt;     &lt;a name="156511505721848715"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://dusek2.blogspot.com/2007/10/routers.html"&gt;Routers&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;Router&lt;br /&gt;&lt;br /&gt;This article is about a computer networking device. For the kind of rotating cutting tool, see wood router. For the type of network router found in many homes, see residential gateway.&lt;br /&gt;Cisco 1800 Router&lt;br /&gt;Cisco 1800 Router&lt;br /&gt;&lt;br /&gt;A router is a device that determines the proper path for data to travel between different networks, and forwards data packets to the next device along this path.[1] They connect networks together; a LAN to a WAN for example, to access the Internet. Some units, like the Cisco 1800 (pictured), are available in both wired and wireless models.&lt;br /&gt;&lt;br /&gt;Function&lt;br /&gt;Nortel ERS 8600&lt;br /&gt;Nortel ERS 8600&lt;br /&gt;&lt;br /&gt;A more precise definition of a router is a computer networking device that interconnects separate logical subnets. Routers are now available in many types, though all are fundamentally doing the same job. A router is a computer whose software and hardware are usually tailored to the tasks of routing and forwarding, generally containing a specialized operating system (e.g. Cisco's IOS or Juniper Networks JunOS or Extreme Networks XOS), RAM, NVRAM, flash memory, and one or more processors. High-end routers contain many processors and specialized Application-specific integrated circuits (ASIC) and do a great deal of parallel processing. However, with the proper software (such as XORP or Quagga), even commodity PCs can act as routers.&lt;br /&gt;&lt;br /&gt;Routers connect with two or more logical subnets, which do not necessarily map one-to-one to the physical interfaces of the router.[2]&lt;br /&gt;&lt;br /&gt;The term switch or layer 3 switch or network switch often is used interchangeably with router, but switch is really a marketing term without a rigorous technical definition (though a switch is commonly understood as a network hub with switched ports, which might or might not also perform additional routing functions).&lt;br /&gt;&lt;br /&gt;Chassis systems like the Nortel MERS-8600 or ERS-8600 routing switch, allow for a wide variety of LAN, MAN, METRO, and WAN port technologies or other connections that are customizable.&lt;br /&gt;&lt;br /&gt;Routers operate in two different planes [3]:&lt;br /&gt;&lt;br /&gt;* Control Plane, in which the router learns the outgoing interface that is most appropriate for forwarding specific packets to specific destinations,&lt;br /&gt;* Forwarding Plane, which is responsible for the actual process of sending a packet received on a logical interface to an outbound logical interface.&lt;br /&gt;&lt;br /&gt;Routers are like intersections whereas subnets are like streets and hosts like houses&lt;br /&gt;Routers are like intersections whereas subnets are like streets and hosts like houses&lt;br /&gt;&lt;br /&gt;Control Plane processing leads to the construction of what is variously called a routing table or routing information base (RIB). The RIB may be used by the Forwarding Plane to look up the outbound interface for a given packet, or, depending on the router implementation, the Control Plane may populate a separate Forwarding Information Base (FIB) with destination information. RIBs are optimized for efficient updating with control mechanisms such as routing protocols, while FIBs are optimized for the fastest possible lookup of the information needed to select the outbound interface.&lt;br /&gt;&lt;br /&gt;The Control Plane constructs the routing table from knowledge of the up/down status of its local interfaces, from hard-coded static routes, and from exchanging routing protocol information with other routers. It is not compulsory for a router to use routing protocols to function, if for example it was configured solely with static routes. The routing table stores the best routes to certain network destinations, the "routing metrics" associated with those routes, and the path to the next hop router.&lt;br /&gt;&lt;br /&gt;Routers do maintain state on the routes in the RIB/routing table, but this is quite distinct from not maintaining state on individual packets that have been forwarded.&lt;br /&gt;&lt;br /&gt;For the pure Internet Protocol (IP) forwarding function, router design tries to minimize the state information kept on individual packets. Once a packet is forwarded, the router should retain no more than statistical information about it. It is the sending and receiving endpoint that keeps information on such things as errored or missing packets.&lt;br /&gt;&lt;br /&gt;Forwarding decisions can involve decisions at layers other than the IP internetwork layer or OSI layer 3. Again, the marketing term switch can be applied to devices that have these capabilities. A function that forwards based on data link layer, or OSI layer 2, information, is properly called a bridge, or layer 2 switch. A physical device called a router may also have the capability to forward based on information at other layers, if it has software that can make decisions at these other layers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[[Image:Cisco-rs1.jpg|thumb|right|Cisco CRS-1 Carrier Routing System&lt;br /&gt;Cisco 7600 Enterprise Routers&lt;br /&gt;Cisco 7600 Enterprise Routers&lt;br /&gt;&lt;br /&gt;Routers may provide connectivity inside enterprises, between enterprises and the Internet, and inside Internet Service Providers (ISP). The largest routers (for example the Cisco CRS-1 or Juniper T1600) interconnect ISPs, are used inside ISPs, or may be used in very large enterprise networks. An example of an enterprise router would be the Cisco 7600 (pictured above). The smallest routers provide connectivity for small and home offices (for example the Linksys BEFSR41).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Routers intended for ISP and major enterprise connectivity will almost invariably exchange routing information with the Border Gateway Protocol. RFC 4098[4] defines several types of BGP-speaking routers:&lt;br /&gt;&lt;br /&gt;* Provider Edge Router: Placed at the edge of an ISP network, it speaks external BGP (eBGP) to a BGP speaker in another provider or large enterprise Autonomous System (AS).&lt;br /&gt;* Subscriber Edge Router: Located at the edge of the subscriber's network, it speaks eBGP to its provider's AS(s). It belongs to an end user (enterprise) organization.&lt;br /&gt;* Inter-provider Border Router: Interconnecting ISPs, this is a BGP speaking router that maintains BGP sessions with other BGP speaking routers in other providers' ASes.&lt;br /&gt;* Core router: A router that resides within the middle or backbone of the network rather than at its periphery.&lt;br /&gt;&lt;br /&gt;Within an ISP: Internal to the provider's AS, such a router speaks internal BGP (iBGP) to that provider's edge routers, other intra-provider core routers, or the provider's inter-provider border routers.&lt;br /&gt;"Internet backbone:" The Internet does not have a clearly identifiable backbone, as did its predecessors. See default-free zone (DFZ). Nevertheless, it is the major ISPs' routers that make up what many would consider the core. These ISPs operate all four types of the BGP-speaking routers described here. In ISP usage, a "core" router is internal to an ISP, and used to interconnect its edge and border routers. Core routers may also have specialized functions in virtual private networks based on a combination of BGP and Multi-Protocol Label Switching (MPLS)[5].&lt;br /&gt;&lt;br /&gt;History&lt;br /&gt;&lt;br /&gt;The very first device that had fundamentally the same functionality as a router does today, i.e a packet switch, was the Interface Message Processor (IMP); IMPs were the devices that made up the ARPANET, the first packet switching network. The idea for a router (although they were called "gateways" at the time) initially came about through an international group of computer networking researchers called the International Network Working Group (INWG). Set up in 1972 as an informal group to consider the technical issues involved in connecting different networks, later that year it became a subcommittee of the International Federation for Information Processing. [7]&lt;br /&gt;&lt;br /&gt;These devices were different from most previous packet switches in two ways. First, they connected dissimilar kinds of networks, such as serial lines and local area networks. Second, they were connectionless devices, which had no role in assuring that traffic was delivered reliably, leaving that entirely to the hosts (although this particular idea had been previously pioneered in the CYCLADES network).&lt;br /&gt;&lt;br /&gt;The idea was explored in more detail, with the intention to produce an actual prototype system, as part of two contemporaneous programs. One was the initial DARPA-initiated program, which created the TCP/IP architecture of today. [8] The other was a program at Xerox PARC to explore new networking technologies, which produced the PARC Universal Packet system, although due to corporate intellectual property concerns it received little attention outside Xerox until years later. [9]&lt;br /&gt;&lt;br /&gt;The earliest Xerox routers came into operation sometime after early 1974. The first true IP router was developed by Virginia Strazisar at BBN, as part of that DARPA-initiated effort, during 1975-1976. By the end of 1976, three PDP-11-based routers were in service in the experimental prototype Internet. [10]&lt;br /&gt;&lt;br /&gt;The first multiprotocol routers were independently created by staff researchers at MIT and Stanford in 1981; the Stanford router was done by William Yeager, and the MIT one by Noel Chiappa; both were also based on PDP-11s. [11] [12] [13] [14]&lt;br /&gt;&lt;br /&gt;As virtually all networking now uses IP at the network layer, multiprotocol routers are largely obsolete, although they were important in the early stages of the growth of computer networking, when several protocols other than TCP/IP were in widespread use. Routers that handle both IPv4 and IPv6 arguably are multiprotocol, but in a far less variable sense than a router that processed AppleTalk, DECnet, IP, and Xerox protocols.&lt;br /&gt;&lt;br /&gt;In the original era of routing (from the mid-1970s through the 1980s), general-purpose mini-computers served as routers. Although general-purpose computers can perform routing, modern high-speed routers are highly specialized computers, generally with extra hardware added to accelerate both common routing functions such as packet forwarding and specialised functions such as IPsec encryption.&lt;br /&gt;&lt;br /&gt;Still, there is substantial use of Linux and Unix machines, running open source routing code, for routing research and selected other applications. While Cisco's operating system was independently designed, other major router operating systems, such as those from Juniper Networks and Extreme Networks, are extensively modified but still have Unix ancestry.&lt;br /&gt;&lt;br /&gt;Other changes also improve reliability, such as redundant control processors with stateful failover, and using storage having no moving parts for program loading. As much reliability comes from operational techniques for running critical routers as it does to the router design itself. It is the best common practice, for example, to use redundant uninterruptible power supplies for all critical network elements, with generator backup for the batteries or flywheels of those power supplies.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;&lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;KAmil&lt;/span&gt;                &lt;/span&gt; &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://dusek2.blogspot.com/2007/10/routers.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-29T15:23:00+01:00"&gt;15:23&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt; &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=3130782301482001036&amp;amp;postID=156511505721848715" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt; &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-421476899"&gt;       &lt;a href="post-edit.g?blogID=3130782301482001036&amp;amp;postID=156511505721848715" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt; &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;&lt;span class="post-labels"&gt;                &lt;/span&gt; &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                     &lt;div class="post hentry"&gt;     &lt;a name="7697334289655582297"&gt;&lt;/a&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;A router is an &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/intro-pages/es-is.html"&gt;Intermediate System&lt;/a&gt; (IS) which operates at the network layer of the OSI reference model. Routers may be used to connect two or more &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/ip.html"&gt;IP networks&lt;/a&gt;, or an IP network to an internet connection.&lt;/p&gt;  &lt;p&gt;A router consists of a computer with at least two &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/lan-pages/nic.html"&gt;network interface cards&lt;/a&gt; supporting the &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/ip.html"&gt;IP protocol&lt;/a&gt;. The router receives packets from each interface via a &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/lan-pages/nic.html"&gt;network interface&lt;/a&gt; and forwards the received packets to an appropriate output network interface. Received packets have all link layer protocol headers removed, and transmitted packets have a new link protocol header added prior to transmission.&lt;/p&gt;  &lt;p&gt;The router uses the information held in the &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/ip-packet.html"&gt;network layer header&lt;/a&gt; (i.e. IP header) to decide whether to forward each received packet, and which network interface to use to send the packet. Most packets are forwareded based on the packet's &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/ip-address.html"&gt;IP destination address&lt;/a&gt;, along with routing information held within the router in a routing table. Before a packet is forwarded, the processor checks the Maximum Transfer Unit (MTU) of the specified interface. Packets larger than the interface's MTU must be fragmented by the router into two or more smaller packets. If a packet is received which has the Don't Fragment (DF) bit set in the &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/ip-packet.html"&gt;packet header&lt;/a&gt;, the packet is not fragmented, but instead discarded. In this case, an &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/icmp.html"&gt;ICMP error message&lt;/a&gt; is returned to the sender (i.e. to the original packet's IP source address) informing it of the interface's MTU size. This forms the basis for &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/mtu.html"&gt;Path MTU discovery (PMTU)&lt;/a&gt;.&lt;/p&gt;  &lt;p&gt;The routing and filter tables resemble similar tables in link layer bridges and switches. Except, that instead of specifying link hardware addresses (&lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/lan-pages/mac.html"&gt;MAC addresses&lt;/a&gt;), the router table sepcify network (&lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/ip-address.html"&gt;IP addresses&lt;/a&gt;). The routing table lists known IP destination addresses with the appropraite network interface to be used to reach that destiantion. A default entry may be specified to be used for all addresses not explicitly defined in the table. A filter table may also be used to ensure that unwanted packets are discarded. The filter may be used to deny access to particular protocols or to prevent unauthorised access from remote computers by discarding packets to specified destination addresses.&lt;/p&gt;  &lt;p&gt;A router forwards packets from one IP network to another IP network. Like other systems, it determines the IP network from the logical AND of an IP address with the associated subnetwork address mask. One execption to this rule is when a router receives an IP packet to a network broadcast address. In this case, the router discards the packet. Forwarding broadcast packet can lead to severe storms of packets, and if uncontrolled could lead to network overload.&lt;/p&gt;  &lt;p&gt;A router introduces delay (latency) as it processes the packets it receives. The total delay observed is the sum of many components including:&lt;/p&gt;  &lt;ul&gt;&lt;li&gt;Time taken to process the frame by the data link protocol   &lt;/li&gt;&lt;li&gt;Time taken to select the correct output link (i.e. filtering   and routing)   &lt;/li&gt;&lt;li&gt;Queuing delay at the output link (when the link is busy)   &lt;/li&gt;&lt;li&gt;Other activities which consume processor resources (computing routing tables, network management, generation of logging information) &lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;The router queue of packets waiting to be sent also introduces a potential cause of packet loss. Since the router has a finite amount of buffer memory to hold the queue, a router which receives packets at too high a rate may experience a full queue. In this case, the router ahs no other option than to simply discard excess packets. If required, these may later be retransmitted by a transport protocol.&lt;/p&gt;  &lt;p&gt;   &lt;/p&gt;&lt;center&gt;&lt;i&gt;&lt;img src="http://www.erg.abdn.ac.uk/users/gorry/course/images/router-arch.gif" align="bottom" /&gt;&lt;/i&gt;&lt;/center&gt;   &lt;center&gt;&lt;i&gt;Architecture of a router&lt;/i&gt;&lt;/center&gt;   &lt;p&gt;Routers are often used to connect together networks which use different types of links (for instance an &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/dl-pages/hdlc.html"&gt;HDLC&lt;/a&gt; link connecting a WAN to a local &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/lan-pages/enet.html"&gt;Ethernet&lt;/a&gt; &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/intro-pages/lan.html"&gt;LAN&lt;/a&gt;). The optimum (and maximum) packet lengths (i.e. the &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/mtu.html"&gt;maximum transmission unit (MTU)&lt;/a&gt;) is different for different types of network. A router may therefore uses IP to provide segmentation of packets into a suitable size for transmission on a network.&lt;/p&gt;   &lt;p&gt;Associated protocols perform network error reporting (&lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/icmp.html"&gt;ICMP&lt;/a&gt;), communication between routers (to determine appropriate routes to each destination) and remote monitoring of the router operation (network management).&lt;/p&gt;   &lt;p&gt;The &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/router-opn.html"&gt;operation&lt;/a&gt; of a simple modern router is described on a separate page. If you want to know how the router actually works click &lt;a href="http://www.erg.abdn.ac.uk/users/gorry/course/inet-pages/router-opn.html"&gt;HERE&lt;/a&gt;.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;&lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;KAmil&lt;/span&gt;                &lt;/span&gt; &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://dusek2.blogspot.com/2007/10/router-is-intermediate-system-is-which.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-29T15:23:00+01:00"&gt;15:23&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt; &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=3130782301482001036&amp;amp;postID=7697334289655582297" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt; &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-421476899"&gt;       &lt;a href="post-edit.g?blogID=3130782301482001036&amp;amp;postID=7697334289655582297" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt; &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;&lt;span class="post-labels"&gt;                &lt;/span&gt; &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                    &lt;h2 class="date-header"&gt;Neděle, 28. říjen 2007&lt;/h2&gt;                 &lt;div class="post hentry"&gt;     &lt;a name="5373926336050311066"&gt;&lt;/a&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;&lt;!-- *** Begin Left Column (double) *** --&gt;&lt;!--[generic-section]--&gt;&lt;!--[body]--&gt;                                                               &lt;!-- Insert Content Here --&gt;        &lt;/p&gt;&lt;table border="0" cellpadding="0" cellspacing="0"&gt;               &lt;tbody&gt;&lt;tr&gt;&lt;td class="sectionheader"&gt;Documents&lt;/td&gt;&lt;/tr&gt;               &lt;tr&gt;&lt;td height="5"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;               &lt;tr&gt;&lt;td height="1" width="520"&gt;&lt;img src="http://www.intel.com/sites/templates/pix/oline.gif" border="0" height="1" width="520" /&gt;&lt;/td&gt;&lt;/tr&gt;      &lt;tr&gt;&lt;td height="10"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;      &lt;tr&gt;        &lt;td class="sectiontext"&gt;    &lt;ul&gt;&lt;li class="sectiontext"&gt; &lt;strong&gt;Press release&lt;/strong&gt; - April 18, 2005: &lt;a href="http://www.intel.com/pressroom/archive/releases/20050418comp.htm"&gt;Dual Core Era Begins, PC Makers Start Selling Intel-Based PCs &lt;/a&gt;&lt;/li&gt;&lt;li class="sectiontext"&gt;Multi-core processor press backgrounder&lt;em&gt;&lt;a href="http://download.intel.com/pressroom/kits/pentiumee/20050418backgrounder.pdf"&gt; [pdf - 26.5 KB]&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&lt;li class="sectiontext"&gt; Intel multi-core facts, figures and code-name decoder fact sheet &lt;em&gt;&lt;a href="http://download.intel.com/pressroom/kits/pentiumee/20050418fact.pdf"&gt; [pdf - 33 KB]&lt;/a&gt;&lt;/em&gt; &lt;/li&gt;&lt;li class="sectiontext"&gt; Intel's first dual-core processor-based platform fact sheet &lt;em&gt;&lt;a href="http://www.intel.com/pressroom/kits/pentiumee/factsheet.pdf"&gt; [pdf - 70 KB]&lt;/a&gt;&lt;/em&gt; &lt;/li&gt;&lt;/ul&gt;       &lt;/td&gt;      &lt;/tr&gt;      &lt;tr&gt;&lt;td height="10"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;             &lt;/tbody&gt;&lt;/table&gt;              ��            &lt;table border="0" cellpadding="0" cellspacing="0"&gt;               &lt;tbody&gt;&lt;tr&gt;                 &lt;td class="sectionheader"&gt;Presentations&lt;/td&gt;               &lt;/tr&gt;               &lt;tr&gt;&lt;td height="5"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;               &lt;tr&gt;&lt;td height="1" width="520"&gt;&lt;img src="http://www.intel.com/sites/templates/pix/oline.gif" border="0" height="1" width="520" /&gt;&lt;/td&gt;&lt;/tr&gt;      &lt;tr&gt;&lt;td height="10"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;      &lt;tr&gt;        &lt;td class="sectiontext"&gt;&lt;ul&gt;&lt;li class="sectiontext"&gt; Intel multi-core processor press presentation &lt;em&gt;&lt;a href="http://download.intel.com/pressroom/kits/pentiumee/20050418presentation.pdf"&gt; [pdf - 4.42 MB]&lt;/a&gt;&lt;/em&gt;&lt;/li&gt;&lt;/ul&gt;        &lt;/td&gt;      &lt;/tr&gt;      &lt;tr&gt;&lt;td height="10"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;             &lt;/tbody&gt;&lt;/table&gt;                        &lt;table colspan="2" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr&gt;                 &lt;td class="sectionheader"&gt;Animation&lt;/td&gt;               &lt;/tr&gt;               &lt;tr&gt;                 &lt;td height="5"&gt;&lt;br /&gt;&lt;/td&gt;               &lt;/tr&gt;               &lt;tr&gt;                 &lt;td height="1" width="520"&gt;&lt;img src="http://www.intel.com/sites/templates/pix/oline.gif" border="0" height="1" width="520" /&gt;&lt;/td&gt;               &lt;/tr&gt;               &lt;tr&gt;                 &lt;td height="10"&gt;&lt;br /&gt;&lt;/td&gt;               &lt;/tr&gt;         &lt;tr&gt;                 &lt;td class="sectiontext" align="center"&gt;&lt;strong&gt;TWO ENGINES UNDER ONE HOOD&lt;/strong&gt;&lt;br /&gt;Think of a computer chip�s core--the central processing unitor CPU--as an engine.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;See animation video &lt;a href="http://download.intel.com/pressroom/kits/pentiumee/dual_core.mpg"&gt;[mpeg, 272 MB]&lt;/a&gt;&lt;/em&gt; &lt;/td&gt;               &lt;/tr&gt;               &lt;tr&gt;                 &lt;td align="center"&gt;&lt;table&gt;                       &lt;tbody&gt;&lt;tr&gt;               &lt;/tr&gt;&lt;tr&gt;                            &lt;td class="xs" align="center" valign="top" width="225"&gt;&lt;img src="http://www.intel.com/pressroom/kits/pentiumee/single.jpg" alt="Single" border="1" height="162" width="225" /&gt;&lt;br /&gt;                  &lt;p&gt;In a single core processor, this �performance engine� takes in raw data and turns it into either video, movies, music, digital-photos, games, email, or other rich mulitmedia content. &lt;/p&gt;&lt;/td&gt;                       &lt;td class="xs" align="center" valign="top" width="225"&gt;&lt;img src="http://www.intel.com/pressroom/kits/pentiumee/dual.jpg" alt="dual" border="1" height="162" width="225" /&gt;                       &lt;p&gt;In a dual-core computer chip, there are two �performance engines� that can take more data and simultaneously process the data into rich multimedia content at a faster rate.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://download.intel.com/pressroom/kits/pentiumee/pentiumee_processor_back.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 400px;" src="http://download.intel.com/pressroom/kits/pentiumee/pentiumee_processor_back.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/xp/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/xp/LOCALS%7E1/Temp/moz-screenshot-1.jpg" alt="" /&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;&lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;KAmil&lt;/span&gt;                &lt;/span&gt; &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://dusek2.blogspot.com/2007/10/documents-press-release-april-18-2005.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-28T21:31:00+01:00"&gt;21:31&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt; &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=3130782301482001036&amp;amp;postID=5373926336050311066" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt; &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-421476899"&gt;       &lt;a href="post-edit.g?blogID=3130782301482001036&amp;amp;postID=5373926336050311066" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt; &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;&lt;span class="post-labels"&gt;                &lt;/span&gt; &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                     &lt;div class="post hentry"&gt;     &lt;a name="3321528255504622775"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://dusek2.blogspot.com/2007/10/processor.html"&gt;The Processor&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;The &lt;a id="KonaLink1" target="_top" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.pcguide.com/ref/cpu/index-c.html#"&gt;&lt;span style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;&lt;span class="kLink" style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;processor&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; (really a short form for &lt;em&gt;microprocessor&lt;/em&gt; and also often called the &lt;em&gt;CPU&lt;/em&gt; or &lt;em&gt;central processing unit&lt;/em&gt;) is the central component of the PC. It is the brain that runs the show inside the PC. All work that you do on your computer is performed directly or indirectly by the processor. Obviously, it is one of the most important components of the PC, if not the most important. It is also, scientifically, not only one of the most amazing parts of the PC, but one of the most amazing devices in the world of technology. &lt;/p&gt;&lt;p&gt;The processor plays a significant role in the following important aspects of your computer system:   &lt;/p&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;Performance:&lt;/b&gt; The processor is probably the most important single determinant of system performance in the PC. While other components also play a key role in determining performance, the &lt;a id="KonaLink2" target="_top" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.pcguide.com/ref/cpu/index-c.html#"&gt;&lt;span style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;&lt;span class="kLink" style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;processor's&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; capabilities dictate the maximum performance of a system. The other devices only allow the processor to reach its full potential. &lt;/li&gt;&lt;li&gt;&lt;b&gt;Software Support:&lt;/b&gt; Newer, &lt;a id="KonaLink3" target="_top" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.pcguide.com/ref/cpu/index-c.html#"&gt;&lt;span style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;&lt;span class="kLink" style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;faster &lt;/span&gt;&lt;span class="kLink" style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;processors&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; enable the use of the latest software. In addition, new processors such as the Pentium with MMX Technology, enable the use of specialized software not usable on earlier machines.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Reliability and Stability:&lt;/b&gt; The quality of the processor is one factor that determines how reliably your system will run. While most processors are very dependable, some are not. This also depends to some extent on the age of the processor and how much energy it consumes.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Energy Consumption and Cooling:&lt;/b&gt; Originally processors consumed relatively little power compared to other system devices. Newer processors can consume a great deal of power. Power consumption has an impact on everything from cooling method selection to overall system reliability.&lt;/li&gt;&lt;li&gt;&lt;b&gt;Motherboard Support:&lt;/b&gt; The processor you decide to use in your system will be a major determining factor in what sort of chipset you must use, and hence what motherboard you buy. The motherboard in turn dictates many facets of your system's capabilities and performance.&lt;/li&gt;&lt;/ul&gt;  &lt;p&gt;This section discusses many different aspects of this important component in full detail, and concludes with a look at the major processor families used on the PC platform, from the original IBM &lt;a id="KonaLink4" target="_top" class="kLink" style="text-decoration: underline ! important; position: static;" href="http://www.pcguide.com/ref/cpu/index-c.html#"&gt;&lt;span style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;&lt;span class="kLink" style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;PC &lt;/span&gt;&lt;span class="kLink" style="color: blue ! important; font-family: serif; font-weight: 400; font-size: 16px; position: static;"&gt;processors&lt;/span&gt;&lt;/span&gt;&lt;/a&gt; to the latest technology. Note that the explanations of how the processor works and what its characteristics are, is kept mostly separate from the information on particular processors. This is done to keep information organized and easier to find. However, I also include summary tables in each of the description sections showing how the various processors fare in that particular area. This shows the evolution of the technology and lets you more easily compare processors in various ways.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;&lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;KAmil&lt;/span&gt;                &lt;/span&gt; &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://dusek2.blogspot.com/2007/10/processor.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-28T21:30:00+01:00"&gt;21:30&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt; &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=3130782301482001036&amp;amp;postID=3321528255504622775" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt; &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-421476899"&gt;       &lt;a href="post-edit.g?blogID=3130782301482001036&amp;amp;postID=3321528255504622775" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt; &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;&lt;span class="post-labels"&gt;                &lt;/span&gt; &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                    &lt;h2 class="date-header"&gt;Středa, 10. říjen 2007&lt;/h2&gt;                 &lt;div class="post hentry"&gt;     &lt;a name="8195324839532884912"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://dusek2.blogspot.com/2007/10/switches.html"&gt;Switches&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;h2&gt;&lt;span class="mw-headline"&gt;Multiway switching&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Multiway switching is a method of connecting switches in groups so that any switch can be used to connect or disconnect the load. This is most commonly done with lighting.&lt;/p&gt; &lt;p&gt;&lt;a name="Two_locations" id="Two_locations"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;Two locations&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 317px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Twowayswitching.PNG" class="image" title="1. First method2. Second method3. Labelling of switch terminals"&gt;&lt;img alt="1. First method2. Second method3. Labelling of switch terminals" src="http://upload.wikimedia.org/wikipedia/commons/3/37/Twowayswitching.PNG" class="thumbimage" border="0" height="191" width="315" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt;1. First method&lt;br /&gt;2. Second method&lt;br /&gt;3. Labelling of switch terminals&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;Switching a load on or off from two locations (for instance, turning a light on or off from either end of a flight of stairs) requires two SPDT switches. There are two basic methods of wiring to achieve this, and other not recommended.&lt;/p&gt; &lt;p&gt;In the first method, mains is fed into the common terminal of one of the switches; the switches are then connected through the L1 and L2 terminals (swapping the L1 and L2 terminals will just make the switches work the other way round), and finally a feed to the light is taken from the common of the second switch. A connects to B or C, D connects to B or C; the light is on if A connects to D, i.e. if A and D both connect to B or both connect to C.&lt;/p&gt; &lt;p&gt;The second method is to join the three terminals of one switch to the corresponding terminals on the other switch and take the incoming supply and the wire out to the light to the L1 and L2 terminals. Through one switch A connects to B or C, through the other also to B or C; the light is on if B connects to C, i.e. if A connects to B with one switch and to C with the other.&lt;/p&gt; &lt;p&gt;Wiring needed in addition to the mains network (not including protective earths):&lt;/p&gt; &lt;p&gt;First method:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;double wire between both switches&lt;/li&gt;&lt;li&gt;single wire from one switch to the mains&lt;/li&gt;&lt;li&gt;single wire from the other switch to the load&lt;/li&gt;&lt;li&gt;single wire from the load to the mains&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Second method:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;triple wire between both switches&lt;/li&gt;&lt;li&gt;single wire from any position between the two switches, to the mains&lt;/li&gt;&lt;li&gt;single wire from any position between the two switches, to the load&lt;/li&gt;&lt;li&gt;single wire from the load to the mains&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;If the mains and the load are connected to the system of switches at one of them, then in both methods we need three wires between the two switches. In the first method one of the three wires just has to pass through the switch, which tends to be less convenient than being connected. When multiple wires come to a terminal they can often all be put directly in the terminal. When wires need to be joined without going to a terminal a crimped joint, piece of terminal block, wirenut or similar device must be used and the bulk of this may require use of a deeper backbox.&lt;br /&gt;&lt;/p&gt; &lt;p&gt;Using the first method, there are four possible combinations of switch positions: two with the light on and two with the light off.&lt;/p&gt; &lt;dl&gt;&lt;dd&gt; &lt;table class="wikitable"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th&gt;Off&lt;/th&gt; &lt;th&gt;On&lt;/th&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:3-way_switches_position_1.svg" class="image" title="Image:3-way switches position 1.svg"&gt;&lt;img alt="Image:3-way switches position 1.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/2/2e/3-way_switches_position_1.svg/300px-3-way_switches_position_1.svg.png" border="0" height="175" width="300" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:3-way_switches_position_2.svg" class="image" title="Image:3-way switches position 2.svg"&gt;&lt;img alt="Image:3-way switches position 2.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/3-way_switches_position_2.svg/300px-3-way_switches_position_2.svg.png" border="0" height="175" width="300" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:3-way_switches_position_3.svg" class="image" title="Image:3-way switches position 3.svg"&gt;&lt;img alt="Image:3-way switches position 3.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/7/7a/3-way_switches_position_3.svg/300px-3-way_switches_position_3.svg.png" border="0" height="175" width="300" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:3-way_switches_position_4.svg" class="image" title="Image:3-way switches position 4.svg"&gt;&lt;img alt="Image:3-way switches position 4.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/3-way_switches_position_4.svg/300px-3-way_switches_position_4.svg.png" border="0" height="175" width="300" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;&lt;a name="An_unrecommended_method" id="An_unrecommended_method"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h4&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;An unrecommended method&lt;/span&gt;&lt;/h4&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 362px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Two_way_switch_direct_with_neutral_and_hot.png" class="image" title="The unrecommended way using the hot and neutral directly"&gt;&lt;img alt="The unrecommended way using the hot and neutral directly" src="http://upload.wikimedia.org/wikipedia/en/d/d5/Two_way_switch_direct_with_neutral_and_hot.png" class="thumbimage" border="0" height="242" width="360" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt;The unrecommended way using the hot and neutral directly&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;If there is a hot (a unique phase) and a neutral wire in both switches and just one wire between them where the light is connected (as in the picture), you can then solve the two way switch problem easily: just plug the hot in the top from switch, the neutral in the bottom from switch and the wire that goes to the light in the middle from the switch. This in both switches. Now you have a fully functional two way switch.&lt;/p&gt; &lt;p&gt;This works like the first method above: there are four possibilities and just in two of them there is a hot and a neutral connected in the poles of the light. In the other ones, both poles are neutral or hot and then no current flows because the potential difference is zero.&lt;/p&gt; &lt;p&gt;The advantage of this method is that it uses just one wire to the light, having a hot and neutral in both switches. The reason why this is not recommended is because in both switches there will be hot and neutral wires near to each other, which can lead to a short circuit more easily than in the other methods.&lt;/p&gt; &lt;p&gt;&lt;a name="More_than_two_locations" id="More_than_two_locations"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;&lt;/span&gt;&lt;span class="mw-headline"&gt;More than two locations&lt;/span&gt;&lt;/h3&gt; &lt;div class="thumb tright"&gt; &lt;div class="thumbinner" style="width: 367px;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:Morethantwowayswitching.PNG" class="image" title="Three-way switching.1. First method2. Second method3. Labelling of switch terminals"&gt;&lt;img alt="Three-way switching.1. First method2. Second method3. Labelling of switch terminals" src="http://upload.wikimedia.org/wikipedia/commons/0/00/Morethantwowayswitching.PNG" class="thumbimage" border="0" height="196" width="365" /&gt;&lt;/a&gt; &lt;div class="thumbcaption"&gt;Three-way switching.&lt;br /&gt;1. First method&lt;br /&gt;2. Second method&lt;br /&gt;3. Labelling of switch terminals&lt;/div&gt; &lt;/div&gt; &lt;/div&gt; &lt;p&gt;For more than two locations, the two cores connecting the L1 and L2 of the switches must be passed through an intermediate switch (as explained above) wired to swap them over. Any number of intermediate switches can be inserted, allowing for any number of locations.&lt;/p&gt; &lt;p&gt;Wiring needed in addition to the mains network (not including protective earths):&lt;/p&gt; &lt;p&gt;First method:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;double wire along the sequence of switches&lt;/li&gt;&lt;li&gt;single wire from the first switch to mains&lt;/li&gt;&lt;li&gt;single wire from the last switch to the load&lt;/li&gt;&lt;li&gt;single wire (neutral) from load to mains&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Second method:&lt;/p&gt; &lt;ul&gt;&lt;li&gt;double wire along the sequence of switches&lt;/li&gt;&lt;li&gt;single wire from first switch to last switch&lt;/li&gt;&lt;li&gt;single wire from anywhere between two of the switches to the mains&lt;/li&gt;&lt;li&gt;single wire from anywhere between the same two switches to the load&lt;/li&gt;&lt;li&gt;single wire (neutral) from load to mains&lt;/li&gt;&lt;/ul&gt; &lt;p&gt;Using the first method, there are eight possible combinations of switch positions: four with the light on and four with the light off.&lt;/p&gt; &lt;dl&gt;&lt;dd&gt; &lt;table class="wikitable"&gt; &lt;tbody&gt;&lt;tr&gt; &lt;th&gt;Off&lt;/th&gt; &lt;th&gt;On&lt;/th&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_1.svg" class="image" title="Image:4-way switches position 1.svg"&gt;&lt;img alt="Image:4-way switches position 1.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/8/80/4-way_switches_position_1.svg/350px-4-way_switches_position_1.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_2.svg" class="image" title="Image:4-way switches position 2.svg"&gt;&lt;img alt="Image:4-way switches position 2.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/47/4-way_switches_position_2.svg/350px-4-way_switches_position_2.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_3.svg" class="image" title="Image:4-way switches position 3.svg"&gt;&lt;img alt="Image:4-way switches position 3.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/42/4-way_switches_position_3.svg/350px-4-way_switches_position_3.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_4.svg" class="image" title="Image:4-way switches position 4.svg"&gt;&lt;img alt="Image:4-way switches position 4.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/f6/4-way_switches_position_4.svg/350px-4-way_switches_position_4.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_5.svg" class="image" title="Image:4-way switches position 5.svg"&gt;&lt;img alt="Image:4-way switches position 5.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/4e/4-way_switches_position_5.svg/350px-4-way_switches_position_5.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_6.svg" class="image" title="Image:4-way switches position 6.svg"&gt;&lt;img alt="Image:4-way switches position 6.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/b/b8/4-way_switches_position_6.svg/350px-4-way_switches_position_6.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;tr&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_7.svg" class="image" title="Image:4-way switches position 7.svg"&gt;&lt;img alt="Image:4-way switches position 7.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/0/03/4-way_switches_position_7.svg/350px-4-way_switches_position_7.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;td&gt;&lt;a href="http://en.wikipedia.org/wiki/Image:4-way_switches_position_8.svg" class="image" title="Image:4-way switches position 8.svg"&gt;&lt;img alt="Image:4-way switches position 8.svg" src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/1a/4-way_switches_position_8.svg/350px-4-way_switches_position_8.svg.png" border="0" height="175" width="350" /&gt;&lt;/a&gt;&lt;/td&gt; &lt;/tr&gt; &lt;/tbody&gt;&lt;/table&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;As mentioned above, the above circuit can be extended by using multiple 4-way switches between the 3-way switches to extend switching &lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-2234759063851512748?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/2234759063851512748/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=2234759063851512748' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/2234759063851512748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/2234759063851512748'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/10/space-shuttle-nasas-space-shuttle.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-6654507705122000216</id><published>2007-10-30T09:09:00.000-07:00</published><updated>2007-10-30T09:10:48.971-07:00</updated><title type='text'></title><content type='html'>&lt;p&gt;This article is about a computer networking device. For the kind of rotating cutting tool, see wood router. For the type of network router found in many homes, see residential gateway.&lt;br /&gt;Cisco 1800 Router&lt;br /&gt;Cisco 1800 Router&lt;br /&gt;&lt;br /&gt;A router is a device that determines the proper path for data to travel between different networks, and forwards data packets to the next device along this path.[1] They connect networks together; a LAN to a WAN for example, to access the Internet. Some units, like the Cisco 1800 (pictured), are available in both wired and wireless models.&lt;br /&gt;&lt;br /&gt;Function&lt;br /&gt;Nortel ERS 8600&lt;br /&gt;Nortel ERS 8600&lt;br /&gt;&lt;br /&gt;A more precise definition of a router is a computer networking device that interconnects separate logical subnets. Routers are now available in many types, though all are fundamentally doing the same job. A router is a computer whose software and hardware are usually tailored to the tasks of routing and forwarding, generally containing a specialized operating system (e.g. Cisco's IOS or Juniper Networks JunOS or Extreme Networks XOS), RAM, NVRAM, flash memory, and one or more processors. High-end routers contain many processors and specialized Application-specific integrated circuits (ASIC) and do a great deal of parallel processing. However, with the proper software (such as XORP or Quagga), even commodity PCs can act as routers.&lt;br /&gt;&lt;br /&gt;Routers connect with two or more logical subnets, which do not necessarily map one-to-one to the physical interfaces of the router.[2]&lt;br /&gt;&lt;br /&gt;The term switch or layer 3 switch or network switch often is used interchangeably with router, but switch is really a marketing term without a rigorous technical definition (though a switch is commonly understood as a network hub with switched ports, which might or might not also perform additional routing functions).&lt;br /&gt;&lt;br /&gt;Chassis systems like the Nortel MERS-8600 or ERS-8600 routing switch, allow for a wide variety of LAN, MAN, METRO, and WAN port technologies or other connections that are customizable.&lt;br /&gt;&lt;br /&gt;Routers operate in two different planes [3]:&lt;br /&gt;&lt;br /&gt;* Control Plane, in which the router learns the outgoing interface that is most appropriate for forwarding specific packets to specific destinations,&lt;br /&gt;* Forwarding Plane, which is responsible for the actual process of sending a packet received on a logical interface to an outbound logical interface.&lt;br /&gt;&lt;br /&gt;Routers are like intersections whereas subnets are like streets and hosts like houses&lt;br /&gt;Routers are like intersections whereas subnets are like streets and hosts like houses&lt;br /&gt;&lt;br /&gt;Control Plane processing leads to the construction of what is variously called a routing table or routing information base (RIB). The RIB may be used by the Forwarding Plane to look up the outbound interface for a given packet, or, depending on the router implementation, the Control Plane may populate a separate Forwarding Information Base (FIB) with destination information. RIBs are optimized for efficient updating with control mechanisms such as routing protocols, while FIBs are optimized for the fastest possible lookup of the information needed to select the outbound interface.&lt;br /&gt;&lt;br /&gt;The Control Plane constructs the routing table from knowledge of the up/down status of its local interfaces, from hard-coded static routes, and from exchanging routing protocol information with other routers. It is not compulsory for a router to use routing protocols to function, if for example it was configured solely with static routes. The routing table stores the best routes to certain network destinations, the "routing metrics" associated with those routes, and the path to the next hop router.&lt;br /&gt;&lt;br /&gt;Routers do maintain state on the routes in the RIB/routing table, but this is quite distinct from not maintaining state on individual packets that have been forwarded.&lt;br /&gt;&lt;br /&gt;For the pure Internet Protocol (IP) forwarding function, router design tries to minimize the state information kept on individual packets. Once a packet is forwarded, the router should retain no more than statistical information about it. It is the sending and receiving endpoint that keeps information on such things as errored or missing packets.&lt;br /&gt;&lt;br /&gt;Forwarding decisions can involve decisions at layers other than the IP internetwork layer or OSI layer 3. Again, the marketing term switch can be applied to devices that have these capabilities. A function that forwards based on data link layer, or OSI layer 2, information, is properly called a bridge, or layer 2 switch. A physical device called a router may also have the capability to forward based on information at other layers, if it has software that can make decisions at these other layers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[[Image:Cisco-rs1.jpg|thumb|right|Cisco CRS-1 Carrier Routing System&lt;br /&gt;Cisco 7600 Enterprise Routers&lt;br /&gt;Cisco 7600 Enterprise Routers&lt;br /&gt;&lt;br /&gt;Routers may provide connectivity inside enterprises, between enterprises and the Internet, and inside Internet Service Providers (ISP). The largest routers (for example the Cisco CRS-1 or Juniper T1600) interconnect ISPs, are used inside ISPs, or may be used in very large enterprise networks. An example of an enterprise router would be the Cisco 7600 (pictured above). The smallest routers provide connectivity for small and home offices (for example the Linksys BEFSR41).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Routers intended for ISP and major enterprise connectivity will almost invariably exchange routing information with the Border Gateway Protocol. RFC 4098[4] defines several types of BGP-speaking routers:&lt;br /&gt;&lt;br /&gt;* Provider Edge Router: Placed at the edge of an ISP network, it speaks external BGP (eBGP) to a BGP speaker in another provider or large enterprise Autonomous System (AS).&lt;br /&gt;* Subscriber Edge Router: Located at the edge of the subscriber's network, it speaks eBGP to its provider's AS(s). It belongs to an end user (enterprise) organization.&lt;br /&gt;* Inter-provider Border Router: Interconnecting ISPs, this is a BGP speaking router that maintains BGP sessions with other BGP speaking routers in other providers' ASes.&lt;br /&gt;* Core router: A router that resides within the middle or backbone of the network rather than at its periphery.&lt;br /&gt;&lt;br /&gt;Within an ISP: Internal to the provider's AS, such a router speaks internal BGP (iBGP) to that provider's edge routers, other intra-provider core routers, or the provider's inter-provider border routers.&lt;br /&gt;"Internet backbone:" The Internet does not have a clearly identifiable backbone, as did its predecessors. See default-free zone (DFZ). Nevertheless, it is the major ISPs' routers that make up what many would consider the core. These ISPs operate all four types of the BGP-speaking routers described here. In ISP usage, a "core" router is internal to an ISP, and used to interconnect its edge and border routers. Core routers may also have specialized functions in virtual private networks based on a combination of BGP and Multi-Protocol Label Switching (MPLS)[5].&lt;br /&gt;&lt;br /&gt;History&lt;br /&gt;&lt;br /&gt;The very first device that had fundamentally the same functionality as a router does today, i.e a packet switch, was the Interface Message Processor (IMP); IMPs were the devices that made up the ARPANET, the first packet switching network. The idea for a router (although they were called "gateways" at the time) initially came about through an international group of computer networking researchers called the International Network Working Group (INWG). Set up in 1972 as an informal group to consider the technical issues involved in connecting different networks, later that year it became a subcommittee of the International Federation for Information Processing. [7]&lt;br /&gt;&lt;br /&gt;These devices were different from most previous packet switches in two ways. First, they connected dissimilar kinds of networks, such as serial lines and local area networks. Second, they were connectionless devices, which had no role in assuring that traffic was delivered reliably, leaving that entirely to the hosts (although this particular idea had been previously pioneered in the CYCLADES network).&lt;br /&gt;&lt;br /&gt;The idea was explored in more detail, with the intention to produce an actual prototype system, as part of two contemporaneous programs. One was the initial DARPA-initiated program, which created the TCP/IP architecture of today. [8] The other was a program at Xerox PARC to explore new networking technologies, which produced the PARC Universal Packet system, although due to corporate intellectual property concerns it received little attention outside Xerox until years later. [9]&lt;br /&gt;&lt;br /&gt;The earliest Xerox routers came into operation sometime after early 1974. The first true IP router was developed by Virginia Strazisar at BBN, as part of that DARPA-initiated effort, during 1975-1976. By the end of 1976, three PDP-11-based routers were in service in the experimental prototype Internet. [10]&lt;br /&gt;&lt;br /&gt;The first multiprotocol routers were independently created by staff researchers at MIT and Stanford in 1981; the Stanford router was done by William Yeager, and the MIT one by Noel Chiappa; both were also based on PDP-11s. [11] [12] [13] [14]&lt;br /&gt;&lt;br /&gt;As virtually all networking now uses IP at the network layer, multiprotocol routers are largely obsolete, although they were important in the early stages of the growth of computer networking, when several protocols other than TCP/IP were in widespread use. Routers that handle both IPv4 and IPv6 arguably are multiprotocol, but in a far less variable sense than a router that processed AppleTalk, DECnet, IP, and Xerox protocols.&lt;br /&gt;&lt;br /&gt;In the original era of routing (from the mid-1970s through the 1980s), general-purpose mini-computers served as routers. Although general-purpose computers can perform routing, modern high-speed routers are highly specialized computers, generally with extra hardware added to accelerate both common routing functions such as packet forwarding and specialised functions such as IPsec encryption.&lt;br /&gt;&lt;br /&gt;Still, there is substantial use of Linux and Unix machines, running open source routing code, for routing research and selected other applications. While Cisco's operating system was independently designed, other major router operating systems, such as those from Juniper Networks and Extreme Networks, are extensively modified but still have Unix ancestry.&lt;br /&gt;&lt;br /&gt;Other changes also improve reliability, such as redundant control processors with stateful failover, and using storage having no moving parts for program loading. As much reliability comes from operational techniques for running critical routers as it does to the router design itself. It is the best common practice, for example, to use redundant uninterruptible power supplies for all critical network elements, with generator backup for the batteries or flywheels of those power supplies. &lt;/p&gt;&lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;       &lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;shimmi&lt;/span&gt;                &lt;/span&gt;        &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://shimmi-on.blogspot.com/2007/10/routers.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-02T08:38:00-07:00"&gt;8:38&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt;        &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="http://moromarka.blogspot.com/comment.g?blogID=1866742610190846913&amp;amp;postID=8984835561108389327" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt;                 &lt;span class="post-backlinks post-comment-link"&gt;                                        &lt;/span&gt;        &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-360610713"&gt;       &lt;a href="http://moromarka.blogspot.com/post-edit.g?blogID=1866742610190846913&amp;amp;postID=8984835561108389327" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt;       &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;       &lt;span class="post-labels"&gt;                &lt;/span&gt;       &lt;/p&gt;             &lt;/div&gt;                                       &lt;h2 class="date-header"&gt;Úterý, 25. září 2007&lt;/h2&gt;                 &lt;div class="post hentry uncustomized-post-template"&gt;     &lt;a name="3093295991280852224"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://shimmi-on.blogspot.com/2007/09/space-base.html"&gt;Space Base&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;Class: Manned. Type: Space Station. Destination: Space Station Orbit. Nation: USA. Agency: NASA. Manufacturer: North American, McDonnell.&lt;br /&gt;&lt;br /&gt;Growth of Space Station into a 50 man Space Base was a required capability in the Phase B NASA Space Station studies of 1969-1970. The original core Station Module was to be used in the Base build-up several years later or was to be used as a prototype of one of the Space Base modules. Space Base would serve as a major international facility for research, applications and for the support of other space operations such as servicing unmanned satellites. The crew would be large enough to include specialists of many kinds and to minimize even more the need for astronaut-type training. The Space Base would provide nearly equal zero and artificial gravity volumes and would be configured with permanent dedicated laboratories and observatories in addition to general purpose facilities.&lt;br /&gt;&lt;br /&gt;Both Phase B teams developed very similar concepts. Living and operation functions were centered in the rotating arms while research laboratories and observatories and applications facilities were found primarily in zero gravity hub modules or in hub sections rotating to local vertical. The most significant difference in the concepts was that one had counter-rotating artificial gravity arms while the other had a single rotating arm. The North American Rockwell single rotation arm concept had a relatively high angular momentum which provided a very stable platform. The McDonnell Douglas counter-rotating arm had zero gyroscopic stability and, therefore, would require little torque to change its attitude. No conclusive arguments favored one approach over the other.&lt;br /&gt;&lt;br /&gt;Both concepts employed dual 50 kW nuclear reactor Brayton power generating systems deployed in a "Y" arrangement on the end of the non-rotating hub. This configuration would minimize radiation effects and would simplify maintenance and replacement operations.&lt;br /&gt;&lt;br /&gt;The 50-man space base would have used nine of the basic 12-man space station modules. A much larger 400-man 'space hotel' could eventually be assembled from 18 modules. The space base would have been launched around 1980 to support large scale manned space activities in low Earth orbit. Smaller space stations would have been launched into geostationary and lunar orbit during the mid-/late 1970s to support manned lunar exploration. The smaller 6-crew space station module would also have housed Mars-bound astronauts in 1982-86.&lt;br /&gt;&lt;br /&gt;An alternate space base design would have moved most of the equipment from the non-rotating weightless core segment to the rotating arms, where artificial gravity would be generated.&lt;br /&gt;&lt;br /&gt;Crew Size: 50. Design Life: 10 years. Typical orbit: 456 km x 456 km at 55 degrees inclination. Maximum Diameter: 150.00 m (490.00 ft). Span: 10.00 m (32.00 ft). Habitable Volume: 7 000.00 m3. Mass: 1 000 000 kg (2 200 000 lb). Electrical System: Nuclear. Electric System: 50.00 average kW. Associated Launch Vehicle: Saturn V.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;       &lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;shimmi&lt;/span&gt;                &lt;/span&gt;        &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://shimmi-on.blogspot.com/2007/09/space-base.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-09-25T10:51:00-07:00"&gt;10:51&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt;        &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="http://moromarka.blogspot.com/comment.g?blogID=1866742610190846913&amp;amp;postID=3093295991280852224" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt;                 &lt;span class="post-backlinks post-comment-link"&gt;                                        &lt;/span&gt;        &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-360610713"&gt;       &lt;a href="http://moromarka.blogspot.com/post-edit.g?blogID=1866742610190846913&amp;amp;postID=3093295991280852224" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt;       &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;       &lt;span class="post-labels"&gt;                &lt;/span&gt;       &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                     &lt;div class="post hentry uncustomized-post-template"&gt;     &lt;a name="8248891713778510103"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://shimmi-on.blogspot.com/2007/09/space-shuttle.html"&gt;Space Shuttle&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;NASA's Space Shuttle, officially called Space Transportation System (STS), is the spacecraft currently used by the United States government for its human spaceflight missions. At launch, it consists of a rust-colored external tank (ET), two white, slender solid rocket boosters (SRBs), and a winged orbiter (the space shuttle in the narrow sense). The orbiter carries astronauts and payload such as satellites or space station parts into low earth orbit. Usually, five to seven astronauts ride in the orbiter. The payload capacity is 50,000 lb (22,700 kg). When the orbiter's mission is complete, it fires its orbital maneuvering thrusters to drop out of orbit and re-enters the Earth's atmosphere. During the descent and landing, the shuttle orbiter acts as a glider and makes a completely unpowered ("dead stick") landing. Five spaceworthy orbiters were built, of which three remain.&lt;br /&gt;&lt;br /&gt;The Shuttle is the first orbital spacecraft designed for partial reusability. It carries payloads to low Earth orbit, provides crew rotation for the International Space Station (ISS), and performs servicing missions. The orbiter can also recover satellites and other payloads from orbit and return them to Earth, but this capacity has not been used often. However, it has been used to return large payloads from the ISS to Earth, as the Russian Soyuz spacecraft has limited capacity for return payloads. Each Shuttle was designed for a projected lifespan of 100 launches or 10 years' operational life. The man responsible for the design of the STS was Maxime Faget, who had also overseen the Mercury, Gemini and Apollo spacecraft designs. The crucial factor in the size and shape of the Shuttle Orbiter was the requirement that it be able to accommodate the largest planned spy satellites, and have the cross-range recovery range to meet classified USAF missions requirement for a one-around abort for a polar launch. Factors involved in opting for 'reusable' solid rockets and an expendable fuel tank included the desire of the Pentagon to obtain a high-capacity payload vehicle for satellite deployment, and the desire of the Nixon administration to reduce the costs of space exploration by developing a spacecraft with reusable components.&lt;br /&gt;&lt;br /&gt;Six shuttles have been built, five of which were spaceworthy. The first orbiter, Enterprise, was not built for actual space flight, and was used only for testing purposes. Enterprise was followed by four operational space shuttles: Columbia, Challenger, Discovery and Atlantis. Challenger was destroyed on launch in 1986, and Endeavour was built as a replacement. Columbia was destroyed on re-entry in 2003.&lt;br /&gt;&lt;br /&gt;NASA announced in 2004 that the Space Shuttle will be retired in 2010 and replaced by the Orion, a new vehicle that is designed to take humans to the Moon and beyond.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;       &lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;shimmi&lt;/span&gt;                &lt;/span&gt;        &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://shimmi-on.blogspot.com/2007/09/space-shuttle.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-09-25T10:50:00-07:00"&gt;10:50&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt;        &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="http://moromarka.blogspot.com/comment.g?blogID=1866742610190846913&amp;amp;postID=8248891713778510103" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt;                 &lt;span class="post-backlinks post-comment-link"&gt;                                        &lt;/span&gt;        &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-360610713"&gt;       &lt;a href="http://moromarka.blogspot.com/post-edit.g?blogID=1866742610190846913&amp;amp;postID=8248891713778510103" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt;       &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;       &lt;span class="post-labels"&gt;                &lt;/span&gt;       &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                          &lt;a name="1634172143448479183"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://shimmi-on.blogspot.com/2007/09/universe.html"&gt;Universe&lt;/a&gt;                      &lt;/h3&gt;                        &lt;p&gt;The Universe is defined as the summation of all particles and energy that exist and the space-time in which all events occur. Based on observations of the portion of the Universe that is observable, physicists attempt to describe the whole of space-time, including all matter and energy and events which occur, as a single system corresponding to a mathematical model.&lt;br /&gt;&lt;br /&gt;The generally accepted scientific theory which describes the origin and evolution of the Universe is Big Bang cosmology, which describes the expansion of space from an extremely hot and dense state of unknown characteristics. The Universe underwent a rapid period of cosmic inflation that flattened out nearly all initial irregularities in the energy density; thereafter the universe expanded and became steadily cooler and less dense. Minor variations in the distribution of mass resulted in hierarchical segregation of the features that are found in the current universe; such as clusters and superclusters of galaxies. There are more than one hundred billion (1011) galaxies in the Universe,[1] each containing hundreds of billions of stars, with each star containing about 1057 atoms of hydrogen.&lt;br /&gt;Contents&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-6654507705122000216?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/6654507705122000216/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=6654507705122000216' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/6654507705122000216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/6654507705122000216'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/10/this-article-is-about-computer_30.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-8137072838916931330</id><published>2007-10-24T07:51:00.001-07:00</published><updated>2007-10-24T07:51:39.310-07:00</updated><title type='text'></title><content type='html'>This article is about a computer networking device. For the kind of rotating cutting tool, see wood router. For the type of network router found in many homes, see residential gateway.&lt;br /&gt;Cisco 1800 Router&lt;br /&gt;Cisco 1800 Router&lt;br /&gt;&lt;br /&gt;A router is a device that determines the proper path for data to travel between different networks, and forwards data packets to the next device along this path.[1] They connect networks together; a LAN to a WAN for example, to access the Internet. Some units, like the Cisco 1800 (pictured), are available in both wired and wireless models.&lt;br /&gt;&lt;br /&gt;Function&lt;br /&gt;Nortel ERS 8600&lt;br /&gt;Nortel ERS 8600&lt;br /&gt;&lt;br /&gt;A more precise definition of a router is a computer networking device that interconnects separate logical subnets. Routers are now available in many types, though all are fundamentally doing the same job. A router is a computer whose software and hardware are usually tailored to the tasks of routing and forwarding, generally containing a specialized operating system (e.g. Cisco's IOS or Juniper Networks JunOS or Extreme Networks XOS), RAM, NVRAM, flash memory, and one or more processors. High-end routers contain many processors and specialized Application-specific integrated circuits (ASIC) and do a great deal of parallel processing. However, with the proper software (such as XORP or Quagga), even commodity PCs can act as routers.&lt;br /&gt;&lt;br /&gt;Routers connect with two or more logical subnets, which do not necessarily map one-to-one to the physical interfaces of the router.[2]&lt;br /&gt;&lt;br /&gt;The term switch or layer 3 switch or network switch often is used interchangeably with router, but switch is really a marketing term without a rigorous technical definition (though a switch is commonly understood as a network hub with switched ports, which might or might not also perform additional routing functions).&lt;br /&gt;&lt;br /&gt;Chassis systems like the Nortel MERS-8600 or ERS-8600 routing switch, allow for a wide variety of LAN, MAN, METRO, and WAN port technologies or other connections that are customizable.&lt;br /&gt;&lt;br /&gt;Routers operate in two different planes [3]:&lt;br /&gt;&lt;br /&gt;* Control Plane, in which the router learns the outgoing interface that is most appropriate for forwarding specific packets to specific destinations,&lt;br /&gt;* Forwarding Plane, which is responsible for the actual process of sending a packet received on a logical interface to an outbound logical interface.&lt;br /&gt;&lt;br /&gt;Routers are like intersections whereas subnets are like streets and hosts like houses&lt;br /&gt;Routers are like intersections whereas subnets are like streets and hosts like houses&lt;br /&gt;&lt;br /&gt;Control Plane processing leads to the construction of what is variously called a routing table or routing information base (RIB). The RIB may be used by the Forwarding Plane to look up the outbound interface for a given packet, or, depending on the router implementation, the Control Plane may populate a separate Forwarding Information Base (FIB) with destination information. RIBs are optimized for efficient updating with control mechanisms such as routing protocols, while FIBs are optimized for the fastest possible lookup of the information needed to select the outbound interface.&lt;br /&gt;&lt;br /&gt;The Control Plane constructs the routing table from knowledge of the up/down status of its local interfaces, from hard-coded static routes, and from exchanging routing protocol information with other routers. It is not compulsory for a router to use routing protocols to function, if for example it was configured solely with static routes. The routing table stores the best routes to certain network destinations, the "routing metrics" associated with those routes, and the path to the next hop router.&lt;br /&gt;&lt;br /&gt;Routers do maintain state on the routes in the RIB/routing table, but this is quite distinct from not maintaining state on individual packets that have been forwarded.&lt;br /&gt;&lt;br /&gt;For the pure Internet Protocol (IP) forwarding function, router design tries to minimize the state information kept on individual packets. Once a packet is forwarded, the router should retain no more than statistical information about it. It is the sending and receiving endpoint that keeps information on such things as errored or missing packets.&lt;br /&gt;&lt;br /&gt;Forwarding decisions can involve decisions at layers other than the IP internetwork layer or OSI layer 3. Again, the marketing term switch can be applied to devices that have these capabilities. A function that forwards based on data link layer, or OSI layer 2, information, is properly called a bridge, or layer 2 switch. A physical device called a router may also have the capability to forward based on information at other layers, if it has software that can make decisions at these other layers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[[Image:Cisco-rs1.jpg|thumb|right|Cisco CRS-1 Carrier Routing System&lt;br /&gt;Cisco 7600 Enterprise Routers&lt;br /&gt;Cisco 7600 Enterprise Routers&lt;br /&gt;&lt;br /&gt;Routers may provide connectivity inside enterprises, between enterprises and the Internet, and inside Internet Service Providers (ISP). The largest routers (for example the Cisco CRS-1 or Juniper T1600) interconnect ISPs, are used inside ISPs, or may be used in very large enterprise networks. An example of an enterprise router would be the Cisco 7600 (pictured above). The smallest routers provide connectivity for small and home offices (for example the Linksys BEFSR41).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Routers intended for ISP and major enterprise connectivity will almost invariably exchange routing information with the Border Gateway Protocol. RFC 4098[4] defines several types of BGP-speaking routers:&lt;br /&gt;&lt;br /&gt;* Provider Edge Router: Placed at the edge of an ISP network, it speaks external BGP (eBGP) to a BGP speaker in another provider or large enterprise Autonomous System (AS).&lt;br /&gt;* Subscriber Edge Router: Located at the edge of the subscriber's network, it speaks eBGP to its provider's AS(s). It belongs to an end user (enterprise) organization.&lt;br /&gt;* Inter-provider Border Router: Interconnecting ISPs, this is a BGP speaking router that maintains BGP sessions with other BGP speaking routers in other providers' ASes.&lt;br /&gt;* Core router: A router that resides within the middle or backbone of the network rather than at its periphery.&lt;br /&gt;&lt;br /&gt;Within an ISP: Internal to the provider's AS, such a router speaks internal BGP (iBGP) to that provider's edge routers, other intra-provider core routers, or the provider's inter-provider border routers.&lt;br /&gt;"Internet backbone:" The Internet does not have a clearly identifiable backbone, as did its predecessors. See default-free zone (DFZ). Nevertheless, it is the major ISPs' routers that make up what many would consider the core. These ISPs operate all four types of the BGP-speaking routers described here. In ISP usage, a "core" router is internal to an ISP, and used to interconnect its edge and border routers. Core routers may also have specialized functions in virtual private networks based on a combination of BGP and Multi-Protocol Label Switching (MPLS)[5].&lt;br /&gt;&lt;br /&gt;History&lt;br /&gt;&lt;br /&gt;The very first device that had fundamentally the same functionality as a router does today, i.e a packet switch, was the Interface Message Processor (IMP); IMPs were the devices that made up the ARPANET, the first packet switching network. The idea for a router (although they were called "gateways" at the time) initially came about through an international group of computer networking researchers called the International Network Working Group (INWG). Set up in 1972 as an informal group to consider the technical issues involved in connecting different networks, later that year it became a subcommittee of the International Federation for Information Processing. [7]&lt;br /&gt;&lt;br /&gt;These devices were different from most previous packet switches in two ways. First, they connected dissimilar kinds of networks, such as serial lines and local area networks. Second, they were connectionless devices, which had no role in assuring that traffic was delivered reliably, leaving that entirely to the hosts (although this particular idea had been previously pioneered in the CYCLADES network).&lt;br /&gt;&lt;br /&gt;The idea was explored in more detail, with the intention to produce an actual prototype system, as part of two contemporaneous programs. One was the initial DARPA-initiated program, which created the TCP/IP architecture of today. [8] The other was a program at Xerox PARC to explore new networking technologies, which produced the PARC Universal Packet system, although due to corporate intellectual property concerns it received little attention outside Xerox until years later. [9]&lt;br /&gt;&lt;br /&gt;The earliest Xerox routers came into operation sometime after early 1974. The first true IP router was developed by Virginia Strazisar at BBN, as part of that DARPA-initiated effort, during 1975-1976. By the end of 1976, three PDP-11-based routers were in service in the experimental prototype Internet. [10]&lt;br /&gt;&lt;br /&gt;The first multiprotocol routers were independently created by staff researchers at MIT and Stanford in 1981; the Stanford router was done by William Yeager, and the MIT one by Noel Chiappa; both were also based on PDP-11s. [11] [12] [13] [14]&lt;br /&gt;&lt;br /&gt;As virtually all networking now uses IP at the network layer, multiprotocol routers are largely obsolete, although they were important in the early stages of the growth of computer networking, when several protocols other than TCP/IP were in widespread use. Routers that handle both IPv4 and IPv6 arguably are multiprotocol, but in a far less variable sense than a router that processed AppleTalk, DECnet, IP, and Xerox protocols.&lt;br /&gt;&lt;br /&gt;In the original era of routing (from the mid-1970s through the 1980s), general-purpose mini-computers served as routers. Although general-purpose computers can perform routing, modern high-speed routers are highly specialized computers, generally with extra hardware added to accelerate both common routing functions such as packet forwarding and specialised functions such as IPsec encryption.&lt;br /&gt;&lt;br /&gt;Still, there is substantial use of Linux and Unix machines, running open source routing code, for routing research and selected other applications. While Cisco's operating system was independently designed, other major router operating systems, such as those from Juniper Networks and Extreme Networks, are extensively modified but still have Unix ancestry.&lt;br /&gt;&lt;br /&gt;Other changes also improve reliability, such as redundant control processors with stateful failover, and using storage having no moving parts for program loading. As much reliability comes from operational techniques for running critical routers as it does to the router design itself. It is the best common practice, for example, to use redundant uninterruptible power supplies for all critical network elements, with generator backup for the batteries or flywheels of those power supplies.                  &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;       &lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;shimmi&lt;/span&gt;                &lt;/span&gt;        &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://shimmi-on.blogspot.com/2007/10/routers.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-10-02T08:38:00-07:00"&gt;8:38&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt;        &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=1866742610190846913&amp;amp;postID=8984835561108389327" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt;                 &lt;span class="post-backlinks post-comment-link"&gt;                                        &lt;/span&gt;        &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-360610713"&gt;       &lt;a href="post-edit.g?blogID=1866742610190846913&amp;amp;postID=8984835561108389327" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt;       &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;       &lt;span class="post-labels"&gt;                &lt;/span&gt;       &lt;/p&gt;             &lt;/div&gt;                                       &lt;h2 class="date-header"&gt;Úterý, 25. září 2007&lt;/h2&gt;                 &lt;div class="post hentry uncustomized-post-template"&gt;     &lt;a name="3093295991280852224"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://shimmi-on.blogspot.com/2007/09/space-base.html"&gt;Space Base&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;Class: Manned. Type: Space Station. Destination: Space Station Orbit. Nation: USA. Agency: NASA. Manufacturer: North American, McDonnell.&lt;br /&gt;&lt;br /&gt;Growth of Space Station into a 50 man Space Base was a required capability in the Phase B NASA Space Station studies of 1969-1970. The original core Station Module was to be used in the Base build-up several years later or was to be used as a prototype of one of the Space Base modules. Space Base would serve as a major international facility for research, applications and for the support of other space operations such as servicing unmanned satellites. The crew would be large enough to include specialists of many kinds and to minimize even more the need for astronaut-type training. The Space Base would provide nearly equal zero and artificial gravity volumes and would be configured with permanent dedicated laboratories and observatories in addition to general purpose facilities.&lt;br /&gt;&lt;br /&gt;Both Phase B teams developed very similar concepts. Living and operation functions were centered in the rotating arms while research laboratories and observatories and applications facilities were found primarily in zero gravity hub modules or in hub sections rotating to local vertical. The most significant difference in the concepts was that one had counter-rotating artificial gravity arms while the other had a single rotating arm. The North American Rockwell single rotation arm concept had a relatively high angular momentum which provided a very stable platform. The McDonnell Douglas counter-rotating arm had zero gyroscopic stability and, therefore, would require little torque to change its attitude. No conclusive arguments favored one approach over the other.&lt;br /&gt;&lt;br /&gt;Both concepts employed dual 50 kW nuclear reactor Brayton power generating systems deployed in a "Y" arrangement on the end of the non-rotating hub. This configuration would minimize radiation effects and would simplify maintenance and replacement operations.&lt;br /&gt;&lt;br /&gt;The 50-man space base would have used nine of the basic 12-man space station modules. A much larger 400-man 'space hotel' could eventually be assembled from 18 modules. The space base would have been launched around 1980 to support large scale manned space activities in low Earth orbit. Smaller space stations would have been launched into geostationary and lunar orbit during the mid-/late 1970s to support manned lunar exploration. The smaller 6-crew space station module would also have housed Mars-bound astronauts in 1982-86.&lt;br /&gt;&lt;br /&gt;An alternate space base design would have moved most of the equipment from the non-rotating weightless core segment to the rotating arms, where artificial gravity would be generated.&lt;br /&gt;&lt;br /&gt;Crew Size: 50. Design Life: 10 years. Typical orbit: 456 km x 456 km at 55 degrees inclination. Maximum Diameter: 150.00 m (490.00 ft). Span: 10.00 m (32.00 ft). Habitable Volume: 7 000.00 m3. Mass: 1 000 000 kg (2 200 000 lb). Electrical System: Nuclear. Electric System: 50.00 average kW. Associated Launch Vehicle: Saturn V.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;       &lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;shimmi&lt;/span&gt;                &lt;/span&gt;        &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://shimmi-on.blogspot.com/2007/09/space-base.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-09-25T10:51:00-07:00"&gt;10:51&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt;        &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=1866742610190846913&amp;amp;postID=3093295991280852224" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt;                 &lt;span class="post-backlinks post-comment-link"&gt;                                        &lt;/span&gt;        &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-360610713"&gt;       &lt;a href="post-edit.g?blogID=1866742610190846913&amp;amp;postID=3093295991280852224" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt;       &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;       &lt;span class="post-labels"&gt;                &lt;/span&gt;       &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                     &lt;div class="post hentry uncustomized-post-template"&gt;     &lt;a name="8248891713778510103"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://shimmi-on.blogspot.com/2007/09/space-shuttle.html"&gt;Space Shuttle&lt;/a&gt;                      &lt;/h3&gt;                 &lt;div class="post-body entry-content"&gt;       &lt;p&gt;NASA's Space Shuttle, officially called Space Transportation System (STS), is the spacecraft currently used by the United States government for its human spaceflight missions. At launch, it consists of a rust-colored external tank (ET), two white, slender solid rocket boosters (SRBs), and a winged orbiter (the space shuttle in the narrow sense). The orbiter carries astronauts and payload such as satellites or space station parts into low earth orbit. Usually, five to seven astronauts ride in the orbiter. The payload capacity is 50,000 lb (22,700 kg). When the orbiter's mission is complete, it fires its orbital maneuvering thrusters to drop out of orbit and re-enters the Earth's atmosphere. During the descent and landing, the shuttle orbiter acts as a glider and makes a completely unpowered ("dead stick") landing. Five spaceworthy orbiters were built, of which three remain.&lt;br /&gt;&lt;br /&gt;The Shuttle is the first orbital spacecraft designed for partial reusability. It carries payloads to low Earth orbit, provides crew rotation for the International Space Station (ISS), and performs servicing missions. The orbiter can also recover satellites and other payloads from orbit and return them to Earth, but this capacity has not been used often. However, it has been used to return large payloads from the ISS to Earth, as the Russian Soyuz spacecraft has limited capacity for return payloads. Each Shuttle was designed for a projected lifespan of 100 launches or 10 years' operational life. The man responsible for the design of the STS was Maxime Faget, who had also overseen the Mercury, Gemini and Apollo spacecraft designs. The crucial factor in the size and shape of the Shuttle Orbiter was the requirement that it be able to accommodate the largest planned spy satellites, and have the cross-range recovery range to meet classified USAF missions requirement for a one-around abort for a polar launch. Factors involved in opting for 'reusable' solid rockets and an expendable fuel tank included the desire of the Pentagon to obtain a high-capacity payload vehicle for satellite deployment, and the desire of the Nixon administration to reduce the costs of space exploration by developing a spacecraft with reusable components.&lt;br /&gt;&lt;br /&gt;Six shuttles have been built, five of which were spaceworthy. The first orbiter, Enterprise, was not built for actual space flight, and was used only for testing purposes. Enterprise was followed by four operational space shuttles: Columbia, Challenger, Discovery and Atlantis. Challenger was destroyed on launch in 1986, and Endeavour was built as a replacement. Columbia was destroyed on re-entry in 2003.&lt;br /&gt;&lt;br /&gt;NASA announced in 2004 that the Space Shuttle will be retired in 2010 and replaced by the Orion, a new vehicle that is designed to take humans to the Moon and beyond.&lt;/p&gt;             &lt;/div&gt;     &lt;div class="post-footer"&gt;     &lt;p class="post-footer-line post-footer-line-1"&gt;       &lt;span class="post-author vcard"&gt;                    Vystavil           &lt;span class="fn"&gt;shimmi&lt;/span&gt;                &lt;/span&gt;        &lt;span class="post-timestamp"&gt;                    v                    &lt;a class="timestamp-link" href="http://shimmi-on.blogspot.com/2007/09/space-shuttle.html" rel="bookmark" title="permanent link"&gt;&lt;abbr class="published" title="2007-09-25T10:50:00-07:00"&gt;10:50&lt;/abbr&gt;&lt;/a&gt;                         &lt;/span&gt;        &lt;span class="post-comment-link"&gt;                                  &lt;a class="comment-link" href="comment.g?blogID=1866742610190846913&amp;amp;postID=8248891713778510103" onclick=""&gt;0 komentářů&lt;/a&gt;                           &lt;/span&gt;                 &lt;span class="post-backlinks post-comment-link"&gt;                                        &lt;/span&gt;        &lt;span class="post-icons"&gt;                                             &lt;span class="item-control blog-admin pid-360610713"&gt;       &lt;a href="post-edit.g?blogID=1866742610190846913&amp;amp;postID=8248891713778510103" title="Upravit příspěvek"&gt;         &lt;span class="quick-edit-icon"&gt; &lt;/span&gt;       &lt;/a&gt;     &lt;/span&gt;           &lt;/span&gt;       &lt;/p&gt;        &lt;p class="post-footer-line post-footer-line-2"&gt;       &lt;span class="post-labels"&gt;                &lt;/span&gt;       &lt;/p&gt;             &lt;/div&gt;   &lt;/div&gt;                                          &lt;a name="1634172143448479183"&gt;&lt;/a&gt;            &lt;h3 class="post-title entry-title"&gt;                          &lt;a href="http://shimmi-on.blogspot.com/2007/09/universe.html"&gt;Universe&lt;/a&gt;                      &lt;/h3&gt;                        &lt;p&gt;The Universe is defined as the summation of all particles and energy that exist and the space-time in which all events occur. Based on observations of the portion of the Universe that is observable, physicists attempt to describe the whole of space-time, including all matter and energy and events which occur, as a single system corresponding to a mathematical model.&lt;br /&gt;&lt;br /&gt;The generally accepted scientific theory which describes the origin and evolution of the Universe is Big Bang cosmology, which describes the expansion of space from an extremely hot and dense state of unknown characteristics. The Universe underwent a rapid period of cosmic inflation that flattened out nearly all initial irregularities in the energy density; thereafter the universe expanded and became steadily cooler and less dense. Minor variations in the distribution of mass resulted in hierarchical segregation of the features that are found in the current universe; such as clusters and superclusters of galaxies. There are more than one hundred billion (1011) galaxies in the Universe,[1] each containing hundreds of billions of stars, with each star containing about 1057 atoms of hydrogen.&lt;br /&gt;Contents&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-8137072838916931330?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/8137072838916931330/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=8137072838916931330' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/8137072838916931330'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/8137072838916931330'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/10/this-article-is-about-computer.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-3302389559517486854</id><published>2007-10-12T07:17:00.000-07:00</published><updated>2007-11-12T07:18:01.845-08:00</updated><title type='text'></title><content type='html'>&lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/3d-ultra-minigolf-adventures"&gt;3D Ultra Minigolf Adventures (XBox 360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/3d-ultra-minigolf-adventures"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070709-e99da6b1a6s.jpg" alt="3D Ultra Minigolf Adventures (XBox 360)" title="3D Ultra Minigolf Adventures (XBox 360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; 3D Ultra Minigolf Adventures je díky své jednoduchosti mnohem přístupnější oproti dospělému            golfu, ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 615 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 357 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt;  &lt;form method="post" action=""&gt;&lt;input name="id" value="1448" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/ace-combat-6-fires-of-liberation"&gt;Ace Combat 6: Fires of Liberation (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/ace-combat-6-fires-of-liberation"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070929-f8ebdfd6b8s.jpg" alt="Ace Combat 6: Fires of Liberation (X-360)" title="Ace Combat 6: Fires of Liberation (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Celosvětová online nadvaláda Xboxu 360 je pouze začátek.V Ace Combat 6:Fires of Liberation  si hráči budou moci vychutnat ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 519 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 277 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="1450" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/alan-wake"&gt;Alan Wake (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/alan-wake"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070628-477d9e7014s.jpg" alt="Alan Wake (X-360)" title="Alan Wake (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Alan Wake je psychologický akční thriller, který se odehrává v idylickém americkém městečku ve státě ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 519 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 277 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="7582" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/alone-in-the-dark-x-360"&gt;Alone in the Dark (X-360) &lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/alone-in-the-dark-x-360"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070628-b56e2e8f7ds.jpg" alt="Alone in the Dark (X-360) " title="Alone in the Dark (X-360) " border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Pátý díl populární série Alone in the dark s podtitulem Near Death Investigation se od svých předchůdců ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 499 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 260 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="8272" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/americas-army-true-soldiers"&gt;Americas Army: True Soldiers (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/americas-army-true-soldiers"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20071105-9d483d2e2bs.jpg" alt="Americas Army: True Soldiers (X-360)" title="Americas Army: True Soldiers (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Americas Army: True Soldiers nabízí možnost vybrat si z několika různých povolání, v rámci něhož pak může hráč ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 583 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 330 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="2855" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/amped-3"&gt;Amped 3 (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/amped-3"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070619-eb4c681378s.jpg" alt="Amped 3 (X-360)" title="Amped 3 (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Amped 3, stejně jako samotný snowboarding, není pouze a jen o sportu, ale také o stylu. Amped 3 nabízí hráčům ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="skladem"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;567 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;476 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="7429" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/armored-core-4"&gt;Armored Core 4 (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/armored-core-4"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070730-6af2ddedb7s.jpg" alt="Armored Core 4 (X-360)" title="Armored Core 4 (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Čtvrtý díl akční záležitosti Armored Core je nejnovějším pokračováním série mechovských ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="skladem"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;847 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;712 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="1673" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/army-of-two"&gt;Army of Two (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/army-of-two"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070629-ede6e79fa4s.jpg" alt="Army of Two (X-360)" title="Army of Two (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Spojené státy, které si snaží udržet svůj celosvětový vliv dávají obrovské množství prostředků ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 483 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 247 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="7561" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/assasins-creed"&gt;Assasins Creed (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/assasins-creed"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070625-f54ac87421s.jpg" alt="Assasins Creed (X-360)" title="Assasins Creed (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Děj hry se odehrává v roce 1191 našeho letopočtu při Třetí křížové vypravě, kdy nájezdy bojechtivých ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="naobjednavku"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Není skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 602 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 346 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="8375" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/avatar-the-burning-earth-x-360"&gt;Avatar: The Burning Earth (X-360) &lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/avatar-the-burning-earth-x-360"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20071105-6c341e5726s.jpg" alt="Avatar: The Burning Earth (X-360) " title="Avatar: The Burning Earth (X-360) " border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Avatar: The Burning Earth je akční RPG podle animovaného seriálu, které navazuje na titul Avatar: The Last Airbender. Hráč ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 248 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 049 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="2585" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/battlefield-2-modern-combat"&gt;Battlefield 2 Modern Combat (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/battlefield-2-modern-combat"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/vyrobek2585.jpgs.jpg" alt="Battlefield 2 Modern Combat (X-360)" title="Battlefield 2 Modern Combat (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Hra Battlefield 2 Modern Combat je single i multiplayer 3D akce od týmu Digital Illusions. Hráč dostane možnost vstoupit do armády ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="skladem"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;890 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;748 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="7578" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/battlefield-bad-company-x-360"&gt;Battlefield Bad Company (X-360) &lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/battlefield-bad-company-x-360"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20071105-b245f91873s.jpg" alt="Battlefield Bad Company (X-360) " title="Battlefield Bad Company (X-360) " border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Battlefield: Bad Company je FPS postavená na enginu Frostbite, která hráče odtáhne za nepřátelské linie, kde ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 634 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 373 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="7233" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/battlestation-midway"&gt;Battlestation Midway (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/battlestation-midway"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070217-34778092efs.jpg" alt="Battlestation Midway (X-360)" title="Battlestation Midway (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Battlestations: Midway je taktická válečná akce, která nabízí jak dramatickou singleplayer kampaň, tak adrenalinový ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="skladem"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;863 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;726 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="8281" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bee-movie-game"&gt;Bee Movie Game (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bee-movie-game"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070904-63ed86c79es.jpg" alt="Bee Movie Game (X-360)" title="Bee Movie Game (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Krásná akční hra na motivy animovaného filmu od DreamWorks. Ve hře ztvárníte včelího hrdinu Berryho B. ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 583 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 330 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="8282" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/beowulf"&gt;Beowulf (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/beowulf"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070830-a195d8b6f2s.jpg" alt="Beowulf (X-360)" title="Beowulf (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Beowulf je hra podle snímku režiséra Roberta Zemeckise vychází z nejvýznamnější památky anglické ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 583 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 330 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="4155" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bionic-commando"&gt;Bionic Commando (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bionic-commando"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20071106-447864bad8s.jpg" alt="Bionic Commando (X-360)" title="Bionic Commando (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Hlavní hrdina hry Bionic Commando má schopnost vystřelovat hák, díky kterému se může nejen snadněji pohybovat v úrovních, ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 329 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 117 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="6165" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bionicle-heroes"&gt;Bionicle Heroes (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bionicle-heroes"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20061202-3bd634eeb0s.jpg" alt="Bionicle Heroes (X-360)" title="Bionicle Heroes (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Po úspěšné LEGO adaptaci hvězdných válek přichází další akční hra vycházející ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="skladem"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;576 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;484 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="7172" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bioshock"&gt;BioShock (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bioshock"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070130-9b68af3b96s.jpg" alt="BioShock (X-360)" title="BioShock (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Pokračování akční série s RPG prvky System Shock, odehrávající se v silně atmosférickém ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="skladem"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 329 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 117 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="8590" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bioshock-collectors-edition-xbox-360"&gt;BioShock Collectors Edition (XBox 360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/bioshock-collectors-edition-xbox-360"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070906-485a6cf898s.jpg" alt="BioShock Collectors Edition (XBox 360)" title="BioShock Collectors Edition (XBox 360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Bioshock je zřejmě nejočekávanější FPS akcí, která má ambice zásadně posunout celý žánr ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="naobjednavku"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Není skladem&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 601 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 345 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt; &lt;form method="post" action=""&gt;&lt;input name="id" value="1470" type="hidden"&gt; &lt;input name="ks" value="1" type="hidden"&gt; &lt;div class="vyrobek"&gt;  &lt;div class="nadpis"&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/blacksite-area-51"&gt;BlackSite: Area 51 (X-360)&lt;/a&gt;&lt;/div&gt; &lt;a href="http://www.xbox-360.cz/produkty/hry/blacksite-area-51"&gt; &lt;div class="im"&gt; &lt;img src="http://www.surtep.cz/data/20070619-68c10f041es.jpg" alt="BlackSite: Area 51 (X-360)" title="BlackSite: Area 51 (X-360)" border="0" /&gt; &lt;/div&gt; &lt;/a&gt; &lt;p&gt; &lt;/p&gt;&lt;div class="popis"&gt; Chytlavá FPS hra s týmovými prvky, která se odehrává v době, kdy se rozhoduje o dalším směřování ...&lt;br /&gt;&lt;/div&gt;  &lt;div class="stav"&gt; &lt;div class="predobjednavka"&gt;   &lt;div class="pr_kosik"&gt; &lt;input name="submit" src="http://www.xbox-360.cz/images/kosik.gif" style="float: left; margin-right: 5px;" type="image"&gt;&lt;/div&gt; Předobjednávka&lt;/div&gt;&lt;/div&gt; &lt;div class="ceny"&gt; &lt;span class="vcdph"&gt;1 605 Kč &lt;small&gt;vč. DPH&lt;/small&gt;&lt;/span&gt;  / &lt;span class="bezdph"&gt;1 349 Kč &lt;small&gt;bez DPH&lt;/small&gt;&lt;/span&gt;&lt;/div&gt;   &lt;/div&gt; &lt;/form&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-3302389559517486854?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/3302389559517486854/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=3302389559517486854' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/3302389559517486854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/3302389559517486854'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/10/3d-ultra-minigolf-adventures-xbox-360.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-703634347643549417</id><published>2007-09-18T10:21:00.000-07:00</published><updated>2007-11-06T08:22:25.883-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='8:21'/><title type='text'></title><content type='html'>&lt;h3 class="post-title"&gt;       Hawking Router H2WR54G  Dangerous Security Flaw        &lt;/h3&gt;                &lt;div class="post-body"&gt;     &lt;p&gt;       &lt;/p&gt;&lt;a href="http://ec1.images-amazon.com/images/I/31H9R9GN77L._AA280_.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; width: 320px; text-align: center;" alt="" src="http://ec1.images-amazon.com/images/I/31H9R9GN77L._AA280_.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size: 180%;"&gt;&lt;strong&gt;Hawking Router H2WR54G Router&lt;/strong&gt;&lt;/span&gt; &lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-size: 180%;"&gt;It has been reported that Hawking Router model H2W54G has a dangerous security flaw.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 180%;"&gt;The Weekly Podcast &lt;/span&gt;&lt;a href="http://www.twit.tv/sn113"&gt;&lt;span style="font-size: 180%;"&gt;Security Now with Steve Gibson&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 180%;"&gt; ( &lt;/span&gt;&lt;a href="http://www.twit.tv/sn113"&gt;&lt;span style="font-size: 180%;"&gt;Security Now 113 &lt;/span&gt;&lt;/a&gt;&lt;span style="font-size: 180%;"&gt;)  noted that the Hawking  Wireless G Router Model H2WR54G  has a wireless security flaw.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 180%;"&gt;It seems that if the wireless function of the Hawking Router Model H2WR54G Wireless G model router is Disabled or "Switched Off" the router will still broadcast wireless signal .&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 180%;"&gt;This is even though the controls for the wireless function of the router will be "disabled " or "turned off".&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 180%;"&gt;The security in the router is disabled and the SSID ( Network Name) of the wireless signal is set to the SSID of "venus" ( no parenthesis in SSID). The signal and SSID are broadcast in the clear and open and with absolutely no wireless security functions - even if WEP or WPA settings were used previously.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 180%;"&gt; The router will now be beaming a wide open wireless network signal. This has implications and concerns for both business and home computer networks - both in terms of data collection and network instrusion as well as fears in the area of indentity theft.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size: 180%;"&gt; &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 180%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;strong&gt;The model of the routers involved at present are &lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 180%; color: rgb(255, 0, 0);"&gt;&lt;strong&gt;H2WR54G Revision A Boot 1.0 Run Time 108&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;Hawking model router HWR54G was recalled in Canada by the Canadian Government regulatory authority Industry Canada.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;"The Hawkings WRT54G Wireless Router....does not comply with Industry Canada equipment certification standards and thus should not be offered for sale or used by consumers.&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;a href="http://www.bestbuy.ca/marketing/hawkingrecall/en/HawkingRouterNotice.pdf?logon=&amp;amp;langid=EN"&gt;http://www.bestbuy.ca/marketing/hawkingrecall/en/HawkingRouterNotice.pdf?logon=&amp;amp;langid=EN&lt;/a&gt;&lt;/p&gt;&lt;a href="http://www.bestbuy.ca/marketing/hawkingrecall/en/HawkingRouterNotice.pdf?logon=&amp;amp;langid=EN"&gt;http://www.bestbuy.ca/marketing/hawkingrecall/en/HawkingRouterNotice.pdf?logon=&amp;amp;langid=EN&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 130%;"&gt;BestBuy in Canada has issues a recall notice for the Hawking Tech &lt;a href="http://ec1.images-amazon.com/images/I/41FFTF9S47L._AA280_.jpg"&gt;HWR54G&lt;/a&gt; Wireless G model Router. &lt;/span&gt;&lt;/p&gt;&lt;span style="font-size: 130%;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Best Buy Canada November 2005 Product Recall Notice :&lt;/span&gt; &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;span style="font-size: 130%;"&gt;Recal l Notice Industry Canada has determined that the Hawking wireless G router,model HWR54G, does not comply with Industry Canada's equipmentcertification standards and thus has to be recalled immediately. If youhave purchased this model please return it to a Best Buy store withyour original invoice for a full refund.&lt;br /&gt;We sincerely apologize for any inconvenience that this may cause you.Your co-operation on this is greatly appreciated.&lt;br /&gt;link of recall notice :&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;br /&gt;&lt;a href="http://www.bestbuy.ca/marketing/haw...ogon=&amp;amp;langid=EN"&gt;&lt;span style="font-size: 130%;"&gt;http://www.bestbuy.ca/marketing/haw...ogon=&amp;amp;langid=EN&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 130%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p&gt;&lt;span style="font-size: 130%;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;          &lt;/div&gt;          &lt;p class="post-footer"&gt;        &lt;em&gt;posted by RouterRecalls at      &lt;a class="post-footer-link" href="http://routerrecalls.blogspot.com/2007/10/hawking-router-h2wr54g-dangerous.html" title="permanent link"&gt; 12:28 PM &lt;/a&gt;&lt;/em&gt;        |          &lt;a class="comment-link" href="comment.g?blogID=1046613335677942538&amp;amp;postID=6865402676537076538" href="http://www.blogger.com/comment.g?blogID=1046613335677942538&amp;amp;postID=6865402676537076538;"&gt;&lt;span style="text-transform: lowercase;"&gt;0 Comments&lt;/span&gt;&lt;/a&gt;         &lt;span class="item-control blog-admin pid-2078802811"&gt;&lt;a style="border: medium none ;" href="post-edit.g?blogID=1046613335677942538&amp;amp;postID=6865402676537076538" title="Edit Post"&gt;&lt;span class="quick-edit-icon"&gt; &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;     &lt;/p&gt;         &lt;!-- End .post --&gt;&lt;!-- Begin #comments --&gt;&lt;!-- End #comments --&gt; &lt;!-- End #main --&gt;                  &lt;!-- Begin #sidebar --&gt; &lt;div id="sidebar"&gt;&lt;div id="sidebar2"&gt;          &lt;!-- Begin #profile-container --&gt;        &lt;div id="profile-container"&gt;&lt;h2 class="sidebar-title"&gt;About Me&lt;/h2&gt; &lt;dl class="profile-datablock"&gt;&lt;dd class="profile-data"&gt;&lt;strong&gt;Name:&lt;/strong&gt; 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           &lt;p id="powered-by"&gt;&lt;a href="http://www.blogger.com"&gt;&lt;img src="http://buttons.blogger.com/bloggerbutton1.gif" alt="Powered by Blogger" /&gt;&lt;/a&gt;&lt;/p&gt;   &lt;p id="blogfeeds"&gt;Subscribe to&lt;br /&gt;Posts [&lt;a target="_blank" href="http://routerrecalls.blogspot.com/feeds/posts/default" type="application/atom+xml"&gt;Atom&lt;/a&gt;]&lt;/p&gt;       &lt;!--   &lt;p&gt;This is a paragraph of text that could go in the sidebar.&lt;/p&gt;   --&gt;      &lt;/div&gt;&lt;/div&gt; &lt;!-- End #sidebar --&gt;    &lt;em class="clear"&gt;&lt;br /&gt;&lt;/em&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-703634347643549417?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/703634347643549417/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=703634347643549417' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/703634347643549417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/703634347643549417'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/09/hawking-router-h2wr54g-dangerous.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-2205221188351967863</id><published>2007-09-06T08:19:00.000-07:00</published><updated>2007-11-06T08:20:01.487-08:00</updated><title type='text'></title><content type='html'>&lt;h3 class="post-title"&gt;   3com adsl 11g cradsl72 router config.bin information disclosure     &lt;/h3&gt;                                      ########################################&lt;br /&gt;3com adsl 11g 3cradsl72 router config.bin information disclosure.&lt;br /&gt;vendor url:http: www.//3com.com/&lt;br /&gt;vendor notified: yes exploit avaible : yes&lt;br /&gt;advisore url:http://lostmon.blogspot.com/2005/04/&lt;br /&gt;3com-adsl-11g-cradsl72-router.html&lt;br /&gt;dicovered by Lostmon &amp;amp; vIOsOnE&lt;br /&gt;last update: 2005/04/02 update solution.&lt;br /&gt;OSVDB ID:&lt;a href="http://www.osvdb.org/displayvuln.php?osvdb_id=15181" target="_blank"&gt;15181&lt;/a&gt;&lt;br /&gt;Secunia: &lt;a href="http://secunia.com/advisories/13942/" target="_blank"&gt;SA13942&lt;/a&gt;&lt;br /&gt;########################################&lt;br /&gt;&lt;br /&gt;A few time ago some flaws are discovered on 3com wireles cradsl72 router:&lt;br /&gt;A new flaw was discovered by me and vIOsOnE A remote user can obtain&lt;br /&gt;al details about configuration of the devide and all passwords (&lt;br /&gt;Internet provider and router password ) without authentication.&lt;br /&gt;&lt;br /&gt;firmware versions affected :&lt;br /&gt;&lt;br /&gt;1.02b afected&lt;br /&gt;1.05 afected&lt;br /&gt;1.10 not afected&lt;br /&gt;&lt;br /&gt;solution:&lt;br /&gt;&lt;br /&gt;Upgrade to version 1.10 or higher, as it has been reported to fix this vulnerability.&lt;br /&gt;An upgrade is required as there are no known workarounds.&lt;br /&gt;&lt;br /&gt;exploit :&lt;br /&gt;&lt;br /&gt;1 open your router with this address http://[target]app_sta.stm&lt;br /&gt;we look the pass of the Internet provider.&lt;br /&gt;&lt;br /&gt;2- copy and paste this URL http://[target]/cgi-bin/config.bin&lt;br /&gt;and we obtain the configurations file , inside are all details about&lt;br /&gt;configuration including the pass of the device.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;also if you like to bypass all authentication and don´t use&lt;br /&gt;a web browser you can use wget tool and get this&lt;br /&gt;&lt;br /&gt;wget http://xxx.xxx.xxx.xxx/cgi-bin/config.bin&lt;br /&gt;&lt;br /&gt;and with wget we need only one url to exploting this issue&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;thnx to estrella to be my ligth&lt;br /&gt;thnx to all who day by da suuport me&lt;br /&gt;thnx to vIOsOnE he is with me and investigate ;)&lt;br /&gt;--&lt;br /&gt;atentamente:&lt;br /&gt;Lostmon (lostmon@gmail.com)&lt;br /&gt;Web-Blog: http://lostmon.blogspot.com/&lt;br /&gt;Data mangler of: http://www.osvdb.org&lt;br /&gt;&lt;br /&gt;La curiosidad es lo que hace mover la mente....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/397228911893693939-2205221188351967863?l=moromarka.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://moromarka.blogspot.com/feeds/2205221188351967863/comments/default' title='Komentáře k příspěvku'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=397228911893693939&amp;postID=2205221188351967863' title='Počet komentářů: 0'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/2205221188351967863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/397228911893693939/posts/default/2205221188351967863'/><link rel='alternate' type='text/html' href='http://moromarka.blogspot.com/2007/09/3com-adsl-11g-cradsl72-router-config.html' title=''/><author><name>toman</name><uri>http://www.blogger.com/profile/07272558782381959185</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-397228911893693939.post-584302649890496846</id><published>2007-09-04T08:10:00.000-07:00</published><updated>2007-11-06T08:13:00.984-08:00</updated><title type='text'></title><content type='html'>&lt;h3&gt;&lt;span class="mw-headline"&gt;By scale&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Computer networks may be classified according to the scale: &lt;a href="http://en.wikipedia.org/wiki/Personal_area_network" title="Personal area network"&gt;Personal area network&lt;/a&gt; (PAN), &lt;a href="http://en.wikipedia.org/wiki/Local_Area_Network" title="Local Area Network"&gt;Local Area Network&lt;/a&gt; (LAN), &lt;a href="http://en.wikipedia.org/wiki/Campus_Area_Network" title="Campus Area Network"&gt;Campus Area Network&lt;/a&gt; (CAN), &lt;a href="http://en.wikipedia.org/wiki/Metropolitan_area_network" title="Metropolitan area network"&gt;Metropolitan area network&lt;/a&gt; (MAN), or &lt;a href="http://en.wikipedia.org/wiki/Wide_area_network" title="Wide area network"&gt;Wide area network&lt;/a&gt; (WAN). As Ethernet increasingly is the standard interface to networks, these distinctions are more important to the network administrator than the end user. Network administrators may have to tune the network, based on delay that derives from distance, to achieve the desired &lt;a href="http://en.wikipedia.org/wiki/Quality_of_Service" title="Quality of Service"&gt;Quality of Service&lt;/a&gt; (QoS). The primary difference in the networks is the size.&lt;/p&gt; &lt;p&gt;&lt;a href="http://en.wikipedia.org/wiki/Controller_Area_Network" title="Controller Area Network"&gt;Controller Area Networks&lt;/a&gt; are a special niche, as in control of a vehicle's engine, a boat's electronics, or a set of factory robots.&lt;/p&gt; &lt;p&gt;&lt;a name="By_connection_method" id="By_connection_method"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=2" title="Edit section: By connection method"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;By connection method&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Computer networks may be classified according to the hardware technology that is used to connect the individual devices in the network such as &lt;a href="http://en.wikipedia.org/wiki/Ethernet" title="Ethernet"&gt;Ethernet&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Wireless_LAN" title="Wireless LAN"&gt;Wireless LAN&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/HomePNA" title="HomePNA"&gt;HomePNA&lt;/a&gt;, or &lt;a href="http://en.wikipedia.org/wiki/Power_line_communication" title="Power line communication"&gt;Power line communication&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;Ethernets use physical wiring to connect devices. Often, they employ the use of hubs, switches, bridges, and routers.&lt;/p&gt; &lt;p&gt;Wireless LAN technology is built to connect devices without wiring. These devices use a radio frequency to connect.&lt;/p&gt; &lt;p&gt;&lt;a name="By_functional_relationship_.28Network_Architectures.29" id="By_functional_relationship_.28Network_Architectures.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=3" title="Edit section: By functional relationship (Network Architectures)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;By functional relationship (Network Architectures)&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Computer networks may be classified according to the functional relationships which exist between the elements of the network, for example &lt;a href="http://en.wikipedia.org/wiki/Active_Networking" title="Active Networking"&gt;Active Networking&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Client-server" title="Client-server"&gt;Client-server&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Peer-to-peer" title="Peer-to-peer"&gt;Peer-to-peer&lt;/a&gt; (workgroup) architectures.&lt;/p&gt; &lt;p&gt;&lt;a name="By_network_topology" id="By_network_topology"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=4" title="Edit section: By network topology"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;By network topology&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Network_Topology" title="Network Topology"&gt;Network Topology&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;Computer networks may be classified according to the &lt;a href="http://en.wikipedia.org/wiki/Network_topology" title="Network topology"&gt;network topology&lt;/a&gt; upon which the network is based, such as &lt;a href="http://en.wikipedia.org/wiki/Bus_network" title="Bus network"&gt;Bus network&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Star_network" title="Star network"&gt;Star network&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Ring_network" title="Ring network"&gt;Ring network&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Mesh_network" title="Mesh network"&gt;Mesh network&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Star-bus_network" title="Star-bus network"&gt;Star-bus network&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Tree_and_hypertree_networks" title="Tree and hypertree networks"&gt;Tree or Hierarchical topology network&lt;/a&gt;, etc.&lt;/p&gt; &lt;p&gt;Network Topology signifies the way in which intelligent devices in the network see their logical relations to one another. The use of the term "logical" here is significant. That is, network topology is independent of the "physical" layout of the network. Even if networked computers are physically placed in a linear arrangement, if they are connected via a hub, the network has a Star topology, rather than a Bus Topology. In this regard the visual and operational characteristics of a network are distinct.&lt;/p&gt; &lt;p&gt;&lt;a name="By_protocol" id="By_protocol"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=5" title="Edit section: By protocol"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;By protocol&lt;/span&gt;&lt;/h3&gt; &lt;p&gt;Computer networks may be classified according to the &lt;a href="http://en.wikipedia.org/wiki/Communications_protocol" title="Communications protocol"&gt;communications protocol&lt;/a&gt; that is being used on the network. See the articles on &lt;a href="http://en.wikipedia.org/wiki/List_of_network_protocol_stacks" title="List of network protocol stacks"&gt;List of network protocol stacks&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/List_of_network_protocols" title="List of network protocols"&gt;List of network protocols&lt;/a&gt; for more information.&lt;/p&gt; &lt;p&gt;&lt;a name="Types_of_networks:" id="Types_of_networks:"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h2&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=6" title="Edit section: Types of networks:"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Types of networks:&lt;/span&gt;&lt;/h2&gt; &lt;p&gt;Below is a list of the most common types of computer networks in order of scale.&lt;/p&gt; &lt;p&gt;&lt;a name="Personal_Area_Network_.28PAN.29" id="Personal_Area_Network_.28PAN.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=7" title="Edit section: Personal Area Network (PAN)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Personal Area Network (PAN)&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Personal_area_network" title="Personal area network"&gt;Personal area network&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;A personal area network (PAN) is a computer network used for communication among computer devices close to one person. Some examples of devices that may be used in a PAN are printers, fax machines, telephones, PDAs, or scanners. The reach of a PAN is typically within about 20-30 feet (approximately 4-6 Meters). PANs can be used for communication among the individual devices (intrapersonal communication), or for connecting to a higher level network and the Internet (an uplink).&lt;/p&gt; &lt;p&gt;Personal area networks may be wired with computer buses such as &lt;a href="http://en.wikipedia.org/wiki/Universal_Serial_Bus" title="Universal Serial Bus"&gt;USB&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/FireWire" title="FireWire"&gt;FireWire&lt;/a&gt;. A wireless personal area network (WPAN) can also be made possible with network technologies such as &lt;a href="http://en.wikipedia.org/wiki/Infrared_Data_Association" title="Infrared Data Association"&gt;IrDA&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Bluetooth" title="Bluetooth"&gt;Bluetooth&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;&lt;a name="Local_Area_Network_.28LAN.29" id="Local_Area_Network_.28LAN.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=8" title="Edit section: Local Area Network (LAN)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Local Area Network (LAN)&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Local_Area_Network" title="Local Area Network"&gt;Local Area Network&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;A network covering a small geographic area, like a home, office, or building. Current LANs are most likely to be based on Ethernet technology. For example, a library will have a LAN for users to connect to the internet. All of the computers in the library are connected through a system of hubs and eventually connect to the internet. The hub is just like what it sounds. A bicycle wheel uses a hub and spokes - all the spokes connect to a central point - the hub.&lt;/p&gt; &lt;p&gt;LANs use different technologies to link computers together. Depending on the circumstance, the computers in the network might be connected using cables and hubs. Other networks might be connected strictly wirelessly. It depends on the number of PCs that you are trying to connect, the physical layout of your workspace, and the various needs that you have as you develop your network.&lt;/p&gt; &lt;p&gt;The defining characteristics of LANs, in contrast to WANs (wide area networks), include their much higher data transfer rates, smaller geographic range, and lack of a need for leased telecommunication lines. Current Ethernet or other &lt;a href="http://en.wikipedia.org/wiki/IEEE_802.3" title="IEEE 802.3"&gt;IEEE 802.3&lt;/a&gt; LAN technologies operate at speeds up to 10 Gbit/s. This is the data transfer rate. &lt;a href="http://en.wikipedia.org/wiki/IEEE" title="IEEE"&gt;IEEE&lt;/a&gt; has projects investigating the standardization of 100 Gbit/s, and possibly 40 Gbit/s. &lt;a href="http://en.wikipedia.org/w/index.php?title=Inverse_multiplex&amp;amp;action=edit" class="new" title="Inverse multiplex"&gt;Inverse multiplexing&lt;/a&gt; is commonly used to build a faster aggregate from slower physical streams, such as bringing 4 Gbit/s aggregate stream into a computer or network element with four 1 Gbit/s interfaces.&lt;/p&gt; &lt;p&gt;&lt;a name="Campus_Area_Network_.28CAN.29" id="Campus_Area_Network_.28CAN.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=9" title="Edit section: Campus Area Network (CAN)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Campus Area Network (CAN)&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Campus_Area_Network" title="Campus Area Network"&gt;Campus Area Network&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;A network that connects two or more LANs but that is limited to a specific and contiguous geographical area such &lt;b&gt;as a college campus&lt;/b&gt;, industrial complex, or a military base. A CAN, may be considered a type of MAN (metropolitan area network), but is generally limited to an area that is smaller than a typical MAN.&lt;/p&gt; &lt;p&gt;This term is most often used to discuss the implementation of networks for a contiguous area. For Ethernet based networks in the past, when layer 2 switching (i.e., &lt;a href="http://en.wikipedia.org/wiki/Bridging_%28networking%29" title="Bridging (networking)"&gt;bridging (networking)&lt;/a&gt; was cheaper than &lt;a href="http://en.wikipedia.org/wiki/Routing" title="Routing"&gt;routing&lt;/a&gt;, campuses were good candidates for layer 2 networks, until they grew to very large size. Today, a campus may use a mixture of routing and bridging. The network elements used, called "campus switches", tend to be optimized to have many Ethernet-family (i.e., &lt;a href="http://en.wikipedia.org/wiki/IEEE_802.3" title="IEEE 802.3"&gt;IEEE 802.3&lt;/a&gt;) interfaces rather than an arbitrary mixture of Ethernet and WAN interfaces.&lt;/p&gt; &lt;p&gt;&lt;a name="Metropolitan_Area_Network_.28MAN.29" id="Metropolitan_Area_Network_.28MAN.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=10" title="Edit section: Metropolitan Area Network (MAN)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Metropolitan Area Network (MAN)&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Metropolitan_Area_Network" title="Metropolitan Area Network"&gt;Metropolitan Area Network&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;A Metropolitan Area Network is a network that connects two or more Local Area Networks or Campus Area Networks together but does not extend beyond the boundaries of the immediate town, city, or metropolitan area. Multiple routers, switches &amp;amp; hubs are connected to create a MAN.&lt;/p&gt; &lt;p&gt;&lt;a name="Wide_Area_Network_.28WAN.29" id="Wide_Area_Network_.28WAN.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=11" title="Edit section: Wide Area Network (WAN)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Wide Area Network (WAN)&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd&gt; &lt;div class="noprint"&gt;&lt;i&gt;Main article: &lt;a href="http://en.wikipedia.org/wiki/Wide_Area_Network" title="Wide Area Network"&gt;Wide Area Network&lt;/a&gt;&lt;/i&gt;&lt;/div&gt; &lt;/dd&gt;&lt;/dl&gt; &lt;p&gt;A WAN is a data communications network that covers a relatively broad geographic area (i.e. one city to another and one country to another country) and that often uses transmission facilities provided by common carriers, such as telephone companies. WAN technologies generally function at the lower three layers of the &lt;a href="http://en.wikipedia.org/wiki/OSI_model" title="OSI model"&gt;OSI reference model&lt;/a&gt;: the &lt;a href="http://en.wikipedia.org/wiki/Physical_layer" title="Physical layer"&gt;physical layer&lt;/a&gt;, the &lt;a href="http://en.wikipedia.org/wiki/Data_link_layer" title="Data link layer"&gt;data link layer&lt;/a&gt;, and the &lt;a href="http://en.wikipedia.org/wiki/Network_layer" title="Network layer"&gt;network layer&lt;/a&gt;.&lt;/p&gt; &lt;p&gt;The highest data rate commercially available, as a single bitstream, on WANs is 40 Gbit/s, principally used between large service providers. &lt;a href="http://en.wikipedia.org/wiki/Wavelength_Division_Multiplexing" title="Wavelength Division Multiplexing"&gt;Wavelength Division Multiplexing&lt;/a&gt;, however, can put multiple 10 or 40 Gbyte/s streams onto the same optical fiber.&lt;/p&gt; &lt;p&gt;&lt;a name="Global_Area_Network_.28GAN.29" id="Global_Area_Network_.28GAN.29"&gt;&lt;/a&gt;&lt;/p&gt; &lt;h3&gt;&lt;span class="editsection"&gt;[&lt;a href="http://en.wikipedia.org/w/index.php?title=Computer_network&amp;amp;action=edit&amp;amp;section=12" title="Edit section: Global Area Network (GAN)"&gt;edit&lt;/a&gt;]&lt;/span&gt; &lt;span class="mw-headline"&gt;Global Area Network (GAN)&lt;/span&gt;&lt;/h3&gt; &lt;dl&gt;&lt;dd
